hab alles implementiert fürs erste, werde jetzt mit cmake anfangen
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@ -1,6 +1,6 @@
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#pragma once
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#include "Musikinstrument.h"
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class Klavier : Musikinstrument {
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class Klavier : public Musikinstrument {
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public:
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Klavier();
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virtual ~Klavier();
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@ -4,22 +4,15 @@
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#include <string>
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using namespace std;
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Musiker::Musiker(){
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cout << "Konstruktor: Musiker()" << endl;
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Musiker::Musiker() { cout << "Konstruktor: Musiker()" << endl; }
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Musiker::Musiker(string name) {
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this->name = name;
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cout << "Konstruktor: Musiker(string name): " << name << endl;
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}
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Musiker::Musiker(string name){
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this->name = name;
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cout << "Konstruktor: Musiker(string name): " << name << endl;
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Musiker::~Musiker() { cout << "Destruktor: ~Musiker()" << endl; }
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string Musiker::liefereName() { return name; }
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void Musiker::spielen() { cout << name << "spielt " << instrument << endl; }
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void Musiker::weiseInstrumentZu(Musikinstrument const *instrument) {
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Musikinstrument *musikinstrument = new Musikinstrument(*instrument);
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this->instrument = musikinstrument;
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}
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Musiker::~Musiker(){
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cout << "Destruktor: ~Musiker()" << endl;
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}
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string Musiker::liefereName(){
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return name;
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}
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void Musiker::spielen(){
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cout << name << "spielt" <<
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instrument.liefereName() << ":" << endl;
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}
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void Musiker::weiseInstrumentZu(Musikinstrument const* instrument){}
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@ -1,18 +1,17 @@
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#pragma once
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#include "Musiker.h"
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#include "Musikinstrument.h"
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#include <string>
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class Musiker {
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private:
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std::string name;
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Musikinstrument const *instrument;
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Musikinstrument const* instrument;
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public:
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Musiker();
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Musiker(std::string name);
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virtual ~Musiker();
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void weiseInstrumentZu(const Musikinstrument *instrument);
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void weiseInstrumentZu(Musikinstrument const* instrument);
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void spielen();
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std::string liefereName();
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};
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@ -1 +1,15 @@
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#include "Orchester.h"
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#include "Musiker.h"
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#include <iostream>
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using namespace std;
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Orchester::Orchester() { cout << "Konstruktor: Orchester()" << endl; }
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Orchester::~Orchester() { cout << "Destruktor: ~Orchester()" << endl; }
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void Orchester::hinzufügen(Musiker const *musiker) {
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Orchester::musiker.push_back(*musiker);
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}
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void Orchester::spielen() {
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for (int i = 0; i < musiker.size(); ++i) {
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musiker[i].spielen();
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}
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include "Musikinstrument.h"
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class Trompete : Musikinstrument {
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class Trompete : public Musikinstrument {
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public:
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Trompete();
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virtual ~Trompete();
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