verbesserte Linienerkennung
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+43
-2
@@ -50,12 +50,53 @@ VectorOfLines::VectorOfLines()
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{
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}
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float VectorOfLines::calcGradient(Point p0, Point p1)
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VectorOfLines::~VectorOfLines()
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{
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return (p1.y - p0.y)/(p1.x - p0.x);
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}
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double VectorOfLines::calcGradient(Point p0, Point p1)
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{
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double gradient = (p1.y - p0.y)/(p1.x - p0.x + 1e-10);
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return p1.x > p0.x ? gradient : - gradient;
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}
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float VectorOfLines::calcZeroPoint(cv::Point x, float m)
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{
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return 0.0;
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}
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double VectorOfLines::calcDistance(Point p0, Point p1)
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{
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return sqrt(pow(p1.y - p0.y, 2) + pow(p1.x - p0.x, 2));
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}
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vector<Vec4i> VectorOfLines::findMiddleLine(vector<Vec4i> &lines){
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Point point11;
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Point point12;
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Point point21;
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Point point22;
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vector<Vec4i> middleLines;
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for( size_t i = 0; i < (lines.size() - 1); i++ )
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{
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point11 = Point(lines[i][0], lines[i][1]);
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point12 = Point( lines[i][2], lines[i][3]);
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double gradient1 = VectorOfLines::calcGradient(point11, point12);
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//Compare every Line with the other
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for( size_t j = 0; j < (lines.size()); j++ )
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{
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if(j != i)
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{
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point21 = Point(lines[j][0], lines[j][1]);
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point22 = Point(lines[j][2], lines[j][3]);
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double gradient2 = VectorOfLines::calcGradient(point21, point22);
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if(norm(gradient1 - gradient2) < 0.15)
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{
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middleLines.push_back(Vec4i((point11.x+point21.x)/2, (point11.y+point21.y)/2, (point12.x+point22.x)/2, (point12.y+point22.y)/2));
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}
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}
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}
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}
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return middleLines;
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}
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+3
-2
@@ -55,8 +55,9 @@ class VectorOfLines{
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float zeroPoint;
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VectorOfLines();
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~VectorOfLines();
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static float calcGradient(Point x, Point y);
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static double calcGradient(Point x, Point y);
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float calcZeroPoint(cv::Point x, float m);
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static double calcDistance(Point p0, Point p1);
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vector<Vec4i> findMiddleLine(vector<Vec4i> &lines);
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};
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