Angefangen erste Linien zusammenführen zu wollen
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@ -23,8 +23,8 @@ void Processing::processImage(Mat& inputPicture, int thresholdValue, int gaussKe
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// One (this) to do all kinds of stuff to the picture (grayscale conversion, threshold, gauss etc etc)
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// And one (the other one) to segment the lines.
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// No return value here as the input is passed by reference -> directly modified.
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vector<Vec4i> lines;
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vector<Vec4i> lines;
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cvtColor(inputPicture, inputPicture, COLOR_BGR2GRAY);
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threshold(inputPicture, inputPicture, thresholdValue, 255, THRESH_BINARY);
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@ -39,6 +39,34 @@ void Processing::processImage(Mat& inputPicture, int thresholdValue, int gaussKe
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line( inputPicture, Point(lines[i][0], lines[i][1]),
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Point( lines[i][2], lines[i][3]), Scalar(0,0,255), 3, 8 );
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}
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vector<VectorOfLines> vectors;
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Point point11;
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Point point12;
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Point point21;
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Point point22;
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for( size_t i = 0; i < lines.size(); i++ )
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{
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point11 = Point(lines[i][0], lines[i][1]);
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point12 = Point( lines[i][2], lines[i][3]);
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float gradient1 = VectorOfLines::calcGradient(point11, point12);
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for( size_t j = 0; j < lines.size(); j++ )
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{
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if(j != i){
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point21 = Point(lines[j][0], lines[j][1]);
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point22 = Point(lines[j][2], lines[j][3]);
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float gradient2 = VectorOfLines::calcGradient(point21, point22);
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float gradient12 = VectorOfLines::calcGradient(point12, point21);
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if((norm(gradient1 - gradient2) < 0.05) & (norm(gradient1 - gradient12) < 0.05))
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{
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//To Do: add line between 2 lines
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}
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}
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}
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}
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imshow("Result", inputPicture);
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waitKey(0);
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@ -45,3 +45,17 @@ LFRLine::LFRLine(LFRPoint start, LFRPoint end) : start(start)
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LFRLine::~LFRLine()
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{
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}
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VectorOfLines::VectorOfLines()
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{
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}
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float VectorOfLines::calcGradient(Point p0, Point p1)
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{
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return (p1.y - p0.y)/(p1.x - p0.x);
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}
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float VectorOfLines::calcZeroPoint(cv::Point x, float m)
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{
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}
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@ -49,14 +49,14 @@ public:
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class VectorOfLines{
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private:
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float theta;
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float m;
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float zeroPoint;
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public:
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Point startPoint;
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float gradient;
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float zeroPoint;
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VectorOfLines();
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~VectorOfLines();
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float calcTheta(cv::Point x, Point y);
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float calcM(float theta);
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static float calcGradient(Point x, Point y);
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float calcZeroPoint(cv::Point x, float m);
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};
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