Compare commits
21
Commits
| Author | SHA1 | Date | |
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89cc39c906 | ||
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80d968f642 | ||
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a6b1c52b7d | ||
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47becca88b | ||
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a421249213 |
@@ -8,3 +8,4 @@ out/
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|||||||
*.o
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*.o
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||||||
*.obj
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*.obj
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||||||
*.log
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*.log
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||||||
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idea/
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||||||
+38
-13
@@ -1,59 +1,84 @@
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|||||||
cmake_minimum_required(VERSION 3.28)
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cmake_minimum_required(VERSION 3.28)
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||||||
project(Prog3B)
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project(Prog3B)
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||||||
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||||||
set(EXECUTABLE_NAME Prog3B)
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set(EXECUTABLE_NAME Prog3B)
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||||||
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||||||
# Generate compile_commands.json
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# -------------------------------------------------
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||||||
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# Global settings
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||||||
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# -------------------------------------------------
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||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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||||||
set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD 20)
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||||||
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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||||||
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||||||
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# -------------------------------------------------
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||||||
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# Main executable
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||||||
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# -------------------------------------------------
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||||||
set(SRC_FILES
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set(SRC_FILES
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||||||
src/main.cpp
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src/main.cpp
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||||||
src/gamecube.cpp
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src/gamecube.cpp
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||||||
src/gamematrix.cpp
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src/gamematrix.cpp
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||||||
)
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)
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||||||
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||||||
add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
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add_executable(${EXECUTABLE_NAME} ${SRC_FILES})
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||||||
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||||||
target_include_directories(${EXECUTABLE_NAME} PRIVATE
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target_include_directories(${EXECUTABLE_NAME} PRIVATE
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||||||
${CMAKE_CURRENT_LIST_DIR}/includes
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${CMAKE_CURRENT_LIST_DIR}/includes
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||||||
${CMAKE_CURRENT_LIST_DIR}/raylib
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${CMAKE_CURRENT_LIST_DIR}/raylib
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||||||
)
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)
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||||||
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||||||
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# -------------------------------------------------
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||||||
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# Tests executable
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||||||
|
# -------------------------------------------------
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||||||
set(TEST_FILES
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set(TEST_FILES
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||||||
src/tests.cpp
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||||||
src/gamematrix.cpp
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src/gamematrix.cpp
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||||||
)
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)
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||||||
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||||||
add_executable(tests ${TEST_FILES})
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add_executable(tests ${TEST_FILES})
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||||||
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||||||
target_include_directories(tests PRIVATE
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target_include_directories(tests PRIVATE
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||||||
${CMAKE_CURRENT_LIST_DIR}/includes
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${CMAKE_CURRENT_LIST_DIR}/includes
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||||||
)
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)
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||||||
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||||||
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# -------------------------------------------------
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||||||
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# Platform specific linking
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||||||
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# -------------------------------------------------
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||||||
if (WIN32)
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if (WIN32)
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||||||
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||||||
message(STATUS "Configuring for Windows")
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message(STATUS "Configuring for Windows")
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||||||
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||||||
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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||||||
${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
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||||||
${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
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${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
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||||||
opengl32 gdi32 winmm
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opengl32
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||||||
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gdi32
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||||||
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winmm
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||||||
)
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)
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||||||
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||||||
elseif (APPLE)
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elseif (APPLE)
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||||||
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||||||
message(STATUS "Configuring for MacOS")
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message(STATUS "Configuring for macOS")
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||||||
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||||||
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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||||||
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
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||||||
${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
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${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
|
||||||
"-framework IOKit"
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|
||||||
"-framework Cocoa"
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"-framework Cocoa"
|
||||||
"-framework OpenGL"
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"-framework OpenGL"
|
||||||
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"-framework IOKit"
|
||||||
)
|
)
|
||||||
|
|
||||||
else ()
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else ()
|
||||||
# --- Linux ---
|
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||||||
message(STATUS "Configuring for Linux")
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message(STATUS "Configuring for Linux")
|
||||||
|
|
||||||
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
|
||||||
${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a
|
|
||||||
${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
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${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
|
||||||
GL X11 m
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GL
|
||||||
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X11
|
||||||
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m
|
||||||
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pthread
|
||||||
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dl
|
||||||
)
|
)
|
||||||
|
|
||||||
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target_link_libraries(tests PRIVATE
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||||||
|
m
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||||||
|
)
|
||||||
|
|
||||||
endif ()
|
endif ()
|
||||||
@@ -32,3 +32,4 @@ private:
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|||||||
bool flippingBackward = false;
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bool flippingBackward = false;
|
||||||
float rotation = 0.0f;
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float rotation = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -25,3 +25,11 @@ public:
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|||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class GameState
|
||||||
|
{
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||||||
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Idle, // kein Würfel offen, Eingabe erlaubt
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||||||
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OneFlipped, // ein Würfel offen
|
||||||
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CheckingMatch, // zwei Würfel vollständig aufgeklappt, Vergleich läuft
|
||||||
|
LockInput // Würfel drehen gerade – Eingabe kurz blockiert
|
||||||
|
};
|
||||||
|
|
||||||
|
|||||||
Generated
+8
@@ -0,0 +1,8 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
||||||
Generated
+1
@@ -0,0 +1 @@
|
|||||||
|
Uebung5
|
||||||
Generated
+101
@@ -0,0 +1,101 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="BackendCodeEditorSettings">
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppClangFormat/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_ARGUMENT/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_BINARY_EXPRESSIONS_CHAIN/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_CALLS_CHAIN/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_EXPRESSION/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_EXTENDS_LIST/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_FOR_STMT/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_PARAMETER/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_TYPE_ARGUMENT/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTILINE_TYPE_PARAMETER/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_MULTIPLE_DECLARATION/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ALIGN_TERNARY/@EntryValue" value="ALIGN_ALL" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_CLASS_DEFINITION/@EntryValue" value="1" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_DECLARATIONS/@EntryValue" value="0" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_FUNCTION_DECLARATION/@EntryValue" value="1" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BLANK_LINES_AROUND_FUNCTION_DEFINITION/@EntryValue" value="1" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/BREAK_TEMPLATE_DECLARATION/@EntryValue" value="LINE_BREAK" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/CASE_BLOCK_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/CONTINUOUS_LINE_INDENT/@EntryValue" value="Double" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_ACCESS_SPECIFIERS_FROM_CLASS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_CASE_FROM_SWITCH/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_CLASS_MEMBERS_FROM_ACCESS_SPECIFIERS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_COMMENT/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_SIZE/@EntryValue" value="4" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INDENT_STYLE/@EntryValue" value="Space" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INITIALIZER_BRACES/@EntryValue" value="END_OF_LINE_NO_SPACE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INT_ALIGN_EQ/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/INVOCABLE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_BLANK_LINES_IN_CODE/@EntryValue" value="2" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue" value="2" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/KEEP_USER_LINEBREAKS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/LINE_BREAK_AFTER_COLON_IN_MEMBER_INITIALIZER_LISTS/@EntryValue" value="ON_SINGLE_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/MEMBER_INITIALIZER_LIST_STYLE/@EntryValue" value="DO_NOT_CHANGE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/NAMESPACE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/NAMESPACE_INDENTATION/@EntryValue" value="All" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/OTHER_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_CATCH_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_ELSE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_NAMESPACE_DEFINITIONS_ON_SAME_LINE/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/PLACE_WHILE_ON_NEW_LINE/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SIMPLE_BLOCK_STYLE/@EntryValue" value="DO_NOT_CHANGE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_CAST_EXPRESSION_PARENTHESES/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COLON_IN_BITFIELD_DECLARATOR/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COMMA_IN_TEMPLATE_ARGS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_COMMA_IN_TEMPLATE_PARAMS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_EXTENDS_COLON/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_FOR_COLON/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_FOR_SEMICOLON/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_DATA_MEMBER/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_DATA_MEMBERS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_METHOD/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_PTR_IN_NESTED_DECLARATOR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_DATA_MEMBER/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_DATA_MEMBERS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_REF_IN_METHOD/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_AFTER_UNARY_OPERATOR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_COLON_IN_BITFIELD_DECLARATOR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_EXTENDS_COLON/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_FOR_COLON/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_FOR_SEMICOLON/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_ABSTRACT_DECL/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_DATA_MEMBER/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_DATA_MEMBERS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_PTR_IN_METHOD/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_ABSTRACT_DECL/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_DATA_MEMBER/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_DATA_MEMBERS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_REF_IN_METHOD/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_TEMPLATE_ARGS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BEFORE_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_BETWEEN_CLOSING_ANGLE_BRACKETS_IN_TEMPLATE_ARGS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_ARRAY_ACCESS_BRACKETS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_CAST_EXPRESSION_PARENTHESES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_DECLARATION_PARENTHESES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_BLOCKS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_INITIALIZER_BRACES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_METHOD_PARENTHESES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_EMPTY_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_INITIALIZER_BRACES/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_TEMPLATE_ARGS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPACE_WITHIN_TEMPLATE_PARAMS/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/SPECIAL_ELSE_IF_TREATMENT/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TAB_WIDTH/@EntryValue" value="4" type="int" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/TYPE_DECLARATION_BRACES/@EntryValue" value="END_OF_LINE" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_BINARY_OPSIGN/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_DECLARATION_LPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_AFTER_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_ARGUMENTS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_LPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_RPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_RPAR/@EntryValue" value="false" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_TERNARY_OPSIGNS/@EntryValue" value="true" type="bool" />
|
||||||
|
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_PARAMETERS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
|
||||||
|
<option name="/Default/CodeStyle/EditorConfig/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
Generated
+7
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="CMakePythonSetting">
|
||||||
|
<option name="pythonIntegrationState" value="YES" />
|
||||||
|
</component>
|
||||||
|
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
|
||||||
|
</project>
|
||||||
Generated
+8
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectModuleManager">
|
||||||
|
<modules>
|
||||||
|
<module fileurl="file://$PROJECT_DIR$/.idea/parallel2.iml" filepath="$PROJECT_DIR$/.idea/parallel2.iml" />
|
||||||
|
</modules>
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
Generated
+2
@@ -0,0 +1,2 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module classpath="CMake" type="CPP_MODULE" version="4" />
|
||||||
Generated
+6
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.15)
|
||||||
|
project(Uebung5)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
# OpenMP aktivieren
|
||||||
|
find_package(OpenMP REQUIRED)
|
||||||
|
if(OpenMP_CXX_FOUND)
|
||||||
|
message(STATUS "OpenMP found")
|
||||||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Executable erstellen
|
||||||
|
add_executable(parallel2 main.cpp)
|
||||||
@@ -0,0 +1,238 @@
|
|||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <ctime>
|
||||||
|
#include <chrono>
|
||||||
|
#include <cmath>
|
||||||
|
#include <omp.h>
|
||||||
|
|
||||||
|
|
||||||
|
// Matrizen erzeugen
|
||||||
|
|
||||||
|
void generateRandomMatrices(int n,
|
||||||
|
std::vector<std::vector<double>>& A,
|
||||||
|
std::vector<std::vector<double>>& B,
|
||||||
|
double min_val = 0.0,
|
||||||
|
double max_val = 10.0)
|
||||||
|
{
|
||||||
|
std::srand(static_cast<unsigned int>(std::time(nullptr)));
|
||||||
|
A.resize(n, std::vector<double>(n));
|
||||||
|
B.resize(n, std::vector<double>(n));
|
||||||
|
|
||||||
|
for (int i = 0; i < n; ++i)
|
||||||
|
for (int j = 0; j < n; ++j)
|
||||||
|
{
|
||||||
|
double r1 = static_cast<double>(std::rand()) / RAND_MAX;
|
||||||
|
double r2 = static_cast<double>(std::rand()) / RAND_MAX;
|
||||||
|
A[i][j] = min_val + r1 * (max_val - min_val);
|
||||||
|
B[i][j] = min_val + r2 * (max_val - min_val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Seriell
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> matmul_serial(const std::vector<std::vector<double>>& A,
|
||||||
|
const std::vector<std::vector<double>>& B)
|
||||||
|
{
|
||||||
|
int n = A.size();
|
||||||
|
int m = B[0].size();
|
||||||
|
int p = B.size();
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> C(n, std::vector<double>(m, 0.0));
|
||||||
|
|
||||||
|
for (int i = 0; i < n; ++i)
|
||||||
|
for (int j = 0; j < m; ++j)
|
||||||
|
for (int k = 0; k < p; ++k)
|
||||||
|
C[i][j] += A[i][k] * B[k][j];
|
||||||
|
|
||||||
|
return C;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Parallele Zeilenzerlegung
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> matmul_parallel_rows(const std::vector<std::vector<double>>& A,
|
||||||
|
const std::vector<std::vector<double>>& B,
|
||||||
|
int numThreads)
|
||||||
|
{
|
||||||
|
int n = A.size();
|
||||||
|
int m = B[0].size();
|
||||||
|
int p = B.size();
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> C(n, std::vector<double>(m, 0.0));
|
||||||
|
|
||||||
|
#pragma omp parallel for num_threads(numThreads)
|
||||||
|
for (int i = 0; i < n; ++i)
|
||||||
|
{
|
||||||
|
std::vector<double> row(m, 0.0);
|
||||||
|
for (int j = 0; j < m; ++j)
|
||||||
|
{
|
||||||
|
double sum = 0.0;
|
||||||
|
for (int k = 0; k < p; ++k)
|
||||||
|
sum += A[i][k] * B[k][j]; //verhindert überschreibuung
|
||||||
|
row[j] = sum;
|
||||||
|
}
|
||||||
|
C[i] = row;
|
||||||
|
}
|
||||||
|
|
||||||
|
return C;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Parallele Spaltenzerlegung
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> matmul_parallel_cols(const std::vector<std::vector<double>>& A,
|
||||||
|
const std::vector<std::vector<double>>& B,
|
||||||
|
int numThreads)
|
||||||
|
{
|
||||||
|
int n = A.size();
|
||||||
|
int m = B[0].size();
|
||||||
|
int p = B.size();
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> C(n, std::vector<double>(m, 0.0));
|
||||||
|
|
||||||
|
#pragma omp parallel for num_threads(numThreads)
|
||||||
|
for (int j = 0; j < m; ++j)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < n; ++i)
|
||||||
|
{
|
||||||
|
double sum = 0.0;
|
||||||
|
for (int k = 0; k < p; ++k)
|
||||||
|
sum += A[i][k] * B[k][j]; //Zwischengepeichert
|
||||||
|
C[i][j] = sum;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return C;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Blockzerlegung
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> matmul_block(const std::vector<std::vector<double>>& A,
|
||||||
|
const std::vector<std::vector<double>>& B,
|
||||||
|
int blockSize,
|
||||||
|
int numThreads)
|
||||||
|
{
|
||||||
|
int n = A.size();
|
||||||
|
int m = B[0].size();
|
||||||
|
int p = B.size();
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> C(n, std::vector<double>(m, 0.0));
|
||||||
|
|
||||||
|
#pragma omp parallel for collapse(2) num_threads(numThreads)
|
||||||
|
for (int ii = 0; ii < n; ii += blockSize)
|
||||||
|
for (int jj = 0; jj < m; jj += blockSize)
|
||||||
|
{
|
||||||
|
for (int i = ii; i < std::min(ii + blockSize, n); ++i)
|
||||||
|
for (int j = jj; j < std::min(jj + blockSize, m); ++j)
|
||||||
|
{
|
||||||
|
double sum = 0.0;
|
||||||
|
for (int k = 0; k < p; ++k)
|
||||||
|
sum += A[i][k] * B[k][j];
|
||||||
|
C[i][j] = sum;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return C;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Matrix ausgeben
|
||||||
|
|
||||||
|
void printMatrix(const std::vector<std::vector<double>>& M, const std::string& name)
|
||||||
|
{
|
||||||
|
std::cout << name << " (" << M.size() << "x" << (M.empty() ? 0 : M[0].size()) << "):\n";
|
||||||
|
for (const auto& row : M)
|
||||||
|
{
|
||||||
|
for (double val : row)
|
||||||
|
std::cout << val << "\t";
|
||||||
|
std::cout << "\n";
|
||||||
|
}
|
||||||
|
std::cout << "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Matrix Vergleich (Komponentenweise)
|
||||||
|
bool compareMatrices(const std::vector<std::vector<double>>& A,
|
||||||
|
const std::vector<std::vector<double>>& B)
|
||||||
|
{
|
||||||
|
if (A.size() != B.size() || A[0].size() != B[0].size())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < A.size(); ++i)
|
||||||
|
for (size_t j = 0; j < A[0].size(); ++j)
|
||||||
|
if (std::abs(A[i][j] - B[i][j]) > 1e-9)
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
int N = 4; // für Ausgabe kleiner Matrizen <5
|
||||||
|
int numThreads = omp_get_max_threads();
|
||||||
|
if (numThreads == 0) numThreads = 4;
|
||||||
|
|
||||||
|
std::vector<std::vector<double>> A, B;
|
||||||
|
generateRandomMatrices(N, A, B);
|
||||||
|
|
||||||
|
if (N < 5)
|
||||||
|
{
|
||||||
|
printMatrix(A, "Matrix A");
|
||||||
|
printMatrix(B, "Matrix B");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Serielle Berechnung
|
||||||
|
auto start = std::chrono::steady_clock::now();
|
||||||
|
auto C_serial = matmul_serial(A, B);
|
||||||
|
auto end = std::chrono::steady_clock::now();
|
||||||
|
double timeSerial = std::chrono::duration<double>(end - start).count();
|
||||||
|
std::cout << "Seriell: " << timeSerial << " s\n";
|
||||||
|
|
||||||
|
if (N < 5)
|
||||||
|
printMatrix(C_serial, "C_serial");
|
||||||
|
|
||||||
|
// Zeilenparallel
|
||||||
|
start = std::chrono::steady_clock::now();
|
||||||
|
auto C_rows = matmul_parallel_rows(A, B, numThreads);
|
||||||
|
end = std::chrono::steady_clock::now();
|
||||||
|
double timeRows = std::chrono::duration<double>(end - start).count();
|
||||||
|
std::cout << "Parallel Zeilen: " << timeRows << " s | "
|
||||||
|
<< (compareMatrices(C_serial, C_rows) ? "Match" : "Mismatch") << "\n";
|
||||||
|
|
||||||
|
if (N < 5)
|
||||||
|
printMatrix(C_rows, "C_rows");
|
||||||
|
|
||||||
|
// Spaltenparallel
|
||||||
|
start = std::chrono::steady_clock::now();
|
||||||
|
auto C_cols = matmul_parallel_cols(A, B, numThreads);
|
||||||
|
end = std::chrono::steady_clock::now();
|
||||||
|
double timeCols = std::chrono::duration<double>(end - start).count();
|
||||||
|
std::cout << "Parallel Spalten: " << timeCols << " s | "
|
||||||
|
<< (compareMatrices(C_serial, C_cols) ? "Match" : "Mismatch") << "\n";
|
||||||
|
|
||||||
|
if (N < 5)
|
||||||
|
printMatrix(C_cols, "C_cols");
|
||||||
|
|
||||||
|
// Blockparallel
|
||||||
|
int blockSize = 2; // für kleine N passend
|
||||||
|
start = std::chrono::steady_clock::now();
|
||||||
|
auto C_block = matmul_block(A, B, blockSize, numThreads);
|
||||||
|
end = std::chrono::steady_clock::now();
|
||||||
|
double timeBlock = std::chrono::duration<double>(end - start).count();
|
||||||
|
std::cout << "Parallel Block (" << blockSize << "x" << blockSize << "): "
|
||||||
|
<< timeBlock << " s | "
|
||||||
|
<< (compareMatrices(C_serial, C_block) ? "Match" : "Mismatch") << "\n";
|
||||||
|
|
||||||
|
if (N < 5)
|
||||||
|
printMatrix(C_block, "C_block");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
+2
-5
@@ -5,13 +5,10 @@
|
|||||||
#include "../includes/gamematrix.h"
|
#include "../includes/gamematrix.h"
|
||||||
|
|
||||||
// Matrixmultiplikation
|
// Matrixmultiplikation
|
||||||
|
|
||||||
|
|
||||||
// Rotationsmatrix um Achse x/y/z
|
// Rotationsmatrix um Achse x/y/z
|
||||||
static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
|
//static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
|
||||||
|
|
||||||
// Verschiebung
|
// Verschiebung
|
||||||
static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
|
//static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+52
-18
@@ -1,8 +1,16 @@
|
|||||||
#include "gamecube.h"
|
#include "gamecube.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
//Funktion innitGame
|
#include <iostream>
|
||||||
//Anzahl der Paare(pairCount*2)
|
//enum game
|
||||||
|
//Ab Zeile 114 if game won
|
||||||
|
//Ab Zeile 148 checking match?
|
||||||
|
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// Initialisierung
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
|
||||||
void innitGame(int pairCount,
|
void innitGame(int pairCount,
|
||||||
std::vector<gamecube> &cubes,
|
std::vector<gamecube> &cubes,
|
||||||
std::vector<Vec3> &positions )
|
std::vector<Vec3> &positions )
|
||||||
@@ -65,8 +73,6 @@ void innitGame(int pairCount,
|
|||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
//NEU Counter
|
//NEU Counter
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
|
|
||||||
@@ -89,7 +95,7 @@ int main()
|
|||||||
// Spielvariablen
|
// Spielvariablen
|
||||||
// -------------------------------------------------------
|
// -------------------------------------------------------
|
||||||
// Nur 3 Farben für 3 Paare
|
// Nur 3 Farben für 3 Paare
|
||||||
int pairCount = 6; // <-- vorerst fixe Anzahl
|
int pairCount = 2; // <-- vorerst fixe Anzahl
|
||||||
std::vector<Vec3> positions;
|
std::vector<Vec3> positions;
|
||||||
std::vector<gamecube> cubes;
|
std::vector<gamecube> cubes;
|
||||||
|
|
||||||
@@ -104,27 +110,48 @@ int main()
|
|||||||
float flipSpeed = 5.0f; // Drehgeschwindigkeit
|
float flipSpeed = 5.0f; // Drehgeschwindigkeit
|
||||||
bool gameWon = false;
|
bool gameWon = false;
|
||||||
|
|
||||||
|
GameState state = GameState::Idle; //legen wir fest, in welchem Zustand das Spiel startet
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
// Hauptspielschleife
|
// Hauptspielschleife
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
|
|
||||||
while (!WindowShouldClose())
|
while (!WindowShouldClose())
|
||||||
{
|
{
|
||||||
|
|
||||||
// Klick-Erkennung
|
// Klick-Erkennung
|
||||||
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
if (!gameWon
|
||||||
{
|
&& (state == GameState::Idle || state == GameState::OneFlipped)
|
||||||
//Neu Counter
|
&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
|
||||||
counter++;
|
|
||||||
|
// nur im Idle- oder OneFlipped-Zustand wird reagiert<-------------------------------------------------
|
||||||
|
//Wenn einer Dreht, clicken blockieren
|
||||||
|
// ...
|
||||||
|
|
||||||
Vector2 mouse = GetMousePosition();
|
Vector2 mouse = GetMousePosition();
|
||||||
|
|
||||||
for (auto &c : cubes)
|
for (auto &c : cubes) //Hier die State Logik
|
||||||
{
|
{
|
||||||
if (!c.IsFlipped() && !c.IsMatched())
|
std::cout<<("State missing");
|
||||||
|
if (!c.IsFlipped() && !c.IsMatched()) //<--------------- Zustandwechsel anpassen
|
||||||
{
|
{
|
||||||
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
Vector2 screenPos = GetWorldToScreen(
|
||||||
|
{c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
||||||
|
|
||||||
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
if (fabs(mouse.x - screenPos.x) < 40 &&
|
||||||
c.FlipForward();
|
fabs(mouse.y - screenPos.y) < 40)
|
||||||
|
{
|
||||||
|
c.FlipForward(); //<-----Animation Start
|
||||||
|
//Neu Counter
|
||||||
|
counter++;
|
||||||
|
|
||||||
|
if (state == GameState::Idle) //Neu (Ü4)
|
||||||
|
state = GameState::OneFlipped;
|
||||||
|
else
|
||||||
|
state = GameState::LockInput;
|
||||||
|
|
||||||
|
break; // 🔒 nur EIN Würfel pro Klick
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -137,8 +164,10 @@ int main()
|
|||||||
// Sobald ein Würfel vollständig umgedreht ist → merken
|
// Sobald ein Würfel vollständig umgedreht ist → merken
|
||||||
if (c.IsFlipped() && !c.IsMatched())
|
if (c.IsFlipped() && !c.IsMatched())
|
||||||
{
|
{
|
||||||
if (!first) first = &c;
|
if (!first)
|
||||||
else if (!second && &c != first) second = &c;
|
first = &c;
|
||||||
|
else if (!second && &c != first)
|
||||||
|
second = &c;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -150,7 +179,9 @@ int main()
|
|||||||
Color col1 = first->GetColor();
|
Color col1 = first->GetColor();
|
||||||
Color col2 = second->GetColor();
|
Color col2 = second->GetColor();
|
||||||
|
|
||||||
if (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b)
|
if (col1.r == col2.r &&
|
||||||
|
col1.g == col2.g &&
|
||||||
|
col1.b == col2.b)
|
||||||
{
|
{
|
||||||
first->SetMatched(true);
|
first->SetMatched(true);
|
||||||
second->SetMatched(true);
|
second->SetMatched(true);
|
||||||
@@ -163,9 +194,12 @@ int main()
|
|||||||
|
|
||||||
|
|
||||||
first = second = nullptr;
|
first = second = nullptr;
|
||||||
|
state = GameState::Idle; //neu
|
||||||
}
|
}
|
||||||
|
|
||||||
// Gewinnprüfung
|
// -----------------------------
|
||||||
|
// WIN CHECK
|
||||||
|
// -----------------------------
|
||||||
if (!gameWon)
|
if (!gameWon)
|
||||||
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
|
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
|
||||||
|
|
||||||
|
|||||||
+211
@@ -0,0 +1,211 @@
|
|||||||
|
//
|
||||||
|
// Created by gamer on 14.12.2025.
|
||||||
|
//
|
||||||
|
#include "gamecube.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <ctime>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// GameState – Zustandsmaschine
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
enum class GameState
|
||||||
|
{
|
||||||
|
Idle, // kein Würfel offen
|
||||||
|
OneFlipped, // ein Würfel offen
|
||||||
|
LockInput, // Animation läuft
|
||||||
|
CheckingMatch // Vergleich
|
||||||
|
};
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// Initialisierung
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
void innitGame(int pairCount,
|
||||||
|
std::vector<gamecube> &cubes,
|
||||||
|
std::vector<Vec3> &positions)
|
||||||
|
{
|
||||||
|
cubes.clear();
|
||||||
|
positions.clear();
|
||||||
|
|
||||||
|
int total = pairCount * 2;
|
||||||
|
int cols = ceil(sqrt(total));
|
||||||
|
int rows = (total + cols - 1) / cols;
|
||||||
|
float spacing = 2.2f;
|
||||||
|
|
||||||
|
for (int r = 0; r < rows; r++)
|
||||||
|
for (int c = 0; c < cols; c++)
|
||||||
|
if ((int)positions.size() < total)
|
||||||
|
positions.push_back({
|
||||||
|
(c - cols / 2.0f) * spacing,
|
||||||
|
0,
|
||||||
|
(r - rows / 2.0f) * spacing
|
||||||
|
});
|
||||||
|
|
||||||
|
std::vector<Color> colorPool;
|
||||||
|
for (int i = 0; i < pairCount; i++)
|
||||||
|
{
|
||||||
|
Color col = {
|
||||||
|
(unsigned char)(rand() % 256),
|
||||||
|
(unsigned char)(rand() % 256),
|
||||||
|
(unsigned char)(rand() % 256),
|
||||||
|
255
|
||||||
|
};
|
||||||
|
colorPool.push_back(col);
|
||||||
|
colorPool.push_back(col);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = total - 1; i > 0; --i)
|
||||||
|
std::swap(colorPool[i], colorPool[rand() % (i + 1)]);
|
||||||
|
|
||||||
|
for (int i = 0; i < total; i++)
|
||||||
|
cubes.emplace_back(positions[i], colorPool[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// MAIN
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
srand(time(NULL));
|
||||||
|
InitWindow(800, 600, "3D Memory Game – Stable Version");
|
||||||
|
SetTargetFPS(60);
|
||||||
|
|
||||||
|
Camera3D camera{};
|
||||||
|
camera.position = {6, 6, 6};
|
||||||
|
camera.target = {0, 0, 0};
|
||||||
|
camera.up = {0, 1, 0};
|
||||||
|
camera.fovy = 45;
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE;
|
||||||
|
|
||||||
|
int pairCount = 2;
|
||||||
|
std::vector<Vec3> positions;
|
||||||
|
std::vector<gamecube> cubes;
|
||||||
|
innitGame(pairCount, cubes, positions);
|
||||||
|
|
||||||
|
gamecube *first = nullptr;
|
||||||
|
gamecube *second = nullptr;
|
||||||
|
|
||||||
|
float flipSpeed = 5.0f;
|
||||||
|
bool gameWon = false;
|
||||||
|
int counter = 0;
|
||||||
|
|
||||||
|
GameState state = GameState::Idle;
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// GAME LOOP
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
while (!WindowShouldClose())
|
||||||
|
{
|
||||||
|
// -----------------------------
|
||||||
|
// INPUT (nur wenn erlaubt)
|
||||||
|
// -----------------------------
|
||||||
|
if (!gameWon &&
|
||||||
|
(state == GameState::Idle || state == GameState::OneFlipped) &&
|
||||||
|
IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||||
|
{
|
||||||
|
Vector2 mouse = GetMousePosition();
|
||||||
|
|
||||||
|
for (auto &c : cubes)
|
||||||
|
{
|
||||||
|
if (!c.IsFlipped() && !c.IsMatched())
|
||||||
|
{
|
||||||
|
Vector2 screenPos = GetWorldToScreen(
|
||||||
|
{c.GetPosition().x, c.GetPosition().y, c.GetPosition().z},
|
||||||
|
camera);
|
||||||
|
|
||||||
|
if (fabs(mouse.x - screenPos.x) < 40 &&
|
||||||
|
fabs(mouse.y - screenPos.y) < 40)
|
||||||
|
{
|
||||||
|
c.FlipForward();
|
||||||
|
counter++;
|
||||||
|
|
||||||
|
if (state == GameState::Idle)
|
||||||
|
state = GameState::OneFlipped;
|
||||||
|
else
|
||||||
|
state = GameState::LockInput;
|
||||||
|
|
||||||
|
break; // 🔒 nur EIN Würfel pro Klick
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------
|
||||||
|
// UPDATE – Animation
|
||||||
|
// -----------------------------
|
||||||
|
for (auto &c : cubes)
|
||||||
|
{
|
||||||
|
c.Update(flipSpeed);
|
||||||
|
|
||||||
|
if (c.IsFlipped() && !c.IsMatched())
|
||||||
|
{
|
||||||
|
if (!first)
|
||||||
|
first = &c;
|
||||||
|
else if (!second && &c != first)
|
||||||
|
second = &c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------
|
||||||
|
// Animation beendet → Vergleich
|
||||||
|
// -----------------------------
|
||||||
|
if (state == GameState::LockInput && first && second)
|
||||||
|
state = GameState::CheckingMatch;
|
||||||
|
|
||||||
|
// -----------------------------
|
||||||
|
// MATCHING
|
||||||
|
// -----------------------------
|
||||||
|
if (state == GameState::CheckingMatch)
|
||||||
|
{
|
||||||
|
Color a = first->GetColor();
|
||||||
|
Color b = second->GetColor();
|
||||||
|
|
||||||
|
if (a.r == b.r && a.g == b.g && a.b == b.b)
|
||||||
|
{
|
||||||
|
first->SetMatched(true);
|
||||||
|
second->SetMatched(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
first->FlipBackward();
|
||||||
|
second->FlipBackward();
|
||||||
|
}
|
||||||
|
|
||||||
|
first = second = nullptr;
|
||||||
|
state = GameState::Idle;
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------
|
||||||
|
// WIN CHECK
|
||||||
|
// -----------------------------
|
||||||
|
if (!gameWon)
|
||||||
|
gameWon = std::all_of(
|
||||||
|
cubes.begin(),
|
||||||
|
cubes.end(),
|
||||||
|
[](const gamecube &c)
|
||||||
|
{ return c.IsMatched(); });
|
||||||
|
|
||||||
|
// -----------------------------
|
||||||
|
// DRAW
|
||||||
|
// -----------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
BeginMode3D(camera);
|
||||||
|
|
||||||
|
for (auto &c : cubes)
|
||||||
|
c.Draw();
|
||||||
|
|
||||||
|
EndMode3D();
|
||||||
|
|
||||||
|
if (gameWon)
|
||||||
|
DrawText("Congrats! You found all pairs!", 140, 260, 30, DARKBLUE);
|
||||||
|
else
|
||||||
|
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
|
||||||
|
|
||||||
|
DrawText(TextFormat("Moves: %i", counter / 2), 10, 40, 20, DARKGRAY);
|
||||||
|
EndDrawing();
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseWindow();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -0,0 +1,163 @@
|
|||||||
|
#include "gamecube.h"
|
||||||
|
#include <algorithm>
|
||||||
|
#include <ctime>
|
||||||
|
//Funktion innitGame
|
||||||
|
//Anzahl der Paare(pairCount*2)
|
||||||
|
void innitGame()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// 3D Memory Game – Hauptprogramm
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
//NEU Counter
|
||||||
|
int counter = 0;
|
||||||
|
|
||||||
|
|
||||||
|
// Zufall initialisieren
|
||||||
|
srand(time(NULL));
|
||||||
|
|
||||||
|
// Fenster und Kamera
|
||||||
|
InitWindow(800, 600, "3D Memory Game with Matrix3D Library");
|
||||||
|
SetTargetFPS(60);
|
||||||
|
|
||||||
|
Camera3D camera{};
|
||||||
|
camera.position = {6.0f, 6.0f, 6.0f};
|
||||||
|
camera.target = {0.0f, 0.0f, 0.0f};
|
||||||
|
camera.up = {0.0f, 1.0f, 0.0f};
|
||||||
|
camera.fovy = 45.0f;
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Nur 3 Farben für 3 Paare <----------------------------------------------------------
|
||||||
|
Color colors[] = { RED, GREEN, BLUE };
|
||||||
|
|
||||||
|
// 6 Karten-Positionen im 3x2 Raster
|
||||||
|
std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
|
||||||
|
|
||||||
|
// Farben doppelt in einen Pool legen und mischen
|
||||||
|
std::vector<Color> colorPool;
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
colorPool.push_back(colors[i]);
|
||||||
|
colorPool.push_back(colors[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fisher-Yates Shuffle mit rand()
|
||||||
|
for (int i = colorPool.size() - 1; i > 0; --i)
|
||||||
|
{
|
||||||
|
int j = rand() % (i + 1); // Zufallsindex von 0 bis i
|
||||||
|
std::swap(colorPool[i], colorPool[j]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Karten/Würfel erstellen
|
||||||
|
std::vector<gamecube> cubes;
|
||||||
|
for (int i = 0; i < 6; i++)
|
||||||
|
cubes.emplace_back(positions[i], colorPool[i]); //<------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
gamecube* first = nullptr;
|
||||||
|
gamecube* second = nullptr;
|
||||||
|
float flipSpeed = 5.0f; // Drehgeschwindigkeit
|
||||||
|
bool gameWon = false;
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// Hauptspielschleife
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
while (!WindowShouldClose())
|
||||||
|
{
|
||||||
|
// Klick-Erkennung
|
||||||
|
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||||
|
{
|
||||||
|
//Neu Counter
|
||||||
|
counter++;
|
||||||
|
|
||||||
|
Vector2 mouse = GetMousePosition();
|
||||||
|
|
||||||
|
for (auto &c : cubes)
|
||||||
|
{
|
||||||
|
if (!c.IsFlipped() && !c.IsMatched())
|
||||||
|
{
|
||||||
|
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
||||||
|
|
||||||
|
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
||||||
|
c.FlipForward();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Animation aller Würfel
|
||||||
|
for (auto &c : cubes)
|
||||||
|
{
|
||||||
|
c.Update(flipSpeed);
|
||||||
|
|
||||||
|
// Sobald ein Würfel vollständig umgedreht ist → merken
|
||||||
|
if (c.IsFlipped() && !c.IsMatched())
|
||||||
|
{
|
||||||
|
if (!first) first = &c;
|
||||||
|
else if (!second && &c != first) second = &c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Matching-Logik
|
||||||
|
if (first && second)
|
||||||
|
{
|
||||||
|
//counter hier macht umdrehungen
|
||||||
|
|
||||||
|
Color col1 = first->GetColor();
|
||||||
|
Color col2 = second->GetColor();
|
||||||
|
|
||||||
|
if (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b)
|
||||||
|
{
|
||||||
|
first->SetMatched(true);
|
||||||
|
second->SetMatched(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
first->FlipBackward();
|
||||||
|
second->FlipBackward();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
first = second = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Gewinnprüfung
|
||||||
|
if (!gameWon)
|
||||||
|
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// Zeichnen
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
BeginMode3D(camera);
|
||||||
|
|
||||||
|
for (auto &c : cubes)
|
||||||
|
c.Draw();
|
||||||
|
|
||||||
|
EndMode3D();
|
||||||
|
if (gameWon)
|
||||||
|
DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
|
||||||
|
else
|
||||||
|
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
|
||||||
|
//Neu Counter
|
||||||
|
DrawText(TextFormat("Counter: %i",counter/2),10,40,20,DARKGRAY); //counter//2 da sonst doppelt
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseWindow();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
Binary file not shown.
@@ -0,0 +1,8 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.20)
|
||||||
|
|
||||||
|
project(prog3b_652)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
add_executable(prog3b main.cpp)
|
||||||
+122
@@ -0,0 +1,122 @@
|
|||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <vector>
|
||||||
|
#include <thread>
|
||||||
|
#include <chrono>
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
// =====================
|
||||||
|
// Datei einlesen
|
||||||
|
// =====================
|
||||||
|
void readFile(const std::string& filename, std::vector<int>& data)
|
||||||
|
{
|
||||||
|
std::ifstream file(filename);
|
||||||
|
int value;
|
||||||
|
while (file >> value)
|
||||||
|
data.push_back(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
// =====================
|
||||||
|
// Serielle Auswertung
|
||||||
|
// =====================
|
||||||
|
int countSerial(const std::vector<int>& messungen)
|
||||||
|
{
|
||||||
|
if (messungen.size() < 2)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
int increases = 0;
|
||||||
|
for (size_t i = 1; i < messungen.size(); ++i)
|
||||||
|
if (messungen[i] > messungen[i - 1])
|
||||||
|
++increases;
|
||||||
|
|
||||||
|
return increases;
|
||||||
|
}
|
||||||
|
|
||||||
|
// =====================
|
||||||
|
// Parallele Auswertung
|
||||||
|
// =====================
|
||||||
|
int countParallel(const std::vector<int>& messungen, int numThreads)
|
||||||
|
{
|
||||||
|
if (messungen.size() < 2)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
int totalComparisons = messungen.size() - 1;
|
||||||
|
if (numThreads > totalComparisons)
|
||||||
|
numThreads = totalComparisons;
|
||||||
|
|
||||||
|
std::vector<int> results(numThreads, 0);
|
||||||
|
std::vector<std::thread> threads;
|
||||||
|
|
||||||
|
int base = totalComparisons / numThreads;
|
||||||
|
int remainder = totalComparisons % numThreads;
|
||||||
|
|
||||||
|
int idx = 1;
|
||||||
|
|
||||||
|
for (int t = 0; t < numThreads; ++t)
|
||||||
|
{
|
||||||
|
int startIdx = idx;
|
||||||
|
int count = base + (t < remainder ? 1 : 0);
|
||||||
|
int endIdx = idx + count - 1;
|
||||||
|
idx = endIdx + 1;
|
||||||
|
|
||||||
|
threads.emplace_back([&, t, startIdx, endIdx]()
|
||||||
|
{
|
||||||
|
int localCount = 0;
|
||||||
|
for (int i = startIdx; i <= endIdx; ++i)
|
||||||
|
if (messungen[i] > messungen[i - 1])
|
||||||
|
++localCount;
|
||||||
|
|
||||||
|
results[t] = localCount;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& th : threads)
|
||||||
|
th.join();
|
||||||
|
|
||||||
|
int total = 0;
|
||||||
|
for (int r : results)
|
||||||
|
total += r;
|
||||||
|
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
// =====================
|
||||||
|
// main
|
||||||
|
// =====================
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
std::vector<int> messungen;
|
||||||
|
|
||||||
|
// ===== Variante A: Datei =====
|
||||||
|
readFile("measurements.txt", messungen);
|
||||||
|
|
||||||
|
// ===== Variante B: künstliche Daten (statt Datei) =====
|
||||||
|
/*
|
||||||
|
int value = 0;
|
||||||
|
for (size_t i = 0; i < 100000000; ++i)
|
||||||
|
messungen.push_back(value += (rand() % 3 - 1));
|
||||||
|
*/
|
||||||
|
|
||||||
|
// ===== Seriell =====
|
||||||
|
auto start = std::chrono::steady_clock::now();
|
||||||
|
int serialResult = countSerial(messungen);
|
||||||
|
auto end = std::chrono::steady_clock::now();
|
||||||
|
|
||||||
|
std::chrono::duration<double> serialTime = end - start;
|
||||||
|
std::cout << "Seriell: " << serialResult
|
||||||
|
<< " | Took: " << serialTime.count() << " s\n";
|
||||||
|
|
||||||
|
// ===== Parallel =====
|
||||||
|
int numThreads = std::thread::hardware_concurrency();
|
||||||
|
if (numThreads == 0) numThreads = 4;
|
||||||
|
|
||||||
|
start = std::chrono::steady_clock::now();
|
||||||
|
int parallelResult = countParallel(messungen, numThreads);
|
||||||
|
end = std::chrono::steady_clock::now();
|
||||||
|
|
||||||
|
std::chrono::duration<double> parallelTime = end - start;
|
||||||
|
std::cout << "Parallel: " << parallelResult
|
||||||
|
<< " | Took: " << parallelTime.count() << " s\n";
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user