DobleSpiel/stack.c

66 lines
1.3 KiB
C

#include <stdlib.h>
#include "stack.h"
// TODO: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück,
* `clearStack`: gibt den gesamten Speicher frei. */
static StackNode *createNewElement()
{
return malloc(sizeof(StackNode));
}
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
StackNode *node = createNewElement();
if (node != NULL)
{
node->data = data;
node->next = stack;
return node;
}
return stack;
}
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
StackNode *pop(StackNode *stack)
{
if (stack != NULL)
{
StackNode *currentElement = stack;
stack = stack->next;
free(currentElement);
}
return stack;
}
// Returns the data of the top element.
void *top(StackNode *stack)
{
if (stack != NULL)
{
return stack->data;
}
return NULL;
}
// Clears stack and releases all memory.
void clearStack(StackNode *stack)
{
StackNode *nextElement = stack;
while (stack != NULL)
{
nextElement = stack->next;
free(stack);
stack = nextElement;
}
}