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3 changed files with 94 additions and 5 deletions

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+79 -4
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@@ -2,16 +2,91 @@
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */
typedef enum { HORIZONTAL, VERTICAL } Direction;
// Creates the word salad by placing words randomly and filling empty spaces
// Versucht, ein einzelnes Wort an einer zufälligen Position zu platzieren; gibt 1 bei Erfolg zurück, sonst 0
static int placeWord(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char *word)
{
unsigned int wordLen = strlen(word);
if(wordLen == 0 || wordLen > searchFieldLen)
return 0;
for(int try = 0; try < MAX_RAND_TRIES_PER_WORD; try++)
{
Direction dir = rand() % 2;
unsigned int row, col;
// Startposition so wählen, dass das Wort ins Spielfeld passt
if(dir == HORIZONTAL)
{
row = rand() % searchFieldLen;
col = rand() % (searchFieldLen - wordLen + 1);
}
else
{
row = rand() % (searchFieldLen - wordLen + 1);
col = rand() % searchFieldLen;
}
// Prüfen, ob alle benötigten Felder noch leer sind
int isFree = 1;
for(unsigned int i = 0; i < wordLen; i++)
{
if(dir == HORIZONTAL && salad[row][col + i] != EMPTY_CHAR)
isFree = 0;
if(dir == VERTICAL && salad[row + i][col] != EMPTY_CHAR)
isFree = 0;
}
if(isFree)
{
for(unsigned int i = 0; i < wordLen; i++)
{
if(dir == HORIZONTAL)
salad[row][col + i] = toupper(word[i]);
else
salad[row + i][col] = toupper(word[i]);
}
return 1;
}
}
return 0;
}
// Erstellt den Wortsalat: platziert die Wörter zufällig und füllt leere Felder auf
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
static int isSeeded = 0;
int placedWords = 0;
// Zufallszahlengenerator nur einmal initialisieren
if(!isSeeded)
{
srand(time(NULL));
isSeeded = 1;
}
// Alle Felder als leer markieren
for(unsigned int i = 0; i < searchFieldLen; i++)
for(unsigned int j = 0; j < searchFieldLen; j++)
salad[i][j] = EMPTY_CHAR;
// Wörter platzieren
for(unsigned int i = 0; i < wordCount; i++)
placedWords += placeWord(salad, searchFieldLen, words[i]);
// Restliche Felder mit zufälligen Buchstaben füllen
for(unsigned int i = 0; i < searchFieldLen; i++)
for(unsigned int j = 0; j < searchFieldLen; j++)
if(salad[i][j] == EMPTY_CHAR)
salad[i][j] = 'A' + rand() % 26;
return placedWords;
}
+9 -1
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@@ -40,7 +40,15 @@ int main(int argc, char *argv[])
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
if(placedWords == wordCount)
{
startGame(wordSalad, SALAD_SIZE, words, wordCount, 800);
}
else
{
fprintf(stderr, "Could not place all words (%u of %u placed) ...\n", placedWords, wordCount);
exitCode = EXIT_FAILURE;
}
}
else
{
+6
View File
@@ -28,6 +28,12 @@ wordsalad_initial:
wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Eigene main.c + Bibliothek (input.o, game.o) bauen
# --------------------------
wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad_myversion main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: $(codefolder)/main.c
$(CC) -c $(CFLAGS) $(codefolder)/main.c