Prog3A_JW/lab_01/moon.py
2025-10-30 16:47:01 +01:00

43 lines
1.1 KiB
Python

from game import Game
from compute import *
import pygame
WHITE = (255, 255, 255)
BLACK = (0,0,0)
EARTH_RADIUS = 100
MOON_RADIUS = 20
AP_RADIUS = 5
BLUE = (0,0, 255)
class Moon(Game):
def __init__(self, title= "Moon", fps = 60, size= (640,400)):
super().__init__(title, fps, size)
self.position_moon = (0, -500)
self.theta_1 = 0.01
self.rot_moon = rot_2D(self.theta_1)
def update_game(self):
new_position = matmul(self.rot_moon, transpose([list(self.position_moon)]))
self.position_moon = (new_position[0][0], new_position[1][0])
return True
def draw_game(self):
self.screen.fill(BLACK)
self.draw_circles()
pygame.display.flip()
def draw_circles(self):
self.draw_circle((0,0), EARTH_RADIUS, BLUE)
self.draw_circle(self.position_moon, MOON_RADIUS, WHITE)
def draw_circle(self, position, radius, color):
x = int(position[0] + self.size[0] //2)
y = int(position[1] + self.size[1] //2)
pygame.draw.circle(self.screen, color,(x,y), radius)
if __name__ == "__main__":
game = Moon()
game.run()