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32
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No files matched your search
@@ -0,0 +1,46 @@
|
||||
# stack.h
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||||
*Aufgabe: passender Datentyp für ein Listenelement als struct anlegen*
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||||
|
||||
``` c
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||||
typedef struct Node
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||||
{
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void *data;
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struct Node* next;
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||||
} StackNode;
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||||
```
|
||||
|
||||
* **typedef** nicht zwingend notwendig, aber erleichtert später den Aufruf: `StackNode` vs `struct stackNode`
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||||
* **Zeiger data** zeigt auf in Liste gespeicherten Wert
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||||
* **Zeiger auf Node struct**, der auf das folgende Node zeiget (oder NULL ist, wenn kein folgendes vorhanden)
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* für jedes struct dieses Typs, dass wir später in den Stack.c Funktionen erstellen muss Speicher manuell zugewiesen werden!
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||||
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||||
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# stack.c
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||||
|
||||
### push:
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||||
*neues Element oben auf die Liste legen*
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||||
* Sicherheits-Überprüfung: falls übergebener Pointer für Daten kein Ziel hat (data = NULL) => alle unten beschriebenen Schritte werden übersprungen, Stack- Pointer wird unverändert zurück gegeben
|
||||
* Listenelement erstellen: (Standard Ablauf für Structs)
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||||
* Pointer initialisieren
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* mit malloc an diesem Ort im Speicher in der richtigen Größe reservieren (hier Größe eines Listenelements)
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||||
* Speicher kann genutzt werden
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||||
* data wird gespeichert
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* next passend setzen, entweder zuvor oberstes Element oder keines, wenn Liste leer war
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* stack-Pointer auf neues, oberstes Listetenelement zeigen lassen
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|
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### pop:
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*oberstes Element von Liste löschen*
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* Sicherheits-Überprüfung: wenn Stack schon leer ist wird nichts entfernt (Stack = NULL bedeutet kein erstes Element existiert) - sonst würde nicht reservierter Speicher freigegeben
|
||||
* müssen alle Zeiger auf das Element ändern und den Speicher Freigeben - damit ist alles entfernt:
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* zum Löschen wird Speicher am Ort des stack-Zeigers freigegeben - damit ist das oberste Element weg
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* zuletzt wird der Stack-Zeiger neu gesetzt, um auch alle Pointer, die noch auf das gelöschte Element zeigen zu aktuallisieren
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|
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### top:
|
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*gibt Daten-Zeiger des obersten Elements zurück*
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* Sicherheits-Überprüfung: existiert ein oberstes Element überhaupt? sonst würde man beim Versuch data auszulesen auf überhaupt nicht bzw anders zugewiesenen Speicher zugreifen!
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* zur normalen Ausgabe wird einfach der Zeigerwert der data-Variable des oberster Stackelements zurückgegeben
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### clear stack:
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*die Liste leeren inklusive Speicherfreigabe*
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* Funktionsprinzip: so lange das oberste Element mit pop-funktion entfernen, bis die Liste leer ist
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* da pop erkennt, wenn Liste leer und dann den Stack-Pointer NULL setzt dient das als Schleifenvariable
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@@ -14,7 +14,7 @@ void test_addToTree_single_element(void)
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{
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TreeNode *root = NULL;
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int value = 10;
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int dup = -1;
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int dup;
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||||
|
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root = addToTree(root, &value, sizeof(int), compare, &dup);
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||||
|
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@@ -29,7 +29,7 @@ void test_addToTree_multiple_elements_and_size(void)
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{
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TreeNode *root = NULL;
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int values[] = {5, 3, 7, 1, 4};
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int dup = -1;
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int dup;
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||||
|
||||
for (int i = 0; i < 5; i++)
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root = addToTree(root, &values[i], sizeof(int), compare, &dup);
|
||||
@@ -91,7 +91,7 @@ void test_treeSize_returns_correct_size()
|
||||
TreeNode *root = NULL;
|
||||
int values[] = {8, 3, 10, 1, 6, 14};
|
||||
|
||||
// ersten Baum aufbauen
|
||||
//Baum aufbauen
|
||||
for (int i = 0; i < 6; i++)
|
||||
root = addToTree(root, &values[i], sizeof(int), compare, NULL);
|
||||
|
||||
@@ -108,6 +108,8 @@ int main(void)
|
||||
{
|
||||
UNITY_BEGIN();
|
||||
|
||||
printf("\n============================\n Bintree tests\n============================\n");
|
||||
|
||||
RUN_TEST(test_addToTree_single_element);
|
||||
RUN_TEST(test_addToTree_multiple_elements_and_size);
|
||||
RUN_TEST(test_addToTree_duplicate_detection);
|
||||
|
||||
+2
-23
@@ -54,28 +54,6 @@ void test_getDuplicate_returns_correct_value(void)
|
||||
TEST_ASSERT_EQUAL_UINT(7, d);
|
||||
}
|
||||
|
||||
void test_complete_function_of_numbers(void)
|
||||
{
|
||||
unsigned int len = 50;
|
||||
unsigned int *arr = createNumbers(len);
|
||||
TEST_ASSERT_NOT_NULL(arr);
|
||||
|
||||
unsigned int d1 = getDuplicate(arr, len);
|
||||
TEST_ASSERT_NOT_EQUAL(0, d1);
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (unsigned int i = 0; i < len; i++)
|
||||
{
|
||||
if (arr[i] == d1)
|
||||
count++;
|
||||
}
|
||||
|
||||
TEST_ASSERT_EQUAL(2, count);
|
||||
|
||||
free(arr);
|
||||
}
|
||||
|
||||
void setUp(void) { }
|
||||
void tearDown(void) { }
|
||||
|
||||
@@ -83,11 +61,12 @@ int main(void)
|
||||
{
|
||||
UNITY_BEGIN();
|
||||
|
||||
printf("\n============================\n Numbers tests\n============================\n");
|
||||
|
||||
RUN_TEST(test_createNumbers_no_null);
|
||||
RUN_TEST(test_createNumbers_has_exactly_one_duplicate);
|
||||
RUN_TEST(test_createNumbers_has_correct_value_range);
|
||||
RUN_TEST(test_getDuplicate_returns_correct_value);
|
||||
RUN_TEST(test_complete_function_of_numbers);
|
||||
|
||||
return UNITY_END();
|
||||
}
|
||||
+30
-25
@@ -1,7 +1,7 @@
|
||||
#include <stdlib.h>
|
||||
#include "stack.h"
|
||||
|
||||
//TODO: grundlegende Stackfunktionen implementieren:
|
||||
//DONE: grundlegende Stackfunktionen implementieren:
|
||||
/* * `push`: legt ein Element oben auf den Stack,
|
||||
* `pop`: entfernt das oberste Element,
|
||||
* `top`: liefert das oberste Element zurück,
|
||||
@@ -10,47 +10,52 @@
|
||||
// Pushes data as pointer onto the stack.
|
||||
StackNode *push(StackNode *stack, void *data)
|
||||
{
|
||||
StackNode *newNode = malloc(sizeof(StackNode));
|
||||
if (!newNode)
|
||||
return stack;
|
||||
|
||||
// ,-→ Wenn keine Daten angegeben wird die Liste unverändert zurückgegeben
|
||||
if (data != NULL)
|
||||
{
|
||||
StackNode *newNode;
|
||||
newNode = (StackNode *)malloc(sizeof(StackNode));
|
||||
newNode->data = data;
|
||||
newNode->next = stack;
|
||||
|
||||
return newNode;
|
||||
// ,-→ bedeutet Liste war leer - das neue Element hat keinen Nachfolger (next = NULL)
|
||||
if (stack == NULL) {
|
||||
newNode->next = NULL;
|
||||
} else {
|
||||
newNode->next = stack;
|
||||
}
|
||||
stack = newNode;
|
||||
}
|
||||
|
||||
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
|
||||
// freed by caller.)
|
||||
return stack;
|
||||
}
|
||||
|
||||
// Deletes the top element of the stack (latest added element) and releases its memory.
|
||||
// (Pointer to data has to be freed by caller.)
|
||||
StackNode *pop(StackNode *stack)
|
||||
{
|
||||
if(stack == NULL)
|
||||
return NULL;
|
||||
|
||||
StackNode *newTopElement = stack->next;
|
||||
if(stack != NULL)
|
||||
{
|
||||
StackNode *nextNode = stack->next;
|
||||
free(stack);
|
||||
|
||||
return newTopElement;
|
||||
stack = nextNode;
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
// Returns the data of the top element.
|
||||
void *top(StackNode *stack)
|
||||
{
|
||||
if (!stack)
|
||||
return NULL;
|
||||
|
||||
if (stack != NULL) {
|
||||
return stack->data;
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Clears stack and releases all memory.
|
||||
void clearStack(StackNode *stack)
|
||||
{
|
||||
StackNode *current = stack;
|
||||
|
||||
while (current)
|
||||
{
|
||||
StackNode *next = current->next;
|
||||
free(current);
|
||||
current = next;
|
||||
while (stack != NULL) {
|
||||
stack = pop(stack);
|
||||
}
|
||||
}
|
||||
+3
-3
@@ -7,11 +7,11 @@ The latest element is taken from the stack. */
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
//TODO: passenden Datentyp als struct anlegen
|
||||
typedef struct stack
|
||||
//DONE: passenden Datentyp als struct anlegen
|
||||
typedef struct Node
|
||||
{
|
||||
void *data;
|
||||
struct stack *next;
|
||||
struct Node* next;
|
||||
} StackNode;
|
||||
|
||||
// Pushes data as pointer onto the stack.
|
||||
|
||||
+158
-4
@@ -1,9 +1,148 @@
|
||||
#include "stack.h"
|
||||
#include "unity.h"
|
||||
#include "unity_internals.h"
|
||||
#include "unity/unity.h"
|
||||
#include "unity/unity_internals.h"
|
||||
|
||||
void setUp(void) { }
|
||||
void tearDown(void) { }
|
||||
/* wird nicht mehr gebraucht
|
||||
|
||||
// Ein Blick in den Stack - listet den Stack-Inhalt der Reihe nach auf
|
||||
void inspectStack(StackNode *stack)
|
||||
{
|
||||
if (stack != NULL)
|
||||
{
|
||||
printf("Der Stack enthält die folgenden Elemente: %d", *(int*)stack->data);
|
||||
while (stack->next != NULL)
|
||||
{
|
||||
printf(" %d", *(int*)stack->next->data);
|
||||
stack = stack->next;
|
||||
}
|
||||
putchar('\n');
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Der Stack ist leer\n");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Setup-Funktionen von Unity, die zumindest als Platzhalter definiert sein müssen
|
||||
void setUp(void) {};
|
||||
void tearDown(void) {};
|
||||
|
||||
void test_createNodeAbortsOnZeroData(void)
|
||||
{
|
||||
void *data = NULL;
|
||||
StackNode *stack = NULL;
|
||||
stack = push(stack, data);
|
||||
TEST_ASSERT_EQUAL_PTR(stack, NULL);
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
void test_createdNodeIsFirstInList(void)
|
||||
{
|
||||
int data = 42;
|
||||
StackNode *stack = NULL;
|
||||
stack = push(stack, &data);
|
||||
TEST_ASSERT_NOT_NULL(stack);
|
||||
TEST_ASSERT_EQUAL_PTR(&data, stack->data);
|
||||
TEST_ASSERT_NULL(stack->next);
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
void test_createNodeCorrectOrder(void)
|
||||
{
|
||||
int data[3] = {0, 1, 2};
|
||||
StackNode *stack = NULL;
|
||||
stack = push(stack, &data[2]);
|
||||
stack = push(stack, &data[1]);
|
||||
stack = push(stack, &data[0]);
|
||||
|
||||
TEST_ASSERT_NOT_NULL(stack);
|
||||
TEST_ASSERT_EQUAL_PTR(&data[0], stack->data);
|
||||
TEST_ASSERT_EQUAL_PTR(&data[1], stack->next->data);
|
||||
TEST_ASSERT_EQUAL_PTR(&data[2], stack->next->next->data);
|
||||
TEST_ASSERT_NULL(stack->next->next->next);
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
void test_removeNodeAbortsOnZero(void)
|
||||
{
|
||||
StackNode *stack = NULL;
|
||||
TEST_ASSERT_NULL(pop(stack));
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
void test_removeOnlyNodeEmptysList(void)
|
||||
{
|
||||
int data = 42;
|
||||
StackNode *stack = NULL;
|
||||
stack = pop(push(stack, &data));
|
||||
|
||||
TEST_ASSERT_NULL(stack);
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
void test_removeNodeRemovesFirst(void)
|
||||
{
|
||||
int data[2] = {0, 1};
|
||||
StackNode *stack = NULL;
|
||||
stack = push(stack, &data[1]);
|
||||
stack = push(stack, &data[0]);
|
||||
stack = pop(stack);
|
||||
|
||||
TEST_ASSERT_NOT_NULL(stack);
|
||||
TEST_ASSERT_EQUAL_PTR(&data[1], stack->data);
|
||||
TEST_ASSERT_NULL(stack->next);
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
void test_outputTopFailsOnZero(void)
|
||||
{
|
||||
StackNode *stack = NULL;
|
||||
|
||||
TEST_ASSERT_NULL(top(stack));
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
void test_outputTopCorrect(void)
|
||||
{
|
||||
int data[2] = {0, 1};
|
||||
StackNode *stack = NULL;
|
||||
stack = push(stack, &data[1]);
|
||||
stack = push(stack, &data[0]);
|
||||
|
||||
TEST_ASSERT_NOT_NULL(stack);
|
||||
TEST_ASSERT_EQUAL_PTR(top(stack), stack->data);
|
||||
|
||||
clearStack(stack);
|
||||
}
|
||||
|
||||
|
||||
/* Speicher freigabe lässt sich nicht mit Unity testen, am besten Programm mit valgrind ausführen
|
||||
void test_clearStackFreesMemory(void)
|
||||
{
|
||||
int data[2] = {22, 17};
|
||||
StackNode *lowNode = (StackNode *)malloc(sizeof(StackNode));
|
||||
lowNode->next = NULL;
|
||||
lowNode->data = &data[0];
|
||||
StackNode *highNode = (StackNode *)malloc(sizeof(StackNode));
|
||||
highNode->next = lowNode;
|
||||
highNode->data = &data[1];
|
||||
StackNode *stack = highNode;
|
||||
|
||||
clearStack(stack);
|
||||
|
||||
TEST_ASSERT_NULL(lowNode);
|
||||
TEST_ASSERT_NULL(highNode);
|
||||
TEST_ASSERT_NULL(stack);
|
||||
}
|
||||
*/
|
||||
|
||||
void test_push_should_add_new_node_at_top(void)
|
||||
{
|
||||
@@ -94,6 +233,21 @@ int main()
|
||||
{
|
||||
UNITY_BEGIN();
|
||||
|
||||
printf("\n============================\n Stack tests\n============================\n");
|
||||
printf("-> Create Nodes (push)\n");
|
||||
RUN_TEST(test_createNodeAbortsOnZeroData);
|
||||
RUN_TEST(test_createdNodeIsFirstInList);
|
||||
RUN_TEST(test_createNodeCorrectOrder);
|
||||
|
||||
printf("\n-> Remove Nodes (pop)\n");
|
||||
RUN_TEST(test_removeNodeAbortsOnZero);
|
||||
RUN_TEST(test_removeOnlyNodeEmptysList);
|
||||
RUN_TEST(test_removeNodeRemovesFirst);
|
||||
|
||||
printf("\n-> Output Top (top)\n");
|
||||
RUN_TEST(test_outputTopFailsOnZero);
|
||||
RUN_TEST(test_outputTopCorrect);
|
||||
|
||||
RUN_TEST(test_push_should_add_new_node_at_top);
|
||||
RUN_TEST(test_push_multiple_should_chain_nodes_correctly);
|
||||
RUN_TEST(test_top_should_return_null_on_empty_stack);
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
#include <bits/types/stack_t.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "stack.h"
|
||||
|
||||
void inspectStack(StackNode *stack)
|
||||
{
|
||||
if (stack != NULL)
|
||||
{
|
||||
printf("Der Stack enthält die folgenden Elemente: %d", *(int*)stack->value);
|
||||
while (stack->next != NULL)
|
||||
{
|
||||
printf(" %d", *(int*)stack->next->value);
|
||||
stack = stack->next;
|
||||
}
|
||||
putchar('\n');
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Der Stack ist leer\n");
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
StackNode *stack;
|
||||
stack = NULL; // initialisierung mit NULL -> leere Liste
|
||||
|
||||
printf("...ein Element wird eingefügt...\n");
|
||||
int toBeRemoved = 42;
|
||||
stack = push(stack, &toBeRemoved);
|
||||
|
||||
inspectStack(stack);
|
||||
|
||||
printf("...das Element wird wieder entfernt...\n");
|
||||
stack = pop(stack);
|
||||
|
||||
inspectStack(stack);
|
||||
|
||||
printf("...pop auf leeren Stack...\n");
|
||||
stack = pop(stack);
|
||||
|
||||
inspectStack(stack);
|
||||
putchar('\n');
|
||||
|
||||
int data[5] = {1, 2, 3, 4, 5};
|
||||
|
||||
// alle 5 werte der reihe nach auf den Satck legen - 1 unten ... 5 oben
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
stack = push(stack, &data[i]);
|
||||
}
|
||||
|
||||
|
||||
//alle Elemente mit Test-Funktion ausgeben
|
||||
inspectStack(stack);
|
||||
|
||||
// Elemente stück für Stück ausgeben und entfernen
|
||||
printf("1. Element war: %d\n", *(int*)top(stack));
|
||||
stack = pop(stack);
|
||||
printf("2. Element war: %d\n", *(int*)top(stack));
|
||||
stack = pop(stack);
|
||||
printf("3. Element war: %d\n", *(int*)top(stack));
|
||||
stack = pop(stack);
|
||||
printf("4. Element war: %d\n", *(int*)top(stack));
|
||||
stack = pop(stack);
|
||||
printf("5. Element war: %d\n", *(int*)top(stack));
|
||||
}
|
||||
|
||||
/*
|
||||
int main()
|
||||
{
|
||||
UNITY_BEGIN();
|
||||
|
||||
printf("============================\n Stack tests\n============================\n");
|
||||
RUN_TEST(test_createNodeFailsOnZeroData);
|
||||
|
||||
return UNITY_END();
|
||||
}
|
||||
*/
|
||||
Reference in new issue
Block a user