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No files matched your search
@@ -0,0 +1,4 @@
|
||||
1_Grundlagen/code/matrix.exe
|
||||
.out
|
||||
.exe
|
||||
.a
|
||||
Vendored
+28
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"tasks": [
|
||||
{
|
||||
"type": "cppbuild",
|
||||
"label": "C/C++: x86_64-w64-mingw32-gcc.exe build active file",
|
||||
"command": "c:\\Users\\tobis\\mingw64\\bin\\x86_64-w64-mingw32-gcc.exe",
|
||||
"args": [
|
||||
"-fdiagnostics-color=always",
|
||||
"-g",
|
||||
"${file}",
|
||||
"-o",
|
||||
"${fileDirname}\\${fileBasenameNoExtension}.exe"
|
||||
],
|
||||
"options": {
|
||||
"cwd": "c:\\Users\\tobis\\mingw64\\bin"
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$gcc"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"detail": "Task generated by Debugger."
|
||||
}
|
||||
],
|
||||
"version": "2.0.0"
|
||||
}
|
||||
Vendored
+28
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"tasks": [
|
||||
{
|
||||
"type": "cppbuild",
|
||||
"label": "C/C++: g++ build active file",
|
||||
"command": "/usr/bin/g++",
|
||||
"args": [
|
||||
"-fdiagnostics-color=always",
|
||||
"-g",
|
||||
"${file}",
|
||||
"-o",
|
||||
"${fileDirname}/${fileBasenameNoExtension}"
|
||||
],
|
||||
"options": {
|
||||
"cwd": "${fileDirname}"
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$gcc"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"detail": "Task generated by Debugger."
|
||||
}
|
||||
],
|
||||
"version": "2.0.0"
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#table(
|
||||
columns: (1fr, auto, auto),
|
||||
inset: 10pt,
|
||||
align: horizon,
|
||||
table.header(
|
||||
[*Adresse*], [*Inhalt an der Adresse*], [Name der Variablen],
|
||||
),
|
||||
`0x7fffffffd7d8`,
|
||||
\&int\*\*,
|
||||
matrix,
|
||||
`0x7fffffffd938`,
|
||||
\&uadf,
|
||||
matrix[0]
|
||||
)
|
||||
|
||||
Executable
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@@ -0,0 +1,5 @@
|
||||
#include <iostream>
|
||||
|
||||
int main(){
|
||||
std::cout << "Hello, World!";
|
||||
|
||||
Executable
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@@ -0,0 +1,8 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
int main(){
|
||||
int array[3] = {0, 1, 2};
|
||||
for (int i = 0; i < 10; i++){
|
||||
cout << array[i] << "\n";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
.file "laufzeitfehler.cpp"
|
||||
.text
|
||||
#APP
|
||||
.globl _ZSt21ios_base_library_initv
|
||||
.section .rodata
|
||||
.LC0:
|
||||
.string "\n"
|
||||
#NO_APP
|
||||
.text
|
||||
.globl main
|
||||
.type main, @function
|
||||
main:
|
||||
.LFB1984:
|
||||
.cfi_startproc
|
||||
pushq %rbp
|
||||
.cfi_def_cfa_offset 16
|
||||
.cfi_offset 6, -16
|
||||
movq %rsp, %rbp
|
||||
.cfi_def_cfa_register 6
|
||||
subq $16, %rsp
|
||||
movl $0, -16(%rbp)
|
||||
movl $1, -12(%rbp)
|
||||
movl $2, -8(%rbp)
|
||||
movl $0, -4(%rbp)
|
||||
jmp .L2
|
||||
.L3:
|
||||
movl -4(%rbp), %eax
|
||||
cltq
|
||||
movl -16(%rbp,%rax,4), %eax
|
||||
movl %eax, %esi
|
||||
movl $_ZSt4cout, %edi
|
||||
call _ZNSolsEi
|
||||
movl $.LC0, %esi
|
||||
movq %rax, %rdi
|
||||
call _ZStlsISt11char_traitsIcEERSt13basic_ostreamIcT_ES5_PKc
|
||||
addl $1, -4(%rbp)
|
||||
.L2:
|
||||
cmpl $9, -4(%rbp)
|
||||
jle .L3
|
||||
movl $0, %eax
|
||||
leave
|
||||
.cfi_def_cfa 7, 8
|
||||
ret
|
||||
.cfi_endproc
|
||||
.LFE1984:
|
||||
.size main, .-main
|
||||
.ident "GCC: (GNU) 15.2.1 20260123 (Red Hat 15.2.1-7)"
|
||||
.section .note.GNU-stack,"",@progbits
|
||||
@@ -0,0 +1,3 @@
|
||||
|
||||
int addtwo(int s1, int s2)
|
||||
{}
|
||||
@@ -0,0 +1,9 @@
|
||||
|
||||
void addtwo();
|
||||
|
||||
int main(){
|
||||
int a = 1;
|
||||
int b = 2;
|
||||
addtwo();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
#include <link.h>
|
||||
|
||||
int add(int s1, int s2){
|
||||
return s1 + s2;
|
||||
}
|
||||
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@@ -0,0 +1,9 @@
|
||||
#define NUM 0
|
||||
using namespace std;
|
||||
|
||||
int main(){
|
||||
int i;
|
||||
i = NUM;
|
||||
cout << i << "\n" ;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#define NUM
|
||||
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|
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|
After Width: | Height: | Size: 45 KiB |
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@@ -1,34 +1,49 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "matrix.h"
|
||||
|
||||
int main()
|
||||
int ***build_matrix(int nx, int ny, int nz)
|
||||
{
|
||||
const int nx=3;
|
||||
const int ny=2;
|
||||
int** matrix;
|
||||
|
||||
matrix = (int**)malloc(ny*sizeof(int*));
|
||||
int ***matrix = (int ***)malloc(nz * sizeof(int **));
|
||||
for (int z = 0; z < nz; z++)
|
||||
{
|
||||
matrix[z] = (int **)malloc(ny * sizeof(int *));
|
||||
for (int y = 0; y < ny; y++)
|
||||
{
|
||||
matrix[y] = (int*)malloc(nx*sizeof(int));
|
||||
matrix[z][y] = (int *)malloc(nx * sizeof(int));
|
||||
for (int x = 0; x < nx; x++)
|
||||
{
|
||||
matrix[y][x] = (y+1)*10 + x+1;
|
||||
matrix[z][y][x] = (z + 1) * 100 + (y + 1) * 10 + x + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return matrix;
|
||||
}
|
||||
|
||||
void print_matrix(int ***matrix, int nx, int ny, int nz)
|
||||
{
|
||||
for (int z = 0; z < nz; z++)
|
||||
{
|
||||
for (int y = 0; y < ny; y++)
|
||||
{
|
||||
for (int x = 0; x < nx; x++)
|
||||
{
|
||||
printf("%i ",matrix[y][x]);
|
||||
printf("%i ", matrix[z][y][x]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void free_matrix(int ***matrix, int ny, int nz)
|
||||
{
|
||||
for (int z = 0; z < nz; z++)
|
||||
{
|
||||
for (int y = 0; y < ny; y++)
|
||||
{
|
||||
free(matrix[y]);
|
||||
free(matrix[z][y]);
|
||||
}
|
||||
free(matrix[z]);
|
||||
}
|
||||
free(matrix);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
int ***build_matrix(int nx, int ny, int nz);
|
||||
void print_matrix(int ***matrix, int nx, int ny, int nz);
|
||||
void free_matrix(int ***matrix, int ny, int nz);
|
||||
Executable
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@@ -1,45 +1,38 @@
|
||||
#include "flugkurve01.h"
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
// Körper:
|
||||
float masse = 10; // [kg]
|
||||
float xPosition = 0; // [m]
|
||||
float yPosition = 0; // [m]
|
||||
float xGeschwindigkeit = 10; // [m/s]
|
||||
float yGeschwindigkeit = 10; // [m/s]
|
||||
Vektor mulVektor(Vektor vec, float num) {
|
||||
Vektor ergebnis = {vec.x * num, vec.y * num};
|
||||
return ergebnis;
|
||||
}
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
const float X_BESCHLEUNIGUNG_GRAVITATION = 0; // [m/s^2]
|
||||
const float Y_BESCHLEUNIGUNG_GRAVITATION = -9.81; // [m/s^2]
|
||||
const float REIBUNGSKOEFFIZIENT = -5; // [kg/s]
|
||||
Vektor addVektor(Vektor vec1, Vektor vec2) {
|
||||
Vektor erg = {vec1.x + vec2.x, vec1.y + vec2.y};
|
||||
return erg;
|
||||
}
|
||||
|
||||
// Sorgt dafür, dass 2 Nachkommastellen angezeigt werden:
|
||||
cout << fixed;
|
||||
cout.precision(2);
|
||||
|
||||
// Simulation:
|
||||
const float dt = 0.1; // [s]
|
||||
for(;;)
|
||||
{
|
||||
cout << "(" << xPosition << "," << yPosition << ")" << endl;
|
||||
Koerper bewegeKoerper(Koerper korp, Vektor gesamtkraft, float dt) {
|
||||
|
||||
// Berechnung der Beschleunigung aus der Kraft
|
||||
float xBeschleunigung = xGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + X_BESCHLEUNIGUNG_GRAVITATION;
|
||||
float yBeschleunigung = yGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + Y_BESCHLEUNIGUNG_GRAVITATION;
|
||||
float xBeschleunigung = gesamtkraft.x / korp.masse;
|
||||
float yBeschleunigung = gesamtkraft.y / korp.masse;
|
||||
|
||||
// Ermittlung der neuen Geschwindigkeit
|
||||
xGeschwindigkeit += dt * xBeschleunigung;
|
||||
yGeschwindigkeit += dt * yBeschleunigung;
|
||||
korp.geschwindigkeit.x += dt * xBeschleunigung;
|
||||
korp.geschwindigkeit.y += dt * yBeschleunigung;
|
||||
|
||||
// Ermittlung der neuen Position
|
||||
xPosition += dt * xGeschwindigkeit;
|
||||
yPosition += dt * yGeschwindigkeit;
|
||||
korp.position.x += dt * korp.geschwindigkeit.x;
|
||||
korp.position.y += dt * korp.geschwindigkeit.y;
|
||||
return korp;
|
||||
}
|
||||
|
||||
if(yPosition<=0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
void ausgabeKoerper(Koerper korp){
|
||||
cout << "x = " << korp.position.x << "y = " << korp.position.y;
|
||||
}
|
||||
|
||||
void ausgabeVektor(Vektor vec){
|
||||
cout << "x = " << vec.x << endl;
|
||||
cout << "y = " << vec.y << endl;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
struct Vektor {
|
||||
float x; // [m/s^2]
|
||||
float y; // [m/s^2]
|
||||
};
|
||||
// Körper:
|
||||
struct Koerper {
|
||||
float masse; // [kg]
|
||||
Vektor position;
|
||||
Vektor geschwindigkeit;
|
||||
};
|
||||
|
||||
Vektor addVektor(Vektor vec1, Vektor vec2);
|
||||
Vektor mulVektor(Vektor vec, float skalar);
|
||||
Koerper bewegeKoerper(Koerper korp, Vektor gesamtkraft, float dt);
|
||||
void ausgabeKoerper(Koerper korp);
|
||||
void ausgabeVektor(Vektor vec);
|
||||
@@ -0,0 +1,9 @@
|
||||
const float* const wert
|
||||
|
||||
Welche Bedeuting haben das erste und zweite const?
|
||||
1. const: es ist ein konstanter float
|
||||
2. const: es ist ein konstanter zeiger
|
||||
|
||||
Welchen Nutzen könnte die Verwendung von const an den beiden Stellen bieten?
|
||||
An der 1. Stelle: sichergehen, dass der Wert mit den gearbeitet wird nicht geändert wird
|
||||
An der 2. Stelle: sichergehen, dass der Zeiger nicht auf etwas anderes zeigt, womit sich der Wert ändern würde.
|
||||
Executable
BIN
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+20
-5
@@ -1,10 +1,25 @@
|
||||
#include <stdio.h>
|
||||
#include "summe.h"
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
int main()
|
||||
{
|
||||
const int N = 4;
|
||||
int main() {
|
||||
/* const int N = 4;
|
||||
const float daten[N] = {1.0f,2.0f,3.0f,4.0f};
|
||||
float summe = berechneSumme(daten,N);
|
||||
printf("Summe = %f\n", summe);
|
||||
printf("Summe = %f\n", summe); */
|
||||
string name;
|
||||
int anzahlSummanten;
|
||||
int hilfvar;
|
||||
vector<int> summanten;
|
||||
cout << "Was ist dein Name?" << endl;
|
||||
cin >> name;
|
||||
cout << "Hallo " << name << ", Wie viele Zahlen willst du addieren?" << endl;
|
||||
cin >> anzahlSummanten;
|
||||
for (int i = 0; i < anzahlSummanten; i++) {
|
||||
cout << "Der " << i + 1 << ". Summant ist:" << endl;
|
||||
cin >> hilfvar;
|
||||
summanten.push_back(hilfvar);
|
||||
}
|
||||
cout << name << ", die Summe ist: " << berechneSumme(summanten) << endl;
|
||||
cout << "Auf Wiedersehen " << name << endl;
|
||||
}
|
||||
Executable
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Executable
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@@ -1,8 +1,13 @@
|
||||
#include "summe.h"
|
||||
|
||||
float berechneSumme(const float* const wert, int anzahlWerte)
|
||||
{
|
||||
/* float berechneSumme(const float *const wert, int anzahlWerte) {
|
||||
return (anzahlWerte) ? *wert + berechneSumme(wert + 1, anzahlWerte - 1) : 0;
|
||||
} */
|
||||
|
||||
int berechneSumme(vector<int> myvector) {
|
||||
int summe;
|
||||
for (unsigned int i = 0; i < myvector.size(); i++) {
|
||||
summe += myvector[i];
|
||||
}
|
||||
return summe;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef __SUMME_H
|
||||
#define __SUMME_H
|
||||
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
/**
|
||||
* Berechnet die Summe ueber eine Menge von Werten.
|
||||
* @param wert Werte
|
||||
@@ -8,5 +10,5 @@
|
||||
* @return Summe
|
||||
*/
|
||||
float berechneSumme(const float* const wert, int anzahlWerte);
|
||||
|
||||
int berechneSumme(vector<int> myvector);
|
||||
#endif
|
||||
Executable
BIN
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@@ -30,6 +30,7 @@ void function_checks() {
|
||||
assert(fabs(koerper.geschwindigkeit.x - 10.7) < 0.1 && "Result must be 10.7");
|
||||
assert(fabs(koerper.geschwindigkeit.y - 9.3) < 0.1 && "Result must be 9.3");
|
||||
assert(fabs(koerper.position.x - 74.9) < 0.1 && "Result must be 74.9");
|
||||
cout << koerper.position.y << endl;
|
||||
assert(fabs(koerper.position.y - 65.1) < 0.1 && "Result must be 65.1");
|
||||
cout << "bewegeKoerper erfolgreich" << endl;
|
||||
}
|
||||
|
||||
@@ -1,45 +1,38 @@
|
||||
#include "flugkurve02.h"
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
// Körper:
|
||||
float masse = 10; // [kg]
|
||||
float xPosition = 0; // [m]
|
||||
float yPosition = 0; // [m]
|
||||
float xGeschwindigkeit = 10; // [m/s]
|
||||
float yGeschwindigkeit = 10; // [m/s]
|
||||
Vektor mulVektor(const Vektor &vec, const float &skalar){
|
||||
Vektor ergebnis = {vec.x * skalar, vec.y * skalar};
|
||||
return ergebnis;
|
||||
}
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
const float X_BESCHLEUNIGUNG_GRAVITATION = 0; // [m/s^2]
|
||||
const float Y_BESCHLEUNIGUNG_GRAVITATION = -9.81; // [m/s^2]
|
||||
const float REIBUNGSKOEFFIZIENT = -5; // [kg/s]
|
||||
|
||||
// Sorgt dafür, dass 2 Nachkommastellen angezeigt werden:
|
||||
cout << fixed;
|
||||
cout.precision(2);
|
||||
|
||||
// Simulation:
|
||||
const float dt = 0.1; // [s]
|
||||
for(;;)
|
||||
{
|
||||
cout << "(" << xPosition << "," << yPosition << ")" << endl;
|
||||
Vektor addVektor(const Vektor &vec1, const Vektor &vec2) {
|
||||
Vektor erg = {vec1.x + vec2.x, vec1.y + vec2.y};
|
||||
return erg;
|
||||
}
|
||||
|
||||
Koerper bewegeKoerper(const Koerper &korp, const Vektor &gesamtkraft,const float &dt) {
|
||||
Koerper erg = {0, {0,0}, {0,0}};
|
||||
// Berechnung der Beschleunigung aus der Kraft
|
||||
float xBeschleunigung = xGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + X_BESCHLEUNIGUNG_GRAVITATION;
|
||||
float yBeschleunigung = yGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + Y_BESCHLEUNIGUNG_GRAVITATION;
|
||||
const float xBeschleunigung = gesamtkraft.x / korp.masse;
|
||||
const float yBeschleunigung = gesamtkraft.y / korp.masse;
|
||||
|
||||
// Ermittlung der neuen Geschwindigkeit
|
||||
xGeschwindigkeit += dt * xBeschleunigung;
|
||||
yGeschwindigkeit += dt * yBeschleunigung;
|
||||
erg.geschwindigkeit.x = korp.geschwindigkeit.x + dt * xBeschleunigung;
|
||||
erg.geschwindigkeit.y = korp.geschwindigkeit.y + dt * yBeschleunigung;
|
||||
|
||||
// Ermittlung der neuen Position
|
||||
xPosition += dt * xGeschwindigkeit;
|
||||
yPosition += dt * yGeschwindigkeit;
|
||||
erg.position.x += korp.position.x + dt * erg.geschwindigkeit.x;
|
||||
erg.position.y += korp.position.y + dt * erg.geschwindigkeit.y;
|
||||
return erg;
|
||||
}
|
||||
|
||||
if(yPosition<=0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
void ausgabeKoerper(const Koerper &korp){
|
||||
cout << "x = " << korp.position.x << "y = " << korp.position.y;
|
||||
}
|
||||
|
||||
void ausgabeVektor(const Vektor &vec){
|
||||
cout << "x = " << vec.x << endl;
|
||||
cout << "y = " << vec.y << endl;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
struct Vektor {
|
||||
float x; // [m/s^2]
|
||||
float y; // [m/s^2]
|
||||
};
|
||||
// Körper:
|
||||
struct Koerper {
|
||||
float masse; // [kg]
|
||||
Vektor position;
|
||||
Vektor geschwindigkeit;
|
||||
};
|
||||
|
||||
Vektor addVektor(const Vektor &vec1, const Vektor &vec2);
|
||||
Vektor mulVektor(const Vektor &vec, const float &skalar);
|
||||
Koerper bewegeKoerper(const Koerper &korp, const Vektor &gesamtkraft,const float &dt);
|
||||
void ausgabeKoerper(const Koerper &korp);
|
||||
void ausgabeVektor(const Vektor &vec);
|
||||
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
@@ -4,4 +4,39 @@
|
||||
#include "flugkurve03.h"
|
||||
using namespace std;
|
||||
|
||||
//to be implemented
|
||||
|
||||
void Vektor::mul(const float &skalar){
|
||||
this->x *= skalar;
|
||||
this->y *= skalar;
|
||||
}
|
||||
|
||||
void Vektor::add(const Vektor &vec2) {
|
||||
this->x += vec2.x;
|
||||
this->y += vec2.y;
|
||||
}
|
||||
|
||||
void Koerper::bewegen(const Vektor &beschleunigung,const float &dt) {
|
||||
// Ermittlung der neuen Geschwindigkeit
|
||||
this->geschwindigkeit.x += dt * beschleunigung.x;
|
||||
this->geschwindigkeit.y += dt * beschleunigung.y;
|
||||
|
||||
// Ermittlung der neuen Position
|
||||
this->position.x += dt * this->geschwindigkeit.x ;
|
||||
this->position.y += dt * this->geschwindigkeit.y ;
|
||||
}
|
||||
float Koerper::liefereMasse(){
|
||||
return this->masse;
|
||||
}
|
||||
Vektor Koerper::lieferePosition(){
|
||||
return this->position;
|
||||
}
|
||||
Vektor Koerper::liefereGeschwindigkeit(){
|
||||
return this->geschwindigkeit;
|
||||
}
|
||||
string Koerper::text(){
|
||||
string outputX = to_string(this->position.x);
|
||||
string outputY = to_string(this->position.y);
|
||||
stringstream ganzeOut;
|
||||
ganzeOut << "X= " << outputX << " Y= " << outputY;
|
||||
return ganzeOut.str();
|
||||
}
|
||||
@@ -1,4 +1,36 @@
|
||||
#include <string>
|
||||
using namespace std;
|
||||
|
||||
// to be defined
|
||||
#pragma once
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
class Vektor {
|
||||
public:
|
||||
float x; // [m/s^2]
|
||||
float y; // [m/s^2]
|
||||
Vektor() = default;
|
||||
Vektor(float x, float y) {
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
}
|
||||
void add(const Vektor &vec2);
|
||||
void ausgabeVektor(const Vektor &vec);
|
||||
void mul(const float &skalar);
|
||||
};
|
||||
// Körper:
|
||||
class Koerper {
|
||||
public:
|
||||
float masse; // [kg]
|
||||
Vektor position;
|
||||
Vektor geschwindigkeit;
|
||||
Koerper(float masse, Vektor position, Vektor geschwindigkeit) {
|
||||
this->masse = masse;
|
||||
this->position = position;
|
||||
this->geschwindigkeit = geschwindigkeit;
|
||||
};
|
||||
float liefereMasse();
|
||||
void bewegen(const Vektor &gesamtkraft, const float &dt);
|
||||
Vektor lieferePosition();
|
||||
Vektor liefereGeschwindigkeit();
|
||||
string text();
|
||||
};
|
||||
Reference in new issue
Block a user