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@@ -1,3 +1,4 @@
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ofxGui
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ofxOsc
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ofxVectorGraphics
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ofxXmlSettings
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ofxWarp
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ofxSecondWindow
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After Width: | Height: | Size: 2.5 KiB |
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After Width: | Height: | Size: 9.1 KiB |
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After Width: | Height: | Size: 9.5 KiB |
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After Width: | Height: | Size: 8.5 KiB |
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After Width: | Height: | Size: 8.6 KiB |
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After Width: | Height: | Size: 3.7 KiB |
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After Width: | Height: | Size: 7.3 KiB |
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After Width: | Height: | Size: 13 KiB |
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After Width: | Height: | Size: 18 KiB |
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After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 9.5 KiB |
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After Width: | Height: | Size: 3.9 KiB |
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After Width: | Height: | Size: 9.3 KiB |
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After Width: | Height: | Size: 112 KiB |
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After Width: | Height: | Size: 43 KiB |
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After Width: | Height: | Size: 3.0 KiB |
@@ -0,0 +1,16 @@
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#version 150
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in vec2 vTexCoord;
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in vec4 vColor;
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out vec4 fragColor;
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void main(void)
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{
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vec2 uv = vTexCoord * 2.0 - 1.0;
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float d = dot(uv, uv);
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float rim = smoothstep(0.7, 0.8, d);
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rim += smoothstep(0.3, 0.4, d) - smoothstep(0.5, 0.6, d);
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rim += smoothstep(0.1, 0.0, d);
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fragColor = mix(vec4( 0.0, 0.0, 0.0, 0.25), vColor, rim);
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}
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@@ -0,0 +1,23 @@
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#version 150
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// OF default uniforms and attributes
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uniform mat4 modelViewProjectionMatrix;
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uniform vec4 globalColor;
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in vec4 position;
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in vec2 texcoord;
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in vec4 color;
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// App uniforms and attributes
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in vec4 iPositionScale;
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in vec4 iColor;
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out vec2 vTexCoord;
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out vec4 vColor;
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void main(void)
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{
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vTexCoord = texcoord;
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vColor = globalColor * iColor;
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gl_Position = modelViewProjectionMatrix * vec4(position.xy * iPositionScale.z + iPositionScale.xy, position.zw);
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}
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@@ -0,0 +1,57 @@
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#version 150
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uniform sampler2D uTexture;
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uniform vec4 uExtends;
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uniform vec3 uLuminance;
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uniform vec3 uGamma;
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uniform vec4 uEdges;
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uniform vec4 uCorners;
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uniform float uExponent;
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uniform bool uEditing;
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in vec2 vTexCoord;
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in vec4 vColor;
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out vec4 fragColor;
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float map(in float value, in float inMin, in float inMax, in float outMin, in float outMax)
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{
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return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
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}
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||||
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float grid(in vec2 uv, in vec2 size)
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||||
{
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vec2 coord = uv / size;
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vec2 grid = abs(fract(coord - 0.5) - 0.5) / (2.0 * fwidth(coord));
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float line = min(grid.x, grid.y);
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return 1.0 - min(line, 1.0);
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}
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void main(void)
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{
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vec4 texColor = texture(uTexture, vTexCoord);
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vec2 mapCoord = vec2(map(vTexCoord.x, uCorners.x, uCorners.z, 0.0, 1.0), map(vTexCoord.y, uCorners.y, uCorners.w, 0.0, 1.0));
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float a = 1.0;
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if (uEdges.x > 0.0) a *= clamp(mapCoord.x / uEdges.x, 0.0, 1.0);
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if (uEdges.y > 0.0) a *= clamp(mapCoord.y / uEdges.y, 0.0, 1.0);
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if (uEdges.z > 0.0) a *= clamp((1.0 - mapCoord.x) / uEdges.z, 0.0, 1.0);
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||||
if (uEdges.w > 0.0) a *= clamp((1.0 - mapCoord.y) / uEdges.w, 0.0, 1.0);
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||||
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const vec3 one = vec3(1.0);
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||||
vec3 blend = (a < 0.5) ? (uLuminance * pow(2.0 * a, uExponent)) : one - (one - uLuminance) * pow(2.0 * (1.0 - a), uExponent);
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||||
|
||||
texColor.rgb *= pow(blend, one / uGamma);
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||||
|
||||
if (uEditing)
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||||
{
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||||
float f = grid(mapCoord.xy * uExtends.xy, uExtends.zw);
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||||
vec4 gridColor = vec4(1.0f);
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||||
fragColor = mix(texColor * vColor, gridColor, f);
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||||
}
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||||
else
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||||
{
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||||
fragColor = texColor * vColor;
|
||||
}
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||||
}
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||||
@@ -0,0 +1,21 @@
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||||
#version 150
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||||
// OF default uniforms and attributes
|
||||
uniform mat4 modelViewProjectionMatrix;
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||||
uniform vec4 globalColor;
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||||
|
||||
in vec4 position;
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||||
in vec2 texcoord;
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||||
in vec4 color;
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||||
|
||||
// App uniforms and attributes
|
||||
out vec2 vTexCoord;
|
||||
out vec4 vColor;
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||||
|
||||
void main(void)
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||||
{
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||||
vTexCoord = texcoord;
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||||
vColor = globalColor;
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||||
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||||
gl_Position = modelViewProjectionMatrix * position;
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||||
}
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@@ -0,0 +1,38 @@
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||||
#version 150
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||||
|
||||
uniform sampler2D uTexture;
|
||||
uniform vec3 uLuminance;
|
||||
uniform vec3 uGamma;
|
||||
uniform vec4 uEdges;
|
||||
uniform vec4 uCorners;
|
||||
uniform float uExponent;
|
||||
|
||||
in vec2 vTexCoord;
|
||||
in vec4 vColor;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
float map(in float value, in float inMin, in float inMax, in float outMin, in float outMax)
|
||||
{
|
||||
return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texColor = texture(uTexture, vTexCoord);
|
||||
|
||||
vec2 mapCoord = vec2(map(vTexCoord.x, uCorners.x, uCorners.z, 0.0, 1.0), map(vTexCoord.y, uCorners.y, uCorners.w, 0.0, 1.0));
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||||
|
||||
float a = 1.0;
|
||||
if (uEdges.x > 0.0) a *= clamp(mapCoord.x / uEdges.x, 0.0, 1.0);
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||||
if (uEdges.y > 0.0) a *= clamp(mapCoord.y / uEdges.y, 0.0, 1.0);
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||||
if (uEdges.z > 0.0) a *= clamp((1.0 - mapCoord.x) / uEdges.z, 0.0, 1.0);
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||||
if (uEdges.w > 0.0) a *= clamp((1.0 - mapCoord.y) / uEdges.w, 0.0, 1.0);
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||||
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||||
const vec3 one = vec3(1.0);
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||||
vec3 blend = (a < 0.5) ? (uLuminance * pow(2.0 * a, uExponent)) : one - (one - uLuminance) * pow(2.0 * (1.0 - a), uExponent);
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||||
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||||
texColor.rgb *= pow(blend, one / uGamma);
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||||
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||||
fragColor = texColor * vColor;
|
||||
}
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||||
@@ -0,0 +1,21 @@
|
||||
#version 150
|
||||
|
||||
// OF default uniforms and attributes
|
||||
uniform mat4 modelViewProjectionMatrix;
|
||||
uniform vec4 globalColor;
|
||||
|
||||
in vec4 position;
|
||||
in vec2 texcoord;
|
||||
in vec4 color;
|
||||
|
||||
// App uniforms and attributes
|
||||
out vec2 vTexCoord;
|
||||
out vec4 vColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vTexCoord = texcoord;
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||||
vColor = globalColor;
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||||
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||||
gl_Position = modelViewProjectionMatrix * position;
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||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
<default>
|
||||
<sizeMin>0.05</sizeMin>
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||||
<sizeMax>4</sizeMax>
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||||
<mass>100</mass>
|
||||
<drag>0</drag>
|
||||
<maxLife>10</maxLife>
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||||
<velMin>-80</velMin>
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||||
<velMax>80</velMax>
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||||
<color></color>
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||||
</default>
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||||
@@ -0,0 +1,4 @@
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||||
<default>
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||||
<attracted>true</attracted>
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||||
<playertype>0</playertype>
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||||
</default>
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||||
@@ -0,0 +1,10 @@
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||||
<default>
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||||
<sizeMin>0.05</sizeMin>
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||||
<sizeMax>4</sizeMax>
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||||
<mass>100</mass>
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||||
<drag>0</drag>
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||||
<maxLife>10</maxLife>
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||||
<velMin>-80</velMin>
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||||
<velMax>80</velMax>
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||||
<color></color>
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||||
</default>
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||||
@@ -0,0 +1,76 @@
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<! XML for particles depending on the active mode >
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||||
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||||
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||||
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||||
<default>
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||||
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||||
<size></size>
|
||||
|
||||
<color></color>
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||||
|
||||
<age></age>
|
||||
|
||||
<maxLife></maxLife>
|
||||
|
||||
<mass></mass>
|
||||
|
||||
<velocity></velocity>
|
||||
|
||||
<position></position>
|
||||
|
||||
<transparency></transparency>
|
||||
|
||||
<floor></floor>
|
||||
|
||||
<stelen></stelen>
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||||
|
||||
<aging>true</aging>
|
||||
|
||||
</default>
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||||
|
||||
|
||||
<! ----------------------------------------- >
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||||
|
||||
|
||||
<polymesh>
|
||||
|
||||
<size></size>
|
||||
<color></color>
|
||||
<age></age>
|
||||
<maxLife></maxLife>
|
||||
<mass></mass>
|
||||
<velocity></velocity>
|
||||
<position></position>
|
||||
<transparency></transparency>
|
||||
<floor></floor>
|
||||
<stelen></stelen>
|
||||
<aging>false</aging>
|
||||
|
||||
</polymesh>
|
||||
|
||||
|
||||
<! ----------------------------------------- >
|
||||
|
||||
|
||||
<rfid>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</rfid>
|
||||
|
||||
|
||||
<! ----------------------------------------- >
|
||||
@@ -0,0 +1,51 @@
|
||||
<! XML for particleSystems, depending on the active mode >
|
||||
|
||||
|
||||
<default>
|
||||
|
||||
<birthrate>4</birthrate>
|
||||
<display>true</display>
|
||||
<connectParticles>false</connectParticles>
|
||||
<playerType>0</playerType>
|
||||
|
||||
</default>
|
||||
|
||||
|
||||
<! ------------------------------------- >
|
||||
|
||||
|
||||
<polymesh>
|
||||
|
||||
<birthrate>0</birthrate>
|
||||
<display>true</display>
|
||||
<connectParticles>false</connectParticles>
|
||||
<playerType>0</playerType>
|
||||
|
||||
</polymesh>
|
||||
|
||||
|
||||
<! ------------------------------------- >
|
||||
|
||||
|
||||
<rfid>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</rfid>
|
||||
|
||||
|
||||
<! ------------------------------------- >
|
||||
@@ -0,0 +1,10 @@
|
||||
<default>
|
||||
<sizeMin>0.05</sizeMin>
|
||||
<sizeMax>4</sizeMax>
|
||||
<mass>100</mass>
|
||||
<drag>0</drag>
|
||||
<maxLife>10</maxLife>
|
||||
<velMin>-80</velMin>
|
||||
<velMax>80</velMax>
|
||||
<color></color>
|
||||
</default>
|
||||
@@ -0,0 +1,10 @@
|
||||
<default>
|
||||
<sizeMin>0.05</sizeMin>
|
||||
<sizeMax>4</sizeMax>
|
||||
<mass>100</mass>
|
||||
<drag>0</drag>
|
||||
<maxLife>10</maxLife>
|
||||
<velMin>-80</velMin>
|
||||
<velMax>80</velMax>
|
||||
<color></color>
|
||||
</default>
|
||||
@@ -0,0 +1,60 @@
|
||||
<setupSquare>
|
||||
<center>
|
||||
<x>0.5</x>
|
||||
<y>0.5</y>
|
||||
</center>
|
||||
<stele1>
|
||||
<x>0.5</x>
|
||||
<y>0.28</y>
|
||||
</stele1>
|
||||
<stele2>
|
||||
<x>0.6905</x>
|
||||
<y>0.39</y>
|
||||
</stele2>
|
||||
<stele3>
|
||||
<x>0.6905</x>
|
||||
<y>0.61</y>
|
||||
</stele3>
|
||||
<stele4>
|
||||
<x>0.5</x>
|
||||
<y>0.72</y>
|
||||
</stele4>
|
||||
<stele5>
|
||||
<x>0.3095</x>
|
||||
<y>0.61</y>
|
||||
</stele5>
|
||||
<stele6>
|
||||
<x>0.3095</x>
|
||||
<y>0.39</y>
|
||||
</stele6>
|
||||
</setupSquare>
|
||||
<setup>
|
||||
<center>
|
||||
<x>0.5</x>
|
||||
<y>0.5</y>
|
||||
</center>
|
||||
<stele1>
|
||||
<x>0.25</x>
|
||||
<y>0.0</y>
|
||||
</stele1>
|
||||
<stele2>
|
||||
<x>0.46650635</x>
|
||||
<y>0.125</y>
|
||||
</stele2>
|
||||
<stele3>
|
||||
<x>0.46650635</x>
|
||||
<y>0.375</y>
|
||||
</stele3>
|
||||
<stele4>
|
||||
<x>0.25</x>
|
||||
<y>0.5</y>
|
||||
</stele4>
|
||||
<stele5>
|
||||
<x>0.03349375</x>
|
||||
<y>0.375</y>
|
||||
</stele5>
|
||||
<stele6>
|
||||
<x>0.03349375</x>
|
||||
<y>0.125</y>
|
||||
</stele6>
|
||||
</setup>
|
||||
@@ -0,0 +1,9 @@
|
||||
//
|
||||
// XML_information.cpp
|
||||
// Projekt_FORUM
|
||||
//
|
||||
// Created by Sebastian Holzki on 14.06.19.
|
||||
//
|
||||
|
||||
#include "XML_information.hpp"
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
//
|
||||
// XML_information.hpp
|
||||
// Projekt_FORUM
|
||||
//
|
||||
// Created by Sebastian Holzki on 14.06.19.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdio.h>
|
||||
#include "ofxXmlSettings.h"
|
||||
|
||||
|
||||
|
||||
class XML_information {
|
||||
|
||||
public:
|
||||
|
||||
//ofxXmlSettings xmlParticleSystems;
|
||||
//ofxXmlSettings xmlParticles; // ??? wo soll das hin ???
|
||||
|
||||
};
|
||||
@@ -0,0 +1,409 @@
|
||||
//
|
||||
// checkedInVisitor.cpp
|
||||
// Projekt_FORUM
|
||||
//
|
||||
// Created by Sebastian Holzki on 19.06.19.
|
||||
//
|
||||
|
||||
#include "checkedInVisitor.hpp"
|
||||
|
||||
|
||||
|
||||
CheckedInVisitor::CheckedInVisitor(){
|
||||
|
||||
started = false;
|
||||
xVelocityMax = 1.5000;
|
||||
age = 0;
|
||||
setupInOfAppIsFinished = false;
|
||||
startingAnimationIsFinished = false;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
CheckedInVisitor::~CheckedInVisitor(){
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
|
||||
void CheckedInVisitor::setup(int _playerType, int _checkedInStele, float sceneWidth, float sceneHeight){
|
||||
|
||||
//Everytime a visitor checks in, we will generate a "CheckedInVisitor".
|
||||
//Depending, what playerType checked in, a different image will be loaded into ofImage imageOfType, representing the playerType.
|
||||
//We also scale and set the default color here. Later we might be able to also pass the "greatWhole" information about the currentMode of the system,
|
||||
//so we can play around with the CheckedInVisitors as well.
|
||||
|
||||
k1 = ofRandom(0.3,0.5); // random value for k1*sin(...)+...
|
||||
k2 = ofRandom(0.3,1.2); // random value for ...*sin(k2*age)+....
|
||||
k3 = ofRandom(0.8, 1.2);
|
||||
|
||||
checkedInStele = _checkedInStele;
|
||||
playerType = _playerType;
|
||||
|
||||
|
||||
switch ( playerType ){
|
||||
|
||||
case 1: {
|
||||
|
||||
imageOfType.load("images/image1_color.png");
|
||||
hexagon.load("images/hexagon_1.png");
|
||||
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
case 2: {
|
||||
|
||||
imageOfType.load("images/image2_color.png");
|
||||
hexagon.load("images/hexagon_2.png");
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
case 3: {
|
||||
|
||||
imageOfType.load("images/image3_color.png");
|
||||
hexagon.load("images/hexagon_3.png");
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
case 4: {
|
||||
|
||||
imageOfType.load("images/image4_color.png");
|
||||
hexagon.load("images/hexagon_4.png");
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
default:
|
||||
imageOfType.load("images/noplayertype.png");
|
||||
|
||||
} //end of switch
|
||||
|
||||
setupPosition(sceneWidth, sceneHeight, checkedInStele);
|
||||
|
||||
|
||||
imageOfType.resize(imageOfType.getWidth()*0.5, imageOfType.getHeight()*0.5);
|
||||
hexagon.resize(hexagon.getWidth()*0.5, hexagon.getHeight()*0.5);
|
||||
// pixelsWithValues(sceneWidth, sceneHeight, hexagon);
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
|
||||
void CheckedInVisitor::update(float deltaT, float sceneWidth, float sceneHeight){
|
||||
|
||||
|
||||
aging(deltaT);
|
||||
move(deltaT, sceneWidth, sceneHeight);
|
||||
|
||||
if(age > 3 && started == false){
|
||||
|
||||
setupVelocity();
|
||||
started = true;
|
||||
}
|
||||
|
||||
// updateAttractingPixels();
|
||||
|
||||
positionLastFrame = position;
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::draw(){
|
||||
|
||||
ofSetColor(255,255,255);
|
||||
imageOfType.draw(position);
|
||||
hexagon.draw(position);
|
||||
if(attractingPixelsOfHexagon.size()){
|
||||
ofDrawBitmapString(ofToString(attractingPixelsOfHexagon.at(0).x), position.x, position.y - 20);
|
||||
ofDrawBitmapString(ofToString(position.x), position.x, position.y - 40);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
ofVec2f CheckedInVisitor::getPosition(){
|
||||
|
||||
return position;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
|
||||
ofVec2f CheckedInVisitor::getBottom(){
|
||||
|
||||
ofVec2f bottom = this->position;
|
||||
bottom.x += hexagon.getWidth()/2;
|
||||
bottom.y += hexagon.getHeight()*0.99;
|
||||
|
||||
return bottom;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::aging(float deltaT){
|
||||
|
||||
|
||||
age += deltaT;
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
vector<ofVec2f> CheckedInVisitor::getPositionsOfAttractingPixels(){
|
||||
|
||||
return attractingPixelsOfHexagon;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
|
||||
bool CheckedInVisitor::getIfEmitterIsDeleted(){
|
||||
|
||||
return emitterHasBeenDeleted;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::updateAttractingPixels(){
|
||||
|
||||
float differenceX = positionLastFrame.x - position.x;
|
||||
float differenceY = positionLastFrame.y - position.y;
|
||||
|
||||
for(int i = 0; i < attractingPixelsOfHexagon.size(); i++){
|
||||
|
||||
attractingPixelsOfHexagon.at(i).x -= differenceX;
|
||||
attractingPixelsOfHexagon.at(i).y -= differenceY;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::pixelsWithValues(float sceneWidth, float sceneHeight, ofImage _hexagon){
|
||||
|
||||
int hexagonWidth = _hexagon.getWidth();
|
||||
int hexagonHeight = _hexagon.getHeight();
|
||||
|
||||
ofPixels pixels;
|
||||
pixels = hexagon.getPixels();
|
||||
|
||||
int counter = 11;
|
||||
// Iterate trough the pixels, skip 3 do 1 because only 1 channel is needed
|
||||
for(int i = 3; i <= pixels.size(); i+=4){
|
||||
|
||||
if(pixels[i] > 0){ //if the pixel has a value jump into saving it
|
||||
|
||||
int width = pixels.getWidth();
|
||||
|
||||
int y = i / 4 / width ;
|
||||
|
||||
int x = i / 4 % width ;
|
||||
|
||||
ofVec2f pixelPosition;
|
||||
pixelPosition.set(position.x + x, position.y + y);
|
||||
|
||||
if(counter > 10){
|
||||
attractingPixelsOfHexagon.push_back(pixelPosition);
|
||||
counter = 0;
|
||||
}
|
||||
|
||||
counter++;
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::setupPosition(int sceneWidth, int sceneHeight, int checkedInStele){
|
||||
|
||||
|
||||
position.y = sceneHeight - imageOfType.getHeight()/2;
|
||||
|
||||
position.x = sceneHeight + ((sceneWidth - sceneHeight)/6)*(checkedInStele - 1); //Hinter Kreis + 1/2 Stele
|
||||
position.x += (sceneWidth - sceneHeight)/12 - imageOfType.getWidth()/4;
|
||||
|
||||
positionLastFrame = position;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::setupCornerPositions(float sceneWidth, float sceneHeight){
|
||||
|
||||
//save the corners of the generated hexagon as positions into an array
|
||||
|
||||
//try with ofCircles
|
||||
ofSetColor(255,0,0);
|
||||
ofDrawCircle(position.x + hexagon.getWidth()/4, position.y, 10);
|
||||
|
||||
|
||||
|
||||
// attractingPixelsOfHexagon.push_back(
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::setPosition(ofVec2f _position){
|
||||
|
||||
position = _position;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::setStateOfSetup(bool stateToSet){
|
||||
|
||||
setupInOfAppIsFinished = stateToSet;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
bool CheckedInVisitor::getStateOfSetup(){
|
||||
|
||||
return setupInOfAppIsFinished;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::move(float deltaT, float sceneWidth, float sceneHeight){
|
||||
|
||||
int startingSpeed = 65;
|
||||
|
||||
if(startingAnimationIsFinished != true){
|
||||
startingAnimation(startingSpeed, sceneWidth, sceneHeight);
|
||||
position += velocity * startingSpeed * deltaT;
|
||||
}
|
||||
|
||||
if(startingAnimationIsFinished == true){
|
||||
position.y += k1*sin(age*k2);
|
||||
position += velocity * startingSpeed * deltaT * k3;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//jump from right to left
|
||||
if(position.x > (sceneWidth - (sceneWidth - 0.5*sceneHeight)/36 )){
|
||||
position.x = sceneHeight;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::startingAnimation(float startingSpeed, float sceneWidth, float sceneHeight){
|
||||
|
||||
|
||||
if(position.y < sceneHeight*0.4){
|
||||
|
||||
velocity.y *= 0.99 ;
|
||||
|
||||
}
|
||||
|
||||
if(position.y < sceneHeight*0.4 && startedMovingToTheRight == false){
|
||||
|
||||
velocity.x = 0.1;
|
||||
startedMovingToTheRight = true;
|
||||
|
||||
}
|
||||
|
||||
if(velocity.x < xVelocityMax){
|
||||
|
||||
velocity.x *= 1.02;
|
||||
|
||||
}
|
||||
if( (((xVelocityMax - velocity.x) < 0.0001)) && ((velocity.y < 0.0001)) ){
|
||||
velocity.x = xVelocityMax;
|
||||
velocity.y = 0;
|
||||
startingAnimationIsFinished = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
|
||||
void CheckedInVisitor::setupVelocity(){
|
||||
|
||||
velocity.set(0.0, -2.0);
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
|
||||
float CheckedInVisitor::getAge(){
|
||||
|
||||
return age;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
|
||||
void CheckedInVisitor::clipToLastCheckedInVisitor(CheckedInVisitor _avatar){
|
||||
|
||||
//Read coordinates to clip to:
|
||||
ofVec2f tempCoords = _avatar.getPosition();
|
||||
|
||||
if( tempCoords.y == 0 ){
|
||||
|
||||
position.x = tempCoords.x + 20 ;
|
||||
position.y = tempCoords.y + 20 ;
|
||||
|
||||
}else{
|
||||
|
||||
position.x = tempCoords.x + 20 ;
|
||||
position.y = tempCoords.y - 20 ;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
//
|
||||
// checkedInVisitor.hpp
|
||||
// Projekt_FORUM
|
||||
//
|
||||
// Created by Sebastian Holzki on 19.06.19.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "ofMain.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class CheckedInVisitor {
|
||||
|
||||
|
||||
public:
|
||||
CheckedInVisitor();
|
||||
~CheckedInVisitor();
|
||||
|
||||
void setup(int playerType, int checkedInStele, float sceneWidth, float sceneHeight);
|
||||
void update(float deltaT, float sceneWidth, float sceneHeight);
|
||||
void draw();
|
||||
|
||||
void setupVelocity();
|
||||
void setupPosition(int x, int y, int checkedInStele);
|
||||
void setPosition(ofVec2f position);
|
||||
ofVec2f getPosition();
|
||||
ofVec2f getBottom();
|
||||
|
||||
void fillAttractingPixelsVector(float sceneWidth, float sceneHeight);
|
||||
void pixelsWithValues(float sceneWidth, float sceneHeight, ofImage hexagon);
|
||||
void updateAttractingPixels();
|
||||
|
||||
|
||||
vector<ofVec2f>getPositionsOfAttractingPixels();
|
||||
void setupCornerPositions(float sceneWidth, float sceneHeight);
|
||||
|
||||
void setStateOfSetup(bool setupFinished);
|
||||
bool getStateOfSetup();
|
||||
|
||||
//Every CheckedInVisitor creates an Emitter for his starting Animation
|
||||
//Following methods will help to not get any bad access errors when emitting
|
||||
// from new attractors and not doing it from older ones
|
||||
bool getIfEmitterIsDeleted();
|
||||
void setIfEmitterIsDeleted(bool isDeleted);
|
||||
|
||||
void setPlayerType();
|
||||
int getPlayerType();
|
||||
|
||||
void startingAnimation(float startingSpeed, float sceneWidth, float sceneHeight);
|
||||
void move(float deltaT, float sceneWidth, float sceneHeight);
|
||||
void aging(float deltaT);
|
||||
float getAge();
|
||||
|
||||
|
||||
|
||||
void clipToLastCheckedInVisitor(CheckedInVisitor visitor); //A particular "image" can clip its position, depending on the position of the last
|
||||
|
||||
|
||||
ofImage imageOfType;
|
||||
ofImage hexagon;
|
||||
vector<ofVec2f> attractingPixelsOfHexagon;
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
|
||||
int checkedInStele;
|
||||
int playerType;
|
||||
ofVec2f position;
|
||||
ofVec2f positionLastFrame;
|
||||
|
||||
|
||||
|
||||
ofVec2f velocity;
|
||||
float xVelocityMax;
|
||||
|
||||
bool started;
|
||||
bool startedMovingToTheRight;
|
||||
bool setupInOfAppIsFinished;
|
||||
bool startingAnimationIsFinished;
|
||||
bool emitterHasBeenDeleted;
|
||||
|
||||
|
||||
//Random values between 0.0 and 1.0
|
||||
float k1;
|
||||
float k2;
|
||||
float k3;
|
||||
|
||||
float age;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
//
|
||||
// greatWhole.cpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 17.04.19.
|
||||
//
|
||||
|
||||
#include "greatWhole.hpp"
|
||||
|
||||
|
||||
|
||||
|
||||
GreatWhole::GreatWhole()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
GreatWhole::~GreatWhole()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void GreatWhole::setup(){
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::update(vector<CheckedInVisitor*> checkedInVisitors){
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::draw(){
|
||||
|
||||
/*
|
||||
|
||||
draw the whole avatar vector
|
||||
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::addCheckedInVisitor(CheckedInVisitor checkedInVisitors){
|
||||
|
||||
|
||||
// avatars.push_back(avatar);
|
||||
|
||||
/*
|
||||
|
||||
Set coordinates in abhängigkeit vom letzten also bei avatars at (max-1)
|
||||
clip avatar dann an den letzten, y und x angepasst an x und y von avatars.at(max-1)
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
//
|
||||
// greatWhole.hpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 17.04.19.
|
||||
//
|
||||
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
#include "checkedInVisitor.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
/* Das Große Ganze beinhaltet eine unbestimmte Anzahl an bereits eingecheckten Personen, deren Infos in Avatare gespeichert werden.
|
||||
Es bedarf eine setup(), update() und draw()-Methode. Dabei soll Platz für den vector<Avatar> geschaffen werden. In update wird eine
|
||||
gewisse Bewegung der Avatar-"Bubbles" definiert. Draw zeichnet die Avatare auf die Stelen, also die entsprechenden Koordinaten. */
|
||||
|
||||
|
||||
class GreatWhole {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
GreatWhole();
|
||||
~GreatWhole();
|
||||
|
||||
void setup();
|
||||
void update(vector<CheckedInVisitor*> checkedInVisitors);
|
||||
void draw();
|
||||
|
||||
void addCheckedInVisitor(CheckedInVisitor checkedInVisitors);
|
||||
CheckedInVisitor getCheckedInVisitorAt(int i);
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
vector<CheckedInVisitor*> checkedInVisitors;
|
||||
int rows;
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
@@ -1,10 +1,21 @@
|
||||
|
||||
#include "ofMain.h"
|
||||
#include "ofApp.h"
|
||||
|
||||
//========================================================================
|
||||
int main() {
|
||||
ofSetupOpenGL(1000, 1000, OF_WINDOW); // <-------- setup the GL context
|
||||
ofRunApp(new ofApp());
|
||||
}
|
||||
int main( ){
|
||||
|
||||
//hahahahahahahahha
|
||||
//ofSetupOpenGL(3840,1200, OF_WINDOW); // <-------- setup the GL context
|
||||
|
||||
ofGLFWWindowSettings settings;
|
||||
settings.setGLVersion(3, 2);
|
||||
settings.setSize(3840, 1200);
|
||||
settings.decorated = false;
|
||||
ofCreateWindow(settings);
|
||||
|
||||
// this kicks off the running of my app
|
||||
// can be OF_WINDOW or OF_FULLSCREEN
|
||||
// pass in width and height too:
|
||||
ofRunApp( new ofApp());
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,337 @@
|
||||
//
|
||||
// objectPhysics.cpp
|
||||
// particle_combined
|
||||
//
|
||||
// Created by Sebastian Holzki on 11.06.19.
|
||||
//
|
||||
|
||||
#include "objectPhysics.hpp"
|
||||
|
||||
|
||||
|
||||
ObjectPhysics::ObjectPhysics(){
|
||||
|
||||
emitting = 0;
|
||||
attracting = 0;
|
||||
isAVisitorObject = false;
|
||||
age = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
ObjectPhysics::~ObjectPhysics()
|
||||
{
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
void ObjectPhysics::update(float deltaT){
|
||||
|
||||
aging(deltaT);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
void ObjectPhysics::setPosition(float x, float y){
|
||||
|
||||
position.set(x,y);
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void ObjectPhysics::setPosition(ofVec2f _position){
|
||||
|
||||
position = _position;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
ofVec2f ObjectPhysics::getPosition(){
|
||||
|
||||
return position;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
float ObjectPhysics::getAge(){
|
||||
|
||||
return age;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void ObjectPhysics::setIsVisitor(bool isVisitor){
|
||||
|
||||
isAVisitorObject = isVisitor;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
bool ObjectPhysics::getIsVisitorObject(){
|
||||
|
||||
return isAVisitorObject;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void ObjectPhysics::setEmitting(bool _emitting){
|
||||
|
||||
emitting = _emitting;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void ObjectPhysics::setAttracting(bool _attracting){
|
||||
|
||||
attracting = _attracting;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
void ObjectPhysics::aging(float deltaT){
|
||||
|
||||
if(agingEnabled){
|
||||
age += deltaT;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// *** ATTRAKTORS *** ATTRAKTORS *** ATTRAKTORS *** ATTRAKTORS ***
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
Attraktor::Attraktor(){
|
||||
|
||||
emitting = false;
|
||||
attracting = true;
|
||||
agingEnabled = false;
|
||||
|
||||
type = "attraktor";
|
||||
|
||||
cout << "Attraktor Konstruktor" << endl;
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Attraktor::Attraktor(float x, float y){
|
||||
|
||||
emitting = false;
|
||||
attracting = true;
|
||||
|
||||
type = "attraktor";
|
||||
|
||||
position.set(x,y);
|
||||
|
||||
cout << "Attraktor Konstruktor überladen" << endl;
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Attraktor::Attraktor(ofVec2f _position){
|
||||
|
||||
emitting = false;
|
||||
attracting = true;
|
||||
|
||||
type = "attraktor";
|
||||
|
||||
position.set(_position);
|
||||
|
||||
// cout << "Attraktor Konstruktor überladen (ofVec2f position)" << endl;
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Attraktor::~Attraktor(){
|
||||
|
||||
cout << "Attraktor Destruktor" << endl;
|
||||
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// *** EMITTERS *** EMITTERS *** EMITTERS *** EMITTERS ***
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
Emitter::Emitter(){
|
||||
|
||||
emitting = true;
|
||||
attracting = false;
|
||||
|
||||
type = "emitter";
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
Emitter::Emitter(float _x, float _y){
|
||||
|
||||
emitting = true;
|
||||
attracting = false;
|
||||
|
||||
type = "emitter";
|
||||
|
||||
position.set(_x,_y);
|
||||
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Emitter::Emitter(ofVec2f _position){
|
||||
|
||||
emitting = true;
|
||||
attracting = false;
|
||||
|
||||
type = "emitter";
|
||||
|
||||
position.set(_position);
|
||||
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Emitter::~Emitter(){
|
||||
|
||||
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// *** EMITTER ON STELE *** EMITTER ON STELE *** EMITTER ON STELE ***
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
|
||||
EmitterOnStele::EmitterOnStele(){
|
||||
|
||||
emitting = true;
|
||||
attracting = false;
|
||||
agingEnabled = true;
|
||||
|
||||
type = "emitterOnStele";
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
EmitterOnStele::EmitterOnStele(float _x, float _y, bool _aging){
|
||||
|
||||
emitting = true;
|
||||
attracting = false;
|
||||
agingEnabled = _aging;
|
||||
|
||||
type = "emitterOnStele";
|
||||
|
||||
position.set(_x,_y);
|
||||
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
EmitterOnStele::EmitterOnStele(ofVec2f _position, bool _aging){
|
||||
|
||||
emitting = true;
|
||||
attracting = false;
|
||||
agingEnabled = _aging;
|
||||
|
||||
type = "emitterOnStele";
|
||||
|
||||
position.set(_position);
|
||||
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
EmitterOnStele::~EmitterOnStele(){
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
// *** ATTRAKTOR ON STELE ***
|
||||
// -----------------------------------
|
||||
|
||||
AttraktorOnStele::AttraktorOnStele(){
|
||||
|
||||
emitting = false;
|
||||
attracting = true;
|
||||
|
||||
type = "attraktorStele";
|
||||
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
AttraktorOnStele::AttraktorOnStele(float x, float y){
|
||||
|
||||
emitting = false;
|
||||
attracting = true;
|
||||
|
||||
type = "attraktorStele";
|
||||
|
||||
position.set(x,y);
|
||||
|
||||
// cout << "AttraktorStele Konstruktor überladen" << endl;
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
AttraktorOnStele::AttraktorOnStele(ofVec2f _position){
|
||||
|
||||
emitting = false;
|
||||
attracting = true;
|
||||
|
||||
type = "attraktorStele";
|
||||
|
||||
position.set(_position);
|
||||
|
||||
// cout << "Attraktor Konstruktor überladen (ofVec2f position)" << endl;
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
AttraktorOnStele::~AttraktorOnStele(){
|
||||
|
||||
cout << "AttraktorStelen Destruktor" << endl;
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
//
|
||||
// objectPhysics.hpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 01.05.19.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class ObjectPhysics {
|
||||
|
||||
public:
|
||||
|
||||
ObjectPhysics();
|
||||
~ObjectPhysics();
|
||||
|
||||
void update(float deltaT);
|
||||
|
||||
void setPosition(float x, float y);
|
||||
void setPosition(ofVec2f position);
|
||||
ofVec2f getPosition();
|
||||
|
||||
void setEmitting(bool emitting);
|
||||
void setAttracting(bool attracting);
|
||||
|
||||
void setIsVisitor(bool isVisitor);
|
||||
bool getIsVisitorObject();
|
||||
bool isAVisitorObject;
|
||||
|
||||
void aging(float deltaT);
|
||||
|
||||
string type;
|
||||
|
||||
ofVec2f position;
|
||||
bool emitting; //if true: Particles will emit from the position
|
||||
bool attracting; //if true: Particles will be attracted to the position
|
||||
bool repell; //if true: Particles will be repelled from the position
|
||||
bool agingEnabled;
|
||||
|
||||
|
||||
float getAge();
|
||||
float age;
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
float force;
|
||||
float vel;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
// ******* ATTRAKTOR ******* ATTRAKTOR ******* ATTRAKTOR ******* ATTRAKTOR ******* ATTRAKTOR *******
|
||||
|
||||
class Attraktor: public ObjectPhysics {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
Attraktor();
|
||||
Attraktor(float x, float y);
|
||||
Attraktor(ofVec2f position);
|
||||
|
||||
~Attraktor();
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
// ******* EMITTER ******* EMITTER ******* EMITTER ******* EMITTER ******* EMITTER ******* EMITTER *******
|
||||
|
||||
class Emitter: public ObjectPhysics {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
Emitter();
|
||||
Emitter(float x, float y);
|
||||
Emitter(ofVec2f position);
|
||||
~Emitter();
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
// *** EMITTER ON STELE *** EMITTER ON STELE *** EMITTER ON STELE ***
|
||||
|
||||
|
||||
class EmitterOnStele: public ObjectPhysics {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
EmitterOnStele();
|
||||
EmitterOnStele(float x, float y, bool aging);
|
||||
EmitterOnStele(ofVec2f position, bool aging);
|
||||
~EmitterOnStele();
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
|
||||
// ******* ATTRAKTOR STELEN ******* ATTRAKTOR STELEN ******* ATTRAKTOR STELEN ******* ATTRAKTOR STELEN ******* ATTRAKTOR STELEN *******
|
||||
|
||||
class AttraktorOnStele: public ObjectPhysics {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
AttraktorOnStele();
|
||||
AttraktorOnStele(float x, float y);
|
||||
AttraktorOnStele(ofVec2f position);
|
||||
|
||||
~AttraktorOnStele();
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1,44 +1,199 @@
|
||||
#pragma once
|
||||
|
||||
#include "ofMain.h"
|
||||
#include "particle.h"
|
||||
//addons
|
||||
#include "ofxOsc.h"
|
||||
#include "ofxGui.h"
|
||||
#include "ofxWarp.h"
|
||||
|
||||
//headers
|
||||
//#include "ofMain.h"
|
||||
#include "particleSystem.hpp"
|
||||
#include "greatWhole.hpp"
|
||||
#include "visitor.hpp"
|
||||
#include "objectPhysics.hpp"
|
||||
// #include "particle.hpp"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// *** SETUP OSC INFORMATION *** SETUP OSC INFORMATION ***
|
||||
|
||||
//OSC Reciever PORT & HOST IP
|
||||
#define PORT 12345
|
||||
#define HOST "172.20.10.2"
|
||||
//#define HOST "192.168.178.52"
|
||||
|
||||
class ofApp : public ofBaseApp {
|
||||
|
||||
public:
|
||||
void setup();
|
||||
void update();
|
||||
void draw();
|
||||
//typeOfView will be used, to toggle between the views of the logical scene and the scene after all the particles have been mapped
|
||||
//enum typeOfView{
|
||||
// LOGIC,
|
||||
// MAPPED
|
||||
//};
|
||||
//
|
||||
|
||||
void keyPressed(int key);
|
||||
void keyReleased(int key);
|
||||
void mouseMoved(int x, int y);
|
||||
void mousePressed(int x, int y, int button);
|
||||
void mouseReleased(int x, int y, int button);
|
||||
class ofApp : public ofBaseApp{
|
||||
|
||||
public:
|
||||
|
||||
void setup();
|
||||
void setupWarpStuff();
|
||||
|
||||
void update();
|
||||
void draw();
|
||||
|
||||
void keyPressed(int key);
|
||||
void keyReleased(int key);
|
||||
void mouseMoved(int x, int y);
|
||||
void mouseDragged(int x, int y, int button);
|
||||
void mousePressed(int x, int y, int button);
|
||||
void mouseReleased(int x, int y, int button);
|
||||
void mouseEntered(int x, int y);
|
||||
void mouseExited(int x, int y);
|
||||
void windowResized(int w, int h);
|
||||
void dragEvent(ofDragInfo dragInfo);
|
||||
void gotMessage(ofMessage msg);
|
||||
|
||||
|
||||
|
||||
|
||||
void drawMappedScene(float x, float y);
|
||||
void drawLogicalScene(float x, float y);
|
||||
|
||||
int getTypeForCheckin(float x);
|
||||
int getSteleForCheckin(float x);
|
||||
|
||||
void drawGrid(float sceneWidth, float sceneHeight, int columns, int rows);
|
||||
void drawStelen(float sceneWidth, float sceneHeight);
|
||||
|
||||
int getBeginOfVisitorsInObjectPhysics();
|
||||
|
||||
void refreshCoordinatesOfVisitorAttraktors(int beginOfVisitorsInObjectPhysicsVector, float sceneHeight);
|
||||
|
||||
ofImage logicalBackground;
|
||||
|
||||
typeOfView activeTypeOfView;
|
||||
bool listeningForStelenInput;
|
||||
|
||||
CheckedInVisitor checkedInVisitor;
|
||||
|
||||
//global mode for the whole scene; particles & particlesystem & objectPhysics will know about this!
|
||||
particleMode currentMode;
|
||||
|
||||
//shall be used for checking if there has be a Change in the mode,
|
||||
//to be able to generate stuff in the update method without generating it in every iteration
|
||||
particleMode lastMode;
|
||||
|
||||
//mode for setting a Mode only for one or more particular system(s)
|
||||
particleMode particularMode;
|
||||
|
||||
string getCurrentModeAsString();
|
||||
bool currentModeHasChanged;
|
||||
|
||||
ofxXmlSettings xmlForSetup;
|
||||
ofxXmlSettings xmlSettings;
|
||||
|
||||
// *** MAGIC INSIDE *** MAGIC INSIDE *** MAGIC INSIDE ***
|
||||
|
||||
vector<ObjectPhysics*> objectPhysics;
|
||||
|
||||
vector<ParticleSystem*> particleSystems;
|
||||
|
||||
vector<Visitor*> visitors;
|
||||
|
||||
vector<CheckedInVisitor*> checkedInVisitors;
|
||||
|
||||
|
||||
//important stuff that regulates, whether a tornado can be triggered or not.
|
||||
//tornadoIsPossible will be set false after the tornado has been triggered
|
||||
//tornadoIsPossible will be set true after some time has passed
|
||||
bool tornadoIsPossible;
|
||||
float tornadoTimer;
|
||||
|
||||
// *** GLOBALS *** GLOBALS *** GLOBALS *** GLOBALS ****
|
||||
|
||||
//Changes in the scene can done with these
|
||||
//We should load these coordinates in the ofApp/setup() depending on the rendered scene, maybe via xml?
|
||||
|
||||
ofVec2f centerOfScene;
|
||||
ofVec2f stele1_bottom;
|
||||
ofVec2f stele1_top;
|
||||
ofVec2f stele2_bottom;
|
||||
ofVec2f stele2_top;
|
||||
ofVec2f stele3_bottom;
|
||||
ofVec2f stele3_top;
|
||||
ofVec2f stele4_bottom;
|
||||
ofVec2f stele4_top;
|
||||
ofVec2f stele5_bottom;
|
||||
ofVec2f stele5_top;
|
||||
ofVec2f stele6_bottom;
|
||||
ofVec2f stele6_top;
|
||||
|
||||
|
||||
|
||||
//Supervision can be done with these
|
||||
|
||||
int COUNT_PARTICLES;
|
||||
//+1 for every new Particle, -1 for every Particle that gets older than the defined maxLife
|
||||
|
||||
int COUNT_VISITORS;
|
||||
//the visitor count will be fed with the nBlobs-value from incoming OSC messages
|
||||
|
||||
int COUNT_VISITORS_LASTFRAME;
|
||||
|
||||
int COUNT_PARTICLESYSTEMS;
|
||||
|
||||
int COUNT_OBJECTPHYSICS;
|
||||
|
||||
int COUNT_CHECKEDINVISITORS;
|
||||
|
||||
//OSC Buffer (we will store the information here and wait for the "go" (checkin) message to use it)
|
||||
int stele;
|
||||
int playerType;
|
||||
|
||||
|
||||
float timerAfterCheckin;
|
||||
|
||||
|
||||
|
||||
string oscMsg;
|
||||
ofxOscReceiver receiver;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// OSC Receiver
|
||||
|
||||
string oscMsg;
|
||||
ofxOscReceiver receiver;
|
||||
float timeSent, timeReceived;
|
||||
// *** MAPPING *** MAPPING *** MAPPING *** MAPPING *** MAPPING ***
|
||||
|
||||
int nBlobs;
|
||||
int blobCount;
|
||||
ofxWarpController warpControllerCircle;
|
||||
ofxWarpController warpControllerStele1;
|
||||
ofxWarpController warpControllerStele2;
|
||||
ofxWarpController warpControllerStele3;
|
||||
|
||||
float xOfCentroid;
|
||||
float yOfCentroid;
|
||||
ofFbo fbo_warp;
|
||||
ofVec2f sceneSizeWarp;
|
||||
|
||||
vector<thParticle*> system;
|
||||
vector<Attractor*> attractors;
|
||||
float birthCount;
|
||||
double time;
|
||||
|
||||
|
||||
|
||||
int sceneWidth;
|
||||
int sceneHeight;
|
||||
int sceneHeightLastFrame;
|
||||
|
||||
// *** OSC *** OSC *** OSC *** OSC *** OSC ***
|
||||
|
||||
|
||||
float timeSent, timeReceived;
|
||||
|
||||
|
||||
float deltaT;
|
||||
|
||||
|
||||
GreatWhole dasGrosseGanze;
|
||||
|
||||
int WINDOWSIZE_WIDTH = 1000;
|
||||
int WINDOWSIZE_HEIGHT = 1000;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,148 +1,555 @@
|
||||
|
||||
//
|
||||
// particle.cpp
|
||||
// particleSystem
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#include "particle.h"
|
||||
#include "ofApp.h"
|
||||
#include "particle.hpp"
|
||||
|
||||
|
||||
|
||||
|
||||
Particle::Particle()
|
||||
{
|
||||
|
||||
|
||||
// std::cout << "partikel konstruktor" << std::endl;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
Particle::Particle(ofVec2f _position)
|
||||
{
|
||||
|
||||
position = _position;
|
||||
|
||||
|
||||
|
||||
// std::cout << "partikel konstruktor überladen" << std::endl;
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Particle::~Particle()
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void Particle::setup(ofVec2f _position, float sceneHeight){
|
||||
|
||||
this->position = _position;
|
||||
|
||||
velocity.set(0,0);
|
||||
age = 0.0;
|
||||
maxLife = 25.0;
|
||||
|
||||
color.set(ofRandom(100,150),ofRandom(100,150),ofRandom(20,255));
|
||||
size = 1.5;
|
||||
mass = 100;
|
||||
|
||||
activeSlowingDown = 0;
|
||||
factorOfSlowingDown = 0.3;
|
||||
|
||||
activeSpeedingUp = factorOfSlowingDown;
|
||||
factorOfSpeedingUp = 1;
|
||||
|
||||
scaleFactorPerDeltaT = 0.002;
|
||||
|
||||
distanceToCenter = 0;
|
||||
angleToCenter = 0;
|
||||
|
||||
aging = true;
|
||||
|
||||
particleIsOnGround = isTheSetupPositionOnTheGround(position, sceneHeight);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void Particle::update(float deltaT, particleMode currentMode, vector<ObjectPhysics*>* objectPhysics, vector<CheckedInVisitor*>* checkedInVisitors, float _sceneWidth, float _sceneHeight){
|
||||
|
||||
|
||||
sceneWidth = _sceneWidth;
|
||||
sceneHeight = _sceneHeight;
|
||||
|
||||
|
||||
//angle and distance calculation to be able to map later
|
||||
updateAngleToCenter(sceneHeight/2, sceneHeight/2); //updates the angle of the particle in relation to the center of the logical scene
|
||||
updateDistanceToCenter(sceneHeight/2, sceneHeight/2, sceneHeight); //needs the center of the LED-Floor as reference
|
||||
|
||||
|
||||
switch ( currentMode ) {
|
||||
|
||||
|
||||
case PARTICLE_MODE_DEFAULT: {
|
||||
|
||||
|
||||
//what does the PARTICLE do if the mode is 'PARTICLE_MODE_DEFAULT'
|
||||
|
||||
if(currentMode != lastMode && lastMode == PARTICLE_MODE_POLYMESH){
|
||||
activeSpeedingUp = factorOfSlowingDown;
|
||||
}
|
||||
|
||||
if(activeSpeedingUp < factorOfSpeedingUp){
|
||||
//This is helping to make the transition from faster to slower a little smoother
|
||||
//The particle will be slowed down in every iteration until the "destination"-speed is reached
|
||||
activeSpeedingUp = activeSpeedingUp + deltaT;
|
||||
}
|
||||
|
||||
|
||||
attractParticle(objectPhysics, checkedInVisitors);
|
||||
|
||||
|
||||
position += activeSpeedingUp * (velocity * deltaT) ;
|
||||
|
||||
aging = true;
|
||||
|
||||
if(aging == true){
|
||||
age += deltaT;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
//------------------------
|
||||
|
||||
|
||||
case PARTICLE_MODE_POLYMESH: {
|
||||
|
||||
//what does the PARTICLE do if its mode is 'PARTICLE_MODE_POLYMESH'
|
||||
if(currentMode != lastMode){
|
||||
activeSlowingDown = 1;
|
||||
}
|
||||
|
||||
if(activeSlowingDown > factorOfSlowingDown){
|
||||
//This is helping to make the transition from faster to slower a little smoother
|
||||
//The particle will be slowed down in every iteration until the "destination"-speed is reached
|
||||
activeSlowingDown = activeSlowingDown - deltaT;
|
||||
}
|
||||
|
||||
|
||||
position += activeSlowingDown * (velocity * deltaT) ;
|
||||
|
||||
aging = true;
|
||||
|
||||
if(aging == true){
|
||||
age += deltaT;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
//------------------------
|
||||
|
||||
|
||||
case PARTICLE_MODE_TORNADO: {
|
||||
|
||||
|
||||
//what does the PARTICLE do if the mode is 'PARTICLE_MODE_TORNADO'
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
//------------------------
|
||||
|
||||
case PARTICLE_MODE_RFID: {
|
||||
|
||||
//what does the PARTICLE do if its mode is 'PARTICLE_MODE_RFID'
|
||||
|
||||
if(currentMode != lastMode && lastMode == PARTICLE_MODE_POLYMESH){
|
||||
activeSpeedingUp = factorOfSlowingDown;
|
||||
}
|
||||
|
||||
if(activeSpeedingUp < factorOfSpeedingUp){
|
||||
//This is helping to make the transition from faster to slower a little smoother
|
||||
//The particle will be slowed down in every iteration until the "destination"-speed is reached
|
||||
activeSpeedingUp = activeSpeedingUp + deltaT;
|
||||
}
|
||||
|
||||
position += activeSpeedingUp * (velocity * deltaT) ;
|
||||
|
||||
size += scaleFactorPerDeltaT * deltaT ;
|
||||
|
||||
aging = true;
|
||||
|
||||
if(aging == true){
|
||||
age += deltaT;
|
||||
}
|
||||
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
//------------------------
|
||||
|
||||
default: {}
|
||||
|
||||
} //end of switch
|
||||
|
||||
|
||||
// *** PARTICLE MOVEMENT CONTROL AREA *** PARTICLE MOVEMENT CONTROL AREA ***
|
||||
|
||||
|
||||
//first we slow down the particle in their y-direction,
|
||||
if(particleIsOnGround == false){
|
||||
if(velocity.y < 0 && velocity.y > -0.4){
|
||||
velocity.y *= 0.995;
|
||||
}
|
||||
}
|
||||
if(distanceToCenter > sceneHeight/4*3){
|
||||
|
||||
}
|
||||
|
||||
if(particleIsOnGround == false){
|
||||
if(position.x < (sceneHeight)){
|
||||
position.x = sceneWidth;
|
||||
}
|
||||
else if(position.x >= sceneWidth){
|
||||
position.x = sceneHeight;
|
||||
}
|
||||
}
|
||||
|
||||
size += scaleFactorPerDeltaT * age ;
|
||||
|
||||
lastMode = currentMode;
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// -----------------------------------
|
||||
|
||||
void Particle::draw(typeOfView activeTypeOfView){
|
||||
|
||||
updateColor();
|
||||
ofSetColor(color);
|
||||
|
||||
ofSetCircleResolution(10);
|
||||
mapParticle(sceneWidth, sceneHeight);
|
||||
ofDrawCircle(position, size);
|
||||
|
||||
if(activeTypeOfView == MAPPED){
|
||||
ofDrawBitmapString(distanceToCenter, position);
|
||||
}
|
||||
ofSetCircleResolution(35);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Particle::setup(ofVec2f _position) {
|
||||
//-----------------------------------
|
||||
|
||||
this->position = _position;
|
||||
|
||||
vel.set(ofRandom(-3.0, 3.0), ofRandom(-3.0, 3.0));
|
||||
float Particle::getMaxLife(){
|
||||
|
||||
return maxLife;
|
||||
|
||||
}
|
||||
|
||||
age = 0.0;
|
||||
maxLife = 12.0;
|
||||
|
||||
color.set(250, 250, 250);
|
||||
//-----------------------------------
|
||||
|
||||
size = ofRandom(4.0, 0.01);
|
||||
float Particle::getAngle(){
|
||||
|
||||
return angleToCenter;
|
||||
|
||||
}
|
||||
|
||||
mass = ofRandom(100, 250);
|
||||
//-----------------------------------
|
||||
|
||||
tex.load("img/overlay.png");
|
||||
ofVec2f Particle::getPosition(){
|
||||
|
||||
return position;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
void Particle::setRandomVelocity(){
|
||||
|
||||
velocity.set(ofRandom(-50,50), ofRandom(-50,50));
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
void Particle::setRandomVelocityOnlyGoingUp(){
|
||||
|
||||
velocity.set(ofRandom(-50,50), ofRandom(-50,-1));
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
|
||||
void Particle::updateColor(){
|
||||
|
||||
if(getAgeNorm() >= 1){
|
||||
color.set(69 + getAgeNorm() * 104, 164 - getAgeNorm() * 95 , 220, (color , 0));
|
||||
}
|
||||
else{
|
||||
color.set(69 + getAgeNorm() * 104, 164 - getAgeNorm() * 95 , 220, (color, (1 - getAgeNorm()) * 255 ));
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
void Particle::attractParticle(vector<ObjectPhysics*>* objectPhysics, vector<CheckedInVisitor*>* checkedInVisitors){
|
||||
|
||||
if(particleIsOnGround == true){
|
||||
|
||||
for(int i = 0; i < objectPhysics->size(); i++){
|
||||
|
||||
if(( (*objectPhysics).at(i)->type == "attraktor" ) && (objectPhysics->at(i)->attracting == true)){
|
||||
|
||||
ofVec2f force;
|
||||
|
||||
force.set(objectPhysics->at(i)->getPosition() - position);
|
||||
|
||||
if(force.length() < 150){
|
||||
velocity += force.getNormalized() * 40;
|
||||
}
|
||||
if(force.length() < 50){
|
||||
velocity -= force.getNormalized() * 20;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(particleIsOnGround == false){
|
||||
|
||||
for(int i = 0; i < checkedInVisitors->size(); i++){
|
||||
|
||||
float ageOfCheckedInVisitor = checkedInVisitors->at(i)->getAge();
|
||||
|
||||
if(( ageOfCheckedInVisitor < 30.0 )){
|
||||
|
||||
ofVec2f force;
|
||||
force.set(checkedInVisitors->at(i)->getBottom() - position);
|
||||
float forceLength = force.length();
|
||||
|
||||
if(forceLength < 250){
|
||||
force = force.getNormalized()* 30 * 4/checkedInVisitors->at(i)->getAge();
|
||||
velocity += force;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
|
||||
float Particle::getAgeNorm(){
|
||||
|
||||
return age/maxLife;
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
|
||||
void Particle::updateAngleToCenter(float centerX, float centerY){
|
||||
|
||||
|
||||
//case 1 ( distance =< radius )
|
||||
ofVec2f center(centerX, centerY);
|
||||
|
||||
ofVec2f particleToCenter = position - center;
|
||||
//Subtraction: (position of particle) - (position of floor center) = vector between center and particle
|
||||
|
||||
ofVec2f referenceVector(0, 0.5);
|
||||
|
||||
angleToCenter = particleToCenter.getNormalized().angle(referenceVector.getNormalized());
|
||||
angleToCenter = angleToCenter + 180;
|
||||
|
||||
//case 2 ( distance > radius
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
void Particle::update(float deltaT, vector<Attractor*>* attractors) {
|
||||
|
||||
ofVec2f force;
|
||||
counterOfActiveAttractors = 0;
|
||||
for (int i = 0; i < attractors->size(); i++) {
|
||||
if (attractors->at(i)->getX() == 0 && attractors->at(i)->getY() == 0) {
|
||||
force = 0 * force.getNormalized();
|
||||
vel += force;
|
||||
vel = mass * vel.getNormalized();
|
||||
break;
|
||||
}
|
||||
|
||||
counterOfActiveAttractors++;
|
||||
force.set(attractors->at(i)->getX() - position.x, attractors->at(i)->getY() - position.y);
|
||||
|
||||
if (force.length() < 150) {
|
||||
force = 60 * force.getNormalized();
|
||||
size = size + ofRandom(.01, 0.01);
|
||||
|
||||
vel += force;
|
||||
vel = mass * vel.getNormalized();
|
||||
}
|
||||
else {
|
||||
force = 0 * force.getNormalized();
|
||||
vel += force;
|
||||
vel = mass * vel.getNormalized();
|
||||
}
|
||||
}
|
||||
|
||||
age += deltaT * .5;
|
||||
position += (vel * deltaT);
|
||||
|
||||
// *** COLLISION *** COLLISION *** COLLISION *** COLLISION *** COLLISION *** COLLISION
|
||||
|
||||
//if (position.x <= 0 || position.x >= ofGetWidth()) {
|
||||
//vel.x = -vel.x;
|
||||
//position += (vel * deltaT);
|
||||
//}
|
||||
//else if (position.y <= 0 || position.y >= ofGetHeight()) {
|
||||
//vel.y = -vel.y;
|
||||
//position += (vel * deltaT);
|
||||
//}
|
||||
//else {
|
||||
//position += (vel * deltaT);
|
||||
//}
|
||||
//-----------------------------------
|
||||
|
||||
|
||||
//void thParticle::update(float deltaT, ofVec2f attractor){
|
||||
//
|
||||
//
|
||||
// age += deltaT;
|
||||
//
|
||||
// ofVec2f force = attractor - position;
|
||||
// color.set(250,250, 250, (1 - age / maxLife) * 255);
|
||||
//
|
||||
// if( force.length() < 40 && force.length() > 11 ){
|
||||
// velocity = velocity.getNormalized() * mass;
|
||||
// velocity += 0.01 * force ;
|
||||
//
|
||||
// }else if(force.length() < 12){
|
||||
// velocity = velocity.getNormalized() * mass;
|
||||
// velocity += 5 * force ;
|
||||
//
|
||||
// }else{
|
||||
//
|
||||
// velocity = velocity.getNormalized() * mass;
|
||||
// velocity += 0.12 * force ;
|
||||
// }
|
||||
// position += velocity * deltaT;
|
||||
//}
|
||||
void Particle::updateDistanceToCenter(float centerX, float centerY, float sceneHeight){
|
||||
|
||||
distanceToCenterLastFrame = distanceToCenter;
|
||||
|
||||
if(particleIsOnGround == true){
|
||||
|
||||
ofVec2f centerOfFloor(centerX, centerY);
|
||||
distanceToCenter = position.distance(centerOfFloor);
|
||||
|
||||
}
|
||||
|
||||
if(particleIsOnGround == false){
|
||||
|
||||
distanceToCenter = sceneHeight/2 + sceneHeight - position.y;
|
||||
|
||||
}
|
||||
|
||||
if(distanceToCenterLastFrame >= sceneHeight/2 && distanceToCenter < sceneHeight/2){
|
||||
|
||||
//was passiert wenn es vorher größer als radius war, dann kleiner
|
||||
particleJumpedOnGround = true;
|
||||
|
||||
}
|
||||
|
||||
if(distanceToCenterLastFrame <= sceneHeight/2 && distanceToCenter > sceneHeight/2){
|
||||
|
||||
//was passiert wenn es vorher kleiner als radius war, dann größer
|
||||
particleJumpedOffGround = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
//-----------------------------------
|
||||
|
||||
void Particle::draw() {
|
||||
|
||||
color.set(getAgeNorm() * 241,241/ getAgeNorm() ,219);
|
||||
|
||||
ofSetColor(color, (1 - getAgeNorm()) * 255);
|
||||
//tex.setColor(color);
|
||||
//tex.draw(position, size, size);
|
||||
|
||||
ofDrawCircle(position, size);
|
||||
bool Particle::isTheSetupPositionOnTheGround(ofVec2f _position, float sceneHeight){
|
||||
|
||||
|
||||
|
||||
ofVec2f centerOfFloor(sceneHeight/2, sceneHeight/2);
|
||||
distanceToCenter = _position.distance(centerOfFloor);
|
||||
|
||||
if(distanceToCenter > (sceneHeight/2)){
|
||||
|
||||
return false;
|
||||
|
||||
}else{
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
//-----------------------------------
|
||||
|
||||
|
||||
float Particle::getAgeNorm() {
|
||||
return age / maxLife;
|
||||
void Particle::mapParticle(float sceneWidth, float sceneHeight){
|
||||
|
||||
//The mapping works with the information about the particle's distance to the center and its angle to the center (distanceToCenter, angleToCenter).
|
||||
//if the particle gets too far away from the center, it will leave the LED-Floor. Then there is a small black gap.
|
||||
//After that it will hit the "Stelen". The Stelen are represented by a 360degree circle, 40deg for every Stele, 20deg for every black gap in between.
|
||||
|
||||
|
||||
if(particleJumpedOffGround == true){
|
||||
|
||||
position.y = sceneHeight - 20;
|
||||
//sceneWidth noch ändern damit es sich am kreisumfang orientiert
|
||||
position.x = (sceneHeight + angleToCenter/360 * (sceneWidth - sceneHeight));
|
||||
position.x += (sceneWidth - sceneHeight)/12 ; //so we dont have 0 deg exactly at the first pixel of the stelen
|
||||
if(position.x > sceneWidth){
|
||||
|
||||
float difference = position.x - sceneWidth;
|
||||
position.x = sceneHeight + difference;
|
||||
|
||||
}
|
||||
|
||||
ofVec2f referenceVector(0.0, 1.0); //will be used to get an angle of the velocityvector
|
||||
referenceVector.getNormalized();
|
||||
|
||||
float lotAmKreisZuAustrittspunkt;
|
||||
|
||||
if(angleToCenter < 90){
|
||||
|
||||
lotAmKreisZuAustrittspunkt = 270 - angleToCenter;
|
||||
|
||||
}
|
||||
if(angleToCenter >= 90){
|
||||
|
||||
lotAmKreisZuAustrittspunkt = angleToCenter - 90;
|
||||
|
||||
}
|
||||
|
||||
float velocityAngleZuReference = velocity.angle(referenceVector);
|
||||
// velocity = velocity.rotate(270 - lotAmKreisZuAustrittspunkt);
|
||||
float k = velocity.length();
|
||||
velocity.set(0, -k);
|
||||
particleJumpedOffGround = false;
|
||||
|
||||
|
||||
|
||||
// cout << "particleJumpedOffGround" << endl;
|
||||
}
|
||||
|
||||
if(particleJumpedOnGround == true){
|
||||
|
||||
|
||||
//Vorerst nicht implementiert
|
||||
// particleJumpedOnGround = false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
if(distanceToCenter > sceneHeight/2){
|
||||
|
||||
particleIsOnGround = false;
|
||||
|
||||
}else if(distanceToCenter <= sceneHeight/2){
|
||||
|
||||
particleIsOnGround = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//setze bei übertritt einmal y auf sceneHeight
|
||||
//setze x genau auf angle/360 * sceneWidth
|
||||
//setze velocity neu mit weg über gedrehtes lot (siehe blatt)
|
||||
//führe berechnung normal weiter aus
|
||||
|
||||
|
||||
//correcting the velocity to the new way it is going to be displayed
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
float Particle::getMaxLife() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
//
|
||||
// particle.hpp
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
|
||||
#include "objectPhysics.hpp"
|
||||
#include "visitor.hpp"
|
||||
#include "checkedInVisitor.hpp"
|
||||
|
||||
enum typeOfView{
|
||||
|
||||
LOGIC,
|
||||
MAPPED
|
||||
|
||||
};
|
||||
|
||||
|
||||
enum particleMode{
|
||||
|
||||
PARTICLE_MODE_DEFAULT,
|
||||
PARTICLE_MODE_POLYMESH,
|
||||
PARTICLE_MODE_RFID,
|
||||
PARTICLE_MODE_TORNADO
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
class Particle {
|
||||
|
||||
public:
|
||||
|
||||
Particle();
|
||||
Particle(ofVec2f _position);
|
||||
|
||||
~Particle();
|
||||
|
||||
void setup(ofVec2f position, float sceneHeight);
|
||||
bool isTheSetupPositionOnTheGround(ofVec2f position, float sceneHeight);
|
||||
|
||||
void update(float deltaT, particleMode currentModeParticle, vector<ObjectPhysics*>* objectPhysics, vector<CheckedInVisitor*>* checkedInVisitors, float sceneWidth, float sceneHeight);
|
||||
|
||||
void draw(typeOfView activeTypeOfView);
|
||||
|
||||
float getMaxLife();
|
||||
float getAgeNorm();
|
||||
float getAngle();
|
||||
ofVec2f getPosition();
|
||||
|
||||
void setRandomVelocity();
|
||||
void setRandomVelocityOnlyGoingUp();
|
||||
|
||||
void updateColor();
|
||||
// void setColor(int r, int g, int b);
|
||||
|
||||
void attractParticle(vector<ObjectPhysics*>* objectPhysics, vector<CheckedInVisitor*>* checkedInVisitors);
|
||||
|
||||
void updateAngleToCenter(float centerX, float centerY);
|
||||
void updateDistanceToCenter(float centerX, float centerY, float sceneHeight);
|
||||
|
||||
|
||||
bool particleIsOnGround;
|
||||
bool particleJumpedOffGround;
|
||||
bool particleJumpedOnGround;
|
||||
|
||||
void mapParticle(float sceneWidth, float sceneHeight);
|
||||
bool borderCollission();
|
||||
|
||||
typeOfView activeTypeOfView;
|
||||
|
||||
particleMode currentMode;
|
||||
particleMode lastMode;
|
||||
|
||||
float sceneWidth;
|
||||
float sceneHeight;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
ofVec2f velocity;
|
||||
ofVec2f position;
|
||||
ofVec2f mappedPosition;
|
||||
|
||||
float factorOfSlowingDown;
|
||||
float activeSlowingDown;
|
||||
float factorOfSpeedingUp;
|
||||
float activeSpeedingUp;
|
||||
|
||||
//Mapping information
|
||||
float angleToCenter;
|
||||
|
||||
float distanceToCenter;
|
||||
float distanceToCenterLastFrame;
|
||||
|
||||
float age;
|
||||
float maxLife;
|
||||
bool aging;
|
||||
|
||||
float size;
|
||||
float scaleFactorPerDeltaT;
|
||||
|
||||
float mass;
|
||||
|
||||
|
||||
ofColor color;
|
||||
|
||||
|
||||
int stele;
|
||||
//on which "stele" is the particle? --> will affect the movement (mapping), when it reaches borders of its "stele" !
|
||||
//if border 1/2/3/4 (<,>,v,^), then map particle
|
||||
|
||||
};
|
||||
@@ -0,0 +1,305 @@
|
||||
//
|
||||
// particleSystem.cpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#include "particleSystem.hpp"
|
||||
|
||||
|
||||
|
||||
|
||||
ParticleSystem::ParticleSystem(){
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
ParticleSystem::~ParticleSystem(){
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void ParticleSystem::setup(){
|
||||
|
||||
|
||||
// xmlParticleSystems.loadFile("xml/particleSystem.xml");
|
||||
|
||||
// this->particles.push_back(new Particle);
|
||||
|
||||
// std::cout << "breakpoint particleSystem_1 erreicht, particleSystem_setup beendet" << std::endl;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
//*** PARTICLESYSTEM UPDATE *** PARTICLESYSTEM UPDATE *** PARTICLESYSTEM UPDATE *** PARTICLESYSTEM UPDATE ***
|
||||
|
||||
|
||||
void ParticleSystem::update(float deltaT, particleMode currentMode, vector<ObjectPhysics*>* objectPhysics, vector<CheckedInVisitor*>* checkedInVisitors, float sceneWidth, float sceneHeight){
|
||||
|
||||
|
||||
//preparation
|
||||
|
||||
double DELTA_T_IN_SECONDS = deltaT/1000;
|
||||
|
||||
this->currentMode = currentMode;
|
||||
|
||||
// *** PARTICLESYSTEM SWITCH *** PARTICLESYSTEM SWITCH *** PARTICLESYSTEM SWITCH *** PARTICLESYSTEM SWITCH ***
|
||||
|
||||
|
||||
//If the particlesystem itself needs some logic, it will happen in the following switch!
|
||||
|
||||
|
||||
switch ( currentMode )
|
||||
{
|
||||
|
||||
|
||||
case PARTICLE_MODE_DEFAULT: {
|
||||
|
||||
|
||||
//what does the particle system do if its mode is 'PARTICLE_MODE_DEFAULT'
|
||||
|
||||
|
||||
// value a = xmlParticleSystems.getValue (" default:..." , 0 ) ;
|
||||
// value b = xmlParticleSystems.getValue (" default:..." , 0 ) ;
|
||||
// value c = xmlParticleSystems.getValue (" default:..." , 0 ) ;
|
||||
// value d = xmlParticleSystems.getValue (" default:..." , 0 ) ;
|
||||
// value e ....
|
||||
// ...
|
||||
|
||||
// PARTICLESYSTEM_BIRTHRATE = xmlParticleSystems.getValue("default:birthrate", 0);
|
||||
|
||||
|
||||
|
||||
PARTICLESYSTEM_BIRTHRATE = 1; //testing default
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// std::cout << "birthrate from xml: " + ofToString(PARTICLESYSTEM_BIRTHRATE) << std::endl;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
//------------------------
|
||||
|
||||
case PARTICLE_MODE_POLYMESH: {
|
||||
|
||||
//what does the particle system do if its mode is 'PARTICLE_MODE_POLYMESH'
|
||||
|
||||
PARTICLESYSTEM_BIRTHRATE = 0;
|
||||
updateLines(currentMode, objectPhysics);
|
||||
|
||||
// PARTICLESYSTEM_BIRTHRATE = xmlParticleSystems.getValue("polymesh:birthrate", 0);
|
||||
int PARTICLESYSTEM_BIRTHRATE_CHECKEDINVISITORS = 4;
|
||||
|
||||
while (PRODUCED_PER_EMITTER < PARTICLESYSTEM_BIRTHRATE_CHECKEDINVISITORS){
|
||||
|
||||
for(int i = 0; i < checkedInVisitors->size(); i++){
|
||||
|
||||
if( checkedInVisitors->at(i)->getAge() <= 7){
|
||||
|
||||
this->particles.push_back(new Particle);
|
||||
|
||||
particles.back()->setup(checkedInVisitors->at(i)->getBottom(), sceneHeight);
|
||||
|
||||
particles.back()->setRandomVelocityOnlyGoingUp();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PRODUCED_PER_EMITTER++;
|
||||
|
||||
}
|
||||
|
||||
PRODUCED_PER_EMITTER = 0;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
//------------------------
|
||||
|
||||
case PARTICLE_MODE_RFID: {
|
||||
|
||||
|
||||
//what does the particle system do if its mode is 'PARTICLE_MODE_RFID'
|
||||
|
||||
while (PRODUCED_PER_EMITTER < PARTICLESYSTEM_BIRTHRATE){
|
||||
|
||||
for(int i = 0; i < checkedInVisitors->size(); i++){
|
||||
|
||||
if( checkedInVisitors->at(i)->getAge() <= 5){
|
||||
|
||||
this->particles.push_back(new Particle);
|
||||
|
||||
particles.back()->setup(checkedInVisitors->at(i)->getBottom(), sceneHeight);
|
||||
|
||||
particles.back()->setRandomVelocityOnlyGoingUp();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PRODUCED_PER_EMITTER++;
|
||||
|
||||
}
|
||||
|
||||
PRODUCED_PER_EMITTER = 0;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
//------------------------
|
||||
|
||||
default: {
|
||||
|
||||
//following two lines only help for compiling right now
|
||||
|
||||
int a = 0;
|
||||
a++;
|
||||
|
||||
}
|
||||
|
||||
} //end of switch
|
||||
|
||||
// std::cout << "breakpoint particleSystem_2 erreicht, switch anweisung beendet" << std::endl;
|
||||
|
||||
// *** BIRTH CONTROL *** BIRTH CONTROL *** BIRTH CONTROL ***
|
||||
|
||||
//the system will emit a new particle for every emitter, as long as the PRODUCED_PER_EMITTER is smaller than the wanted BIRTHRATE
|
||||
//PPE is growing until it reaches deltaT, so the while statement will be executed more often, if deltaT gets bigger
|
||||
//as long as the birthcount grows and is lower then the birthrate (depending on the mode (XML) ) it will emit once for every emitter
|
||||
//that is active (bool emitting = true)
|
||||
|
||||
|
||||
|
||||
while (PRODUCED_PER_EMITTER < PARTICLESYSTEM_BIRTHRATE){
|
||||
|
||||
for(int i = 0; i < objectPhysics->size(); i++){
|
||||
|
||||
// if(( (*objectPhysics).at(i)->type == "emitter" ) && (objectPhysics->at(i)->emitting == true)){
|
||||
if( objectPhysics->at(i)->emitting == true){
|
||||
|
||||
this->particles.push_back(new Particle);
|
||||
|
||||
particles.back()->setup(objectPhysics->at(i)->getPosition(), sceneHeight);
|
||||
if(objectPhysics->at(i)->type == "emitterOnStele"){
|
||||
particles.back()->setRandomVelocityOnlyGoingUp();
|
||||
}else{
|
||||
particles.back()->setRandomVelocity();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
PRODUCED_PER_EMITTER++;
|
||||
}
|
||||
|
||||
PRODUCED_PER_EMITTER = 0;
|
||||
|
||||
|
||||
// *** PARTICLE SYSTEM UPDATING ITS PARTICLES *** *** PARTICLE SYSTEM UPDATING ITS PARTICLES *** PARTICLE SYSTEM UPDATING ITS PARTICLES ***
|
||||
|
||||
//for "alle partikel im system" update in abhängigkeit vom übergebenen "mode"
|
||||
//The following lines will start working, when Particle::update has been reworked is active and particleMode implemented
|
||||
|
||||
for (int p = 0; p < particles.size(); p++){
|
||||
|
||||
particles.at(p)->update(deltaT, currentMode, objectPhysics, checkedInVisitors, sceneWidth, sceneHeight);
|
||||
|
||||
//Delete particles that reached maxAge
|
||||
if(currentMode != PARTICLE_MODE_POLYMESH){
|
||||
if (particles.at(p)->getAgeNorm() > 1) {
|
||||
delete particles.at(p);
|
||||
particles.erase(particles.begin() + p);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void ParticleSystem::draw(typeOfView activeTypeOfView){
|
||||
|
||||
for(int i = 0; i < particles.size(); i++){
|
||||
|
||||
particles.at(i)->draw(activeTypeOfView);
|
||||
|
||||
}
|
||||
|
||||
if( currentMode == PARTICLE_MODE_POLYMESH){
|
||||
for(int i = 0; i < lines.size(); i++){
|
||||
|
||||
ofDrawLine(lines.at(i)->point1, lines.at(i)->point2);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
void ParticleSystem::updateLines(particleMode currentMode, vector<ObjectPhysics*>* objectPhysics){
|
||||
|
||||
lines.clear();
|
||||
|
||||
if(currentMode == PARTICLE_MODE_POLYMESH){
|
||||
|
||||
for(int i = 0; i < objectPhysics->size(); i++){
|
||||
|
||||
if(( (*objectPhysics).at(i)->type == "attraktor" ) && (objectPhysics->at(i)->attracting == true)){
|
||||
|
||||
for(int p = 0; p < particles.size(); p++){
|
||||
|
||||
if(particles.at(p)->particleIsOnGround==true){
|
||||
|
||||
ofVec2f distance = particles.at(p)->getPosition() - objectPhysics->at(i)->getPosition();
|
||||
|
||||
if(distance.length() < 150){
|
||||
|
||||
lines.push_back(new Line(particles.at(p)->getPosition(), objectPhysics->at(i)->getPosition()));
|
||||
|
||||
for(int p2 = 0; p2 < particles.size(); p2++){
|
||||
|
||||
ofVec2f distance = particles.at(p)->getPosition() - particles.at(p2)->getPosition();
|
||||
|
||||
if(distance.length() < 50){
|
||||
|
||||
lines.push_back(new Line(particles.at(p)->getPosition(), particles.at(p2)->getPosition()));
|
||||
|
||||
}
|
||||
|
||||
p2 += 4; //lower value -> worse performance & nicer effect (more connections between the particles)
|
||||
}
|
||||
}
|
||||
|
||||
// p += 2 ; //if your system shows performance issues you might need to activate this line! (downside: effect seems to jump)
|
||||
|
||||
}
|
||||
} //end of for schleife
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
//
|
||||
// particleSystem.hpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "ofxXmlSettings.h"
|
||||
#include "particle.hpp"
|
||||
|
||||
#include "objectPhysics.hpp"
|
||||
#include "checkedInVisitor.hpp"
|
||||
|
||||
//class Line will be used to draw the polymesh
|
||||
|
||||
class Line {
|
||||
|
||||
public:
|
||||
|
||||
Line();
|
||||
Line(ofPoint p1, ofPoint p2){
|
||||
point1 = p1;
|
||||
point2= p2;
|
||||
};
|
||||
~Line();
|
||||
|
||||
ofPoint point1;
|
||||
ofPoint point2;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
class ParticleSystem {
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
ParticleSystem();
|
||||
~ParticleSystem();
|
||||
|
||||
|
||||
void setup();
|
||||
void update(float deltaT, particleMode mode, vector<ObjectPhysics*>* objectPhysics, vector<CheckedInVisitor*>* checkedInVisitors, float sceneWidth, float sceneHeight);
|
||||
void draw(typeOfView activeTypeOfView);
|
||||
|
||||
|
||||
void updateLines(particleMode currentMode, vector<ObjectPhysics*>* objectPhysics);
|
||||
|
||||
|
||||
particleMode currentMode;
|
||||
|
||||
ofxXmlSettings xmlParticleSystems;
|
||||
ofxXmlSettings xmlParticles; // ??? wo soll das hin ???
|
||||
|
||||
vector<Particle*> particles;
|
||||
|
||||
vector<Line*> lines;
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
|
||||
int playerType;
|
||||
//Global for particleSystems-birthrate -> can be used to emit faster/slower
|
||||
|
||||
int PARTICLESYSTEM_BIRTHRATE;
|
||||
int PRODUCED_PER_EMITTER;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,171 @@
|
||||
//
|
||||
// visitor.cpp
|
||||
// particle_combined
|
||||
//
|
||||
// Created by Sebastian Holzki on 11.06.19.
|
||||
//
|
||||
|
||||
#include "visitor.hpp"
|
||||
|
||||
|
||||
|
||||
Visitor::Visitor()
|
||||
{
|
||||
|
||||
// ofRunApp.VISITOR_COUNT++;
|
||||
|
||||
std::cout << "Konstruktor visitor" << std::endl;
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Visitor::~Visitor()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void Visitor::setup(){
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setup(float _x, float _y){
|
||||
|
||||
position.x = _x;
|
||||
position.y = _y;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::update(){
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::draw(){
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
|
||||
ofVec2f Visitor::getPosition(){
|
||||
|
||||
return position;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
float Visitor::getX(){
|
||||
|
||||
return position.x;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
float Visitor::getY(){
|
||||
|
||||
return position.y;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setPosition(float _x, float _y){
|
||||
|
||||
position.x = _x;
|
||||
position.y = _y;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setPosition(ofVec2f _position){
|
||||
|
||||
position = _position;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setX(float _x){
|
||||
|
||||
position.x = _x;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void Visitor::setY(float _y){
|
||||
|
||||
position.y = _y;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
//
|
||||
// visitor.hpp
|
||||
// particle_combined
|
||||
//
|
||||
// Created by Sebastian Holzki on 11.06.19.
|
||||
//
|
||||
|
||||
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
|
||||
|
||||
|
||||
|
||||
class Visitor {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
Visitor();
|
||||
~Visitor();
|
||||
|
||||
void setup();
|
||||
void setup(float _x, float _y);
|
||||
void update();
|
||||
void draw();
|
||||
|
||||
|
||||
//GETTERS
|
||||
ofVec2f getPosition();
|
||||
float getX();
|
||||
float getY();
|
||||
|
||||
//SETTERS
|
||||
void setPosition(float x, float y);
|
||||
void setPosition(ofVec2f position);
|
||||
void setX(float _x);
|
||||
void setY(float _y);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
ofVec2f position;
|
||||
|
||||
|
||||
|
||||
};
|
||||