Compare commits

..

2 Commits

Author SHA1 Message Date
LukVal54
6b66a6c31a Makefile angepasst an unit tests. Unit tests geändert 2025-12-18 22:32:14 +01:00
LukVal54
aa83f84a21 changes treenode struct damit beide nicht den selben namen haben 2025-12-18 22:14:32 +01:00
5 changed files with 265 additions and 13 deletions

View File

@ -5,11 +5,11 @@
typedef int (*CompareFctType)(const void *arg1, const void *arg2);
typedef struct node
typedef struct treenode
{
void *data;
struct node *left;
struct node *right;
struct treenode *left;
struct treenode *right;
} TreeNode;
// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates

View File

@ -29,21 +29,32 @@ program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
doble : main.o $(program_obj_files)
$(CC) $(FLAGS) $^ -o doble
$(program_obj_filesobj_files): %.o: %.c
$(program_obj_files): %.o: %.c
$(CC) -c $(FLAGS) $^ -o $@
# --------------------------
# Unit Tests
# --------------------------
unitTests:
echo "needs to be implemented"
# Test Stack (JETZT MIT UNITY)
# Wir müssen unity/unity.c mitkompilieren und -Iunity nutzen
test_stack: test_stack.c stack.o $(unityfolder)/unity.c
$(CC) $(FLAGS) -Iunity test_stack.c stack.o $(unityfolder)/unity.c -o test_stack$(EXT)
# --------------------------
unitTests_stack: test_stack
./test_stack$(EXT)
test_numbers: test_numbers.c numbers.c bintree.c stack.c unity/unity.c
gcc -Wall -Wextra -std=c99 -Iunity \
-o test_numbers \
test_numbers.c numbers.c bintree.c stack.c unity/unity.c
unitTests_number: test_numbers
./test_numbers
#-------------------------
# Clean
# --------------------------
clean:
ifeq ($(OS),Windows_NT)
del /f *.o doble
del /f *.o doble.exe test_stack.exe test_numbers.exe
else
rm -f *.o doble
endif

View File

@ -11,16 +11,93 @@
* Duplizieren eines zufälligen Eintrags im Array.
* in `getDuplicate()`: Sortieren des Arrays und Erkennen der doppelten Zahl durch Vergleich benachbarter Elemente. */
// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
// creating random numbers.
//Vergleichsfunktion von qsort
static int compareUnsignedInt(const void *a, const void *b)
{
const unsigned int *x = (const unsigned int *)a;
const unsigned int *y = (const unsigned int *)b;
if (*x < *y) return -1;
if (*x > *y) return 1;
return 0;
}
//Mischen des Arrays
static void shuffleArray(unsigned int *array, unsigned int n)
{
if (n > 1)
{
for (unsigned int i = n - 1; i > 0; i--)
{
unsigned int j = rand() % (i + 1);
unsigned int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
}
}
//Wenn weniger als zwei Zahlen
unsigned int *createNumbers(unsigned int len)
{
if (len < 2) return NULL;
//Dynamisches Array
unsigned int *numbers = malloc(len * sizeof(unsigned int));
if (numbers == NULL) return NULL;
//Variabelen für den Binärbaum
TreeNode *root = NULL;
int isDuplicate = 0;
unsigned int count = 0;
while (count < len - 1)
{ //Zufallszahlen generieren
unsigned int value = (rand() % (2 * len)) + 1;
root = addToTree(root, &value, sizeof(unsigned int), compareUnsignedInt, &isDuplicate);
if (isDuplicate == 0)
{ //in array schreiben falls kein Duplikat
numbers[count] = value;
count++;
}
// Returns only the only number in numbers which is present twice. Returns zero on errors.
}
//Duplikat erzeugen
unsigned int randomIndex = rand() % (len - 1);
unsigned int duplicateValue = numbers[randomIndex];
numbers[len - 1] = duplicateValue;
root = addToTree(root, &duplicateValue, sizeof(unsigned int), compareUnsignedInt, NULL);
//Array mischen damit duplikat nicht am Ende immer ist
shuffleArray(numbers, len);
clearTree(root);
return numbers;
}
//get Duplicate
unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
{
if (numbers == NULL || len < 2) {
return 0;
}
//Kopie vom Array anlegen
unsigned int *copy = malloc(len * sizeof(unsigned int));
if (copy == NULL) {
return 0;
}
memcpy(copy, numbers, len * sizeof(unsigned int));
qsort(copy, len, sizeof(unsigned int), compareUnsignedInt);
unsigned int duplicate = 0;
//Duplikat finden
for (unsigned int i = 0; i + 1 < len; ++i) {
if (copy[i] == copy[i + 1]) {
duplicate = copy[i];
break;
}
}
//Speicher freigeben
free(copy);
return duplicate;
}

92
test_numbers.c Normal file
View File

@ -0,0 +1,92 @@
#include <stdlib.h>
#include <time.h>
#include "unity/unity.h"
#include "numbers.h"
void setUp(void)
{
}
void tearDown(void)
{
}
static unsigned int countOccurrences(const unsigned int *numbers, unsigned int len, unsigned int value)
{
unsigned int count = 0;
for (unsigned int i = 0; i < len; ++i) {
if (numbers[i] == value) {
count++;
}
}
return count;
}
void test_createNumbers_returns_non_null(void)
{
unsigned int len = 20;
unsigned int *numbers = createNumbers(len);
TEST_ASSERT_NOT_NULL(numbers);
free(numbers);
}
void test_createNumbers_value_range(void)
{
unsigned int len = 30;
unsigned int *numbers = createNumbers(len);
TEST_ASSERT_NOT_NULL(numbers);
for (unsigned int i = 0; i < len; ++i) {
TEST_ASSERT_TRUE(numbers[i] >= 1);
TEST_ASSERT_TRUE(numbers[i] <= 2 * len);
}
free(numbers);
}
void test_getDuplicate_finds_exactly_one_duplicate(void)
{
unsigned int len = 25;
unsigned int *numbers = createNumbers(len);
TEST_ASSERT_NOT_NULL(numbers);
unsigned int duplicate = getDuplicate(numbers, len);
TEST_ASSERT_NOT_EQUAL_UINT(0, duplicate);
unsigned int occurrences =
countOccurrences(numbers, len, duplicate);
TEST_ASSERT_EQUAL_UINT(2, occurrences);
free(numbers);
}
void test_error_cases(void)
{
TEST_ASSERT_NULL(createNumbers(0));
TEST_ASSERT_NULL(createNumbers(1));
TEST_ASSERT_EQUAL_UINT(0, getDuplicate(NULL, 10));
unsigned int oneElement[1] = { 42 };
TEST_ASSERT_EQUAL_UINT(0, getDuplicate(oneElement, 1));
}
int main(void)
{
srand((unsigned int) time(NULL));
UNITY_BEGIN();
RUN_TEST(test_createNumbers_returns_non_null);
RUN_TEST(test_createNumbers_value_range);
RUN_TEST(test_getDuplicate_finds_exactly_one_duplicate);
RUN_TEST(test_error_cases);
return UNITY_END();
}

72
test_stack.c Normal file
View File

@ -0,0 +1,72 @@
#include <stdlib.h>
#include "unity.h"
#include "stack.h"
// Globale Variablen für den Test (optional, aber praktisch hier)
StackNode *stack = NULL;
int *a;
int *b;
void setUp(void) {
stack = NULL;
// Wir reservieren Speicher für jedes Test-Szenario frisch
a = malloc(sizeof(int));
b = malloc(sizeof(int));
*a = 10;
*b = 20;
}
void tearDown(void) {
// Aufräumen nach jedem Test
if (stack != NULL) {
clearStack(stack);
stack = NULL;
}
// Falls der Stack die Daten NICHT freest, müssen wir es tun:
// Hinweis: Wenn clearStack die Daten freest, darfst du hier a und b nicht free-en!
// Ich gehe davon aus, der Stack freest die Daten NICHT.
free(a);
free(b);
}
void test_push_and_top(void) {
stack = push(stack, a);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_INT(10, *(int*)top(stack));
stack = push(stack, b);
TEST_ASSERT_EQUAL_INT(20, *(int*)top(stack));
}
void test_pop_logic(void) {
// Vorbereitung
stack = push(stack, a);
stack = push(stack, b);
// Test Pop 1
stack = pop(stack);
TEST_ASSERT_NOT_NULL(stack);
TEST_ASSERT_EQUAL_INT(10, *(int*)top(stack));
// Test Pop 2 (Stack sollte leer werden)
stack = pop(stack);
TEST_ASSERT_NULL(stack);
}
void test_clearStack(void) {
stack = push(stack, a);
stack = push(stack, b);
clearStack(stack);
stack = NULL; // Muss im Code manuell gemacht werden, wenn clearStack void ist
TEST_ASSERT_NULL(stack);
}
int main(void) {
UNITY_BEGIN();
RUN_TEST(test_push_and_top);
RUN_TEST(test_pop_logic);
RUN_TEST(test_clearStack);
return UNITY_END();
}