generated from freudenreichan/info2Praktikum-DobleSpiel
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6b66a6c31a
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6b66a6c31a | ||
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aa83f84a21 |
@ -5,11 +5,11 @@
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typedef int (*CompareFctType)(const void *arg1, const void *arg2);
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typedef struct node
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typedef struct treenode
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{
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void *data;
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struct node *left;
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struct node *right;
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struct treenode *left;
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struct treenode *right;
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} TreeNode;
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// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
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21
makefile
21
makefile
@ -29,21 +29,32 @@ program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(program_obj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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# Test Stack (JETZT MIT UNITY)
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# Wir müssen unity/unity.c mitkompilieren und -Iunity nutzen
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test_stack: test_stack.c stack.o $(unityfolder)/unity.c
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$(CC) $(FLAGS) -Iunity test_stack.c stack.o $(unityfolder)/unity.c -o test_stack$(EXT)
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# --------------------------
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unitTests_stack: test_stack
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./test_stack$(EXT)
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test_numbers: test_numbers.c numbers.c bintree.c stack.c unity/unity.c
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gcc -Wall -Wextra -std=c99 -Iunity \
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-o test_numbers \
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test_numbers.c numbers.c bintree.c stack.c unity/unity.c
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unitTests_number: test_numbers
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./test_numbers
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#-------------------------
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# Clean
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# --------------------------
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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del /f *.o doble.exe test_stack.exe test_numbers.exe
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else
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rm -f *.o doble
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endif
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87
numbers.c
87
numbers.c
@ -11,16 +11,93 @@
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* Duplizieren eines zufälligen Eintrags im Array.
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* in `getDuplicate()`: Sortieren des Arrays und Erkennen der doppelten Zahl durch Vergleich benachbarter Elemente. */
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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//Vergleichsfunktion von qsort
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static int compareUnsignedInt(const void *a, const void *b)
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{
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const unsigned int *x = (const unsigned int *)a;
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const unsigned int *y = (const unsigned int *)b;
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if (*x < *y) return -1;
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if (*x > *y) return 1;
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return 0;
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}
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//Mischen des Arrays
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static void shuffleArray(unsigned int *array, unsigned int n)
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{
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if (n > 1)
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{
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for (unsigned int i = n - 1; i > 0; i--)
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{
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unsigned int j = rand() % (i + 1);
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unsigned int temp = array[i];
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array[i] = array[j];
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array[j] = temp;
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}
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}
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}
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//Wenn weniger als zwei Zahlen
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unsigned int *createNumbers(unsigned int len)
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{
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if (len < 2) return NULL;
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//Dynamisches Array
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unsigned int *numbers = malloc(len * sizeof(unsigned int));
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if (numbers == NULL) return NULL;
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//Variabelen für den Binärbaum
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TreeNode *root = NULL;
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int isDuplicate = 0;
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unsigned int count = 0;
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while (count < len - 1)
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{ //Zufallszahlen generieren
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unsigned int value = (rand() % (2 * len)) + 1;
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root = addToTree(root, &value, sizeof(unsigned int), compareUnsignedInt, &isDuplicate);
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if (isDuplicate == 0)
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{ //in array schreiben falls kein Duplikat
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numbers[count] = value;
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count++;
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}
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}
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//Duplikat erzeugen
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unsigned int randomIndex = rand() % (len - 1);
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unsigned int duplicateValue = numbers[randomIndex];
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numbers[len - 1] = duplicateValue;
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root = addToTree(root, &duplicateValue, sizeof(unsigned int), compareUnsignedInt, NULL);
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//Array mischen damit duplikat nicht am Ende immer ist
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shuffleArray(numbers, len);
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clearTree(root);
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return numbers;
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}
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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//get Duplicate
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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if (numbers == NULL || len < 2) {
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return 0;
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}
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//Kopie vom Array anlegen
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unsigned int *copy = malloc(len * sizeof(unsigned int));
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if (copy == NULL) {
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return 0;
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}
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memcpy(copy, numbers, len * sizeof(unsigned int));
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qsort(copy, len, sizeof(unsigned int), compareUnsignedInt);
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unsigned int duplicate = 0;
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//Duplikat finden
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for (unsigned int i = 0; i + 1 < len; ++i) {
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if (copy[i] == copy[i + 1]) {
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duplicate = copy[i];
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break;
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}
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}
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//Speicher freigeben
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free(copy);
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return duplicate;
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}
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92
test_numbers.c
Normal file
92
test_numbers.c
Normal file
@ -0,0 +1,92 @@
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#include <stdlib.h>
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#include <time.h>
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#include "unity/unity.h"
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#include "numbers.h"
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void setUp(void)
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{
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}
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void tearDown(void)
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{
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}
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static unsigned int countOccurrences(const unsigned int *numbers, unsigned int len, unsigned int value)
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{
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unsigned int count = 0;
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for (unsigned int i = 0; i < len; ++i) {
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if (numbers[i] == value) {
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count++;
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}
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}
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return count;
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}
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void test_createNumbers_returns_non_null(void)
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{
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unsigned int len = 20;
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unsigned int *numbers = createNumbers(len);
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TEST_ASSERT_NOT_NULL(numbers);
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free(numbers);
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}
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void test_createNumbers_value_range(void)
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{
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unsigned int len = 30;
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unsigned int *numbers = createNumbers(len);
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TEST_ASSERT_NOT_NULL(numbers);
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for (unsigned int i = 0; i < len; ++i) {
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TEST_ASSERT_TRUE(numbers[i] >= 1);
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TEST_ASSERT_TRUE(numbers[i] <= 2 * len);
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}
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free(numbers);
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}
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void test_getDuplicate_finds_exactly_one_duplicate(void)
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{
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unsigned int len = 25;
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unsigned int *numbers = createNumbers(len);
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TEST_ASSERT_NOT_NULL(numbers);
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unsigned int duplicate = getDuplicate(numbers, len);
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TEST_ASSERT_NOT_EQUAL_UINT(0, duplicate);
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unsigned int occurrences =
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countOccurrences(numbers, len, duplicate);
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TEST_ASSERT_EQUAL_UINT(2, occurrences);
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free(numbers);
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}
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void test_error_cases(void)
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{
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TEST_ASSERT_NULL(createNumbers(0));
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TEST_ASSERT_NULL(createNumbers(1));
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TEST_ASSERT_EQUAL_UINT(0, getDuplicate(NULL, 10));
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unsigned int oneElement[1] = { 42 };
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TEST_ASSERT_EQUAL_UINT(0, getDuplicate(oneElement, 1));
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}
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int main(void)
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{
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srand((unsigned int) time(NULL));
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UNITY_BEGIN();
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RUN_TEST(test_createNumbers_returns_non_null);
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RUN_TEST(test_createNumbers_value_range);
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RUN_TEST(test_getDuplicate_finds_exactly_one_duplicate);
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RUN_TEST(test_error_cases);
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return UNITY_END();
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}
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72
test_stack.c
Normal file
72
test_stack.c
Normal file
@ -0,0 +1,72 @@
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#include <stdlib.h>
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#include "unity.h"
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#include "stack.h"
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// Globale Variablen für den Test (optional, aber praktisch hier)
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StackNode *stack = NULL;
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int *a;
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int *b;
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void setUp(void) {
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stack = NULL;
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// Wir reservieren Speicher für jedes Test-Szenario frisch
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a = malloc(sizeof(int));
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b = malloc(sizeof(int));
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*a = 10;
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*b = 20;
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}
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void tearDown(void) {
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// Aufräumen nach jedem Test
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if (stack != NULL) {
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clearStack(stack);
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stack = NULL;
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}
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// Falls der Stack die Daten NICHT freest, müssen wir es tun:
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// Hinweis: Wenn clearStack die Daten freest, darfst du hier a und b nicht free-en!
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// Ich gehe davon aus, der Stack freest die Daten NICHT.
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free(a);
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free(b);
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}
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void test_push_and_top(void) {
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stack = push(stack, a);
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TEST_ASSERT_NOT_NULL(stack);
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TEST_ASSERT_EQUAL_INT(10, *(int*)top(stack));
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stack = push(stack, b);
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TEST_ASSERT_EQUAL_INT(20, *(int*)top(stack));
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}
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void test_pop_logic(void) {
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// Vorbereitung
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stack = push(stack, a);
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stack = push(stack, b);
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// Test Pop 1
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stack = pop(stack);
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TEST_ASSERT_NOT_NULL(stack);
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TEST_ASSERT_EQUAL_INT(10, *(int*)top(stack));
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// Test Pop 2 (Stack sollte leer werden)
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stack = pop(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_clearStack(void) {
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stack = push(stack, a);
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stack = push(stack, b);
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clearStack(stack);
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stack = NULL; // Muss im Code manuell gemacht werden, wenn clearStack void ist
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TEST_ASSERT_NULL(stack);
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}
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int main(void) {
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UNITY_BEGIN();
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RUN_TEST(test_push_and_top);
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RUN_TEST(test_pop_logic);
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RUN_TEST(test_clearStack);
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return UNITY_END();
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}
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