generated from freudenreichan/info2Praktikum-Wortsalat
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+89
-5
@@ -6,12 +6,96 @@
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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//salad = Array das als Tabelle dient; searchFieldLEN = tatsächliche Länge des Spielfelds; words = Liste der möglichen Suchwörter; wordCount = Anzahl der Wörter in words
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{
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//1. Spielfeld salad leeren; (Leeres Feld erstellen)
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srand(time(NULL));
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for (unsigned int breite = 0; breite < searchFieldLen; breite++)
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{
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for (unsigned int hoehe = 0; hoehe < searchFieldLen; hoehe++)
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{
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salad[hoehe][breite] = EMPTY_CHAR;
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}
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}
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//2. Wortliste word durchgehen; (Wortlängen bestimmen)
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int plaziert = 0; //Wort plaziert?;
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for (unsigned i = 0; i < wordCount; i++)
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{
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unsigned int wortlaenge = strlen(words[i]); //Strlen gibt die länge der Zeichenkette an
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if (wortlaenge == 0) //Leere Listenplätze werden Übersprungen
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{
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continue;
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}
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if (wortlaenge > searchFieldLen) //Falls das Wort zu lange ist Überspringe
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{
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continue;;
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}
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//3. Startpunkt für Wörter festlegen (Platzierung der Wörter)
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for (unsigned int versuch = 0; versuch < MAX_RAND_TRIES_PER_WORD; versuch++)
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{
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unsigned int x_position = rand() % searchFieldLen; //Startpunkt in x Richtung wählen
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unsigned int y_position = rand() % searchFieldLen; //Startpunkt in y Richtung wählen
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int richtung = rand() % 2; //Richtung festlegen; 0 = waagerecht; 1 = senkrecht
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if (richtung == 0 && wortlaenge > searchFieldLen - x_position) //Waagerecht Platz prüfen
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{
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continue;
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}
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if (richtung == 1 && wortlaenge > searchFieldLen - y_position) //Senkrecht Platz prüfen
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{
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continue;
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}
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int check = 0; //Wort passt an die ausgewählte Position?; 1 = fail
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for (unsigned int j = 0; j < wortlaenge; j++) //Felder auf leere prüfen
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{
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unsigned int x_positionrest = x_position;
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unsigned int y_positionrest = y_position;
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if (richtung == 0)
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{
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x_positionrest += j;
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}
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else
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{
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y_positionrest += j;
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}
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if (salad[y_positionrest][x_positionrest] != EMPTY_CHAR)
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{
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check = 1;
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break;
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}
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}
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//4. Eingabe der Wörter; (Wörter eintragen)
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if (!check)
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{
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for (unsigned int j = 0; j < wortlaenge; j++)
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{
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if(richtung == 0)
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{
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salad[y_position][x_position + j] = words[i][j];
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}
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else
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{
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salad[y_position + j][x_position] = words[i][j];
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}
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}
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plaziert++;
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break;
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}
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}
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}
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//5. Freie Felder mit Zufallsbuchstaben befüllen; (leere Felder Füllen)
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for (unsigned int x_position = 0; x_position < searchFieldLen; x_position++)
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{
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for (unsigned int y_position = 0; y_position < searchFieldLen; y_position++)
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{
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if (salad[y_position][x_position] == EMPTY_CHAR)
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{
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salad[y_position][x_position] = 'A' + rand() % 26;
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}
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}
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}
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//6. Endergebnis zurückgeben; (Rückgabewert)
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return plaziert;
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}
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+1
-1
@@ -38,7 +38,7 @@ int main(int argc, char *argv[])
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if (wordCount == placedWords)
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{
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startGame(wordSalad, SALAD_SIZE, words, wordCount, 1000);
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startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
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}
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else
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{
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+5
-5
@@ -26,11 +26,11 @@ wordsalad_initial:
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# Zwischenstände:
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# --------------------------
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# Only main
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wordsalad_mymain: main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad_mymain main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# Main + Input
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wordsalad_myinput: main.o input.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad_myinput main.o input.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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wordsalad_mymain: main.o $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad_mymain main.o $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# Input
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wordsalad_myinput: input.o $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad_myinput input.o $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# Normales Spiel bauen
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