Compare commits
5
Commits
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9d8cdb8207 | ||
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e179abd8d9 | ||
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72168eaa79 | ||
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5dfa867449 | ||
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368576471a |
-10
@@ -1,10 +0,0 @@
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# Ignore CMake build directories
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cmake-build-debug/
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cmake-build-release/
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# General build artifacts
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build/
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out/
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*.o
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*.obj
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*.log
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Generated
+6
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding">
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<file url="file://$PROJECT_DIR$/windows/libgamematrix.a" charset="ISO-8859-1" />
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</component>
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</project>
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@@ -0,0 +1 @@
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hallo
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@@ -33,6 +33,7 @@ if(WIN32)
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message(STATUS "Configuring for Windows")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/windows/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/windows/libraylib.a
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opengl32 gdi32 winmm
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)
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@@ -41,6 +42,7 @@ elseif(APPLE)
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message(STATUS "Configuring for MacOS")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/mac_x86/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/mac_x86/libraylib.a
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"-framework IOKit"
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"-framework Cocoa"
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@@ -50,6 +52,7 @@ else()
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# --- Linux ---
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message(STATUS "Configuring for Linux")
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target_link_libraries(${EXECUTABLE_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a
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${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
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GL X11 m
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)
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Binary file not shown.
@@ -0,0 +1,44 @@
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@@ -1,43 +0,0 @@
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========================================================
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Projekt: gamematrix (C++ Library)
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Rolle: Tester
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Datei: tests.txt
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Datum: 4.10.2025
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Team: prog3b_652
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========================================================
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# ----------------------------
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# 1. Testplan Übersicht
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# ----------------------------
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Ziel: Überprüfung der Funktionen matmul(), translate(), rot3D().
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| Funktion | Testfall | Eingabe | Erwartetes Ergebnis | Bemerkung |
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|---------------|---------------------------|------------------------------|-----------------------------------|----------------------------|
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| matmul | Identity * Identity | 4x4 Identity Matrizen | Identity | Basisfall |
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| matmul | Beispielmatrizen | A=[[...]], B=[[...]] | C=[[...]] | Prüfen mit Handrechnung |
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| translate | Verschiebung | Vec3 {1,2,3} | Matrix mit Translation 1,2,3 | Prüfen letzte Spalte |
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| rot3D | Rotation Z 90° | angle_deg=90, axis='z' | (1,0,0) -> (0,1,0) | Prüfen Anwendung auf Vektor|
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| rot3D | Rotation X 180° | angle_deg=180, axis='x' | (0,1,0) -> (0,-1,0) | Prüfen Anwendung auf Vektor|
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| rot3D | Rotation Y 270° | angle_deg=270, axis='y' | (1,0,0) -> (0,0,-1) | Prüfen Anwendung auf Vektor|
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# ----------------------------
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# 2. Testdaten / Matrizen
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# ----------------------------
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- Matrizen für matmul: Identity, Beispiel A/B Matrizen
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- Vektoren für translate: Vec3 {x, y, z}
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- Vektoren für rot3D: Vec3 {1,0,0}, Vec3 {0,1,0}
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# ----------------------------
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# 3. Abnahmekriterien
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# ----------------------------
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- Alle Unit-Tests erfolgreich
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- Keine Exceptions außer gewollt (z. B. ungültige Achse)
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- Testbericht in tests.txt dokumentiert
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========================================================
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Hinweis:
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- Diese Datei wird vom Tester gepflegt.
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- Tester dokumentiert Input, Output, erwartetes Ergebnis und Erfolg/Fehler.
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========================================================
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Binary file not shown.
@@ -0,0 +1,24 @@
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Download
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git Clone (link)
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Download-Ordner
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cd (/Pfad)
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pull = ziehen/ abgleichen
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Upload
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git Clone (link)
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git pull
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fix:
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(cd prog3b_652
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git Status
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git pull)
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git Status
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git add
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*= alles / Dateiname sonst
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@@ -1,77 +0,0 @@
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//Ablage für ChatGPT Sachen, nicht relavant für das Projekt (Nur ein "Cloud"-Zwischenspeicher)
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#include <iostream>
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#include <array>
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#include <string>
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#include <cmath>
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// Typalias für 4x4-Matrix mit double
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#include "gamematrix.h"
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// Matrixmultiplikation
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// Rotationsmatrix um Achse x/y/z
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static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
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// Verschiebung
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static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
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//Matrixmultiplikation-Funktion
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std::array<std::array<double,4>,4> gameMatrix::matmul(
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const std::array<std::array<double,4>,4>& A,
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const std::array<std::array<double,4>,4>& B)
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{ //Matrix-Mathematik (Matrix C = A*B)
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std::array<std::array<double,4>,4> C{};
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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for (int k = 0; k < 4; ++k)
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C[i][j] += A[i][k] * B[k][j];
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return C;
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}
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// -------------------- Translationsmatrix --------------------
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std::array<std::array<double,4>,4> gameMatrix::translate(const std::array<double,3>& pos) {
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std::array<std::array<double,4>,4> T{};
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for (int i = 0; i < 4; ++i)
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T[i][i] = 1.0; // Identitätsmatrix
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T[0][3] = pos[0]; // x-Verschiebung
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T[1][3] = pos[1]; // y-Verschiebung
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T[2][3] = pos[2]; // z-Verschiebung
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return T;
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}
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int main()
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{
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// Beispiel: Translation testen
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std::array<double,3> pos;
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std::cout << "Gib die Translation (x y z) ein: ";
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std::cin >> pos[0] >> pos[1] >> pos[2];
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std::array<std::array<double,4>,4> T = gameMatrix::translate(pos);
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std::cout << "\nTranslationsmatrix T:\n";
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j)
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std::cout << T[i][j] << "\t";
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std::cout << "\n";
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}
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}
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+5
-21
@@ -8,28 +8,12 @@ class gameMatrix
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{
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public:
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// Matrix Multiplikation
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static std::array<std::array<double,4>,4> matmul(
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const std::array<std::array<double,4>,4>& A,
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const std::array<std::array<double,4>,4>& B
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);
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static std::array<std::array<double,4>,4> matmul(const std::array<std::array<double,4>,4>& A,
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const std::array<std::array<double,4>,4>& B);
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// Rotationsmatrix um Achse x/y/z
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static std::array<std::array<double,4>,4> rot3D(
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double angle_deg,
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char axis
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);
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static std::array<std::array<double,4>,4> rot3D(double angle_deg, char axis);
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// Translation
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static std::array<std::array<double,4>,4> translate(
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const std::array<double,3>& pos
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);
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// Verschiebung
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static std::array<std::array<double,4>,4> translate(const std::array<double, 3>& pos);
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};
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enum class GameState
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{
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Idle, // kein Würfel offen, Eingabe erlaubt
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OneFlipped, // ein Würfel offen
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CheckingMatch, // zwei Würfel vollständig aufgeklappt, Vergleich läuft
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LockInput // Würfel drehen gerade – Eingabe kurz blockiert
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};
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+3
-3
@@ -2,7 +2,7 @@
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// Created by kris- on 03.11.2025.
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//
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#include <iostream>
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#include "../includes/gamematrix.h"
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#include "gamematrix.h"
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// Matrixmultiplikation
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@@ -143,8 +143,8 @@ std::array<std::array<double,4>,4> gameMatrix::translate(const std::array<double
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}
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return 0;
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}*/
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}
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*/
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+22
-81
@@ -1,76 +1,12 @@
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#include "gamecube.h"
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#include <algorithm>
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#include <ctime>
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//Funktion innitGame
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//Anzahl der Paare(pairCount*2)
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void innitGame(int pairCount,
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std::vector<gamecube> &cubes,
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std::vector<Vec3> &positions )
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{
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cubes.clear();
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positions.clear();
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// Spielfeld grob quadratisch machen
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int total = pairCount * 2;
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int cols = ceil(sqrt(total));
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int rows = (total + cols - 1) / cols;
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float spacing = 2.2f;
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// Dynamische Positionen erzeugen
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for (int r = 0; r < rows; r++)
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{
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for (int c = 0; c < cols; c++)
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{
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if ((int)positions.size() < total)
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{
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positions.push_back({
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(c - cols/2.0f) * spacing,
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0,
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(r - rows/2.0f) * spacing
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});
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}
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}
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}
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// Colors erzeugen
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std::vector<Color> colorPool;
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colorPool.reserve(total);
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for (int i = 0; i < pairCount; i++)
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{
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Color col = {
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(unsigned char)(rand() % 256),
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(unsigned char)(rand() % 256),
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(unsigned char)(rand() % 256),
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255
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};
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colorPool.push_back(col);
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colorPool.push_back(col); // Paar
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}
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// Shuffle
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for (int i = total - 1; i > 0; --i)
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std::swap(colorPool[i], colorPool[rand() % (i + 1)]);
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// Würfel erstellen
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for (int i = 0; i < total; i++)
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cubes.emplace_back(positions[i], colorPool[i]);
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}
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// -----------------------------------------------------------
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// 3D Memory Game – Hauptprogramm
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// -----------------------------------------------------------
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int main()
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{
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//NEU Counter
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int counter = 0;
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// Zufall initialisieren
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srand(time(NULL));
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@@ -85,19 +21,31 @@ int main()
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camera.fovy = 45.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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// -------------------------------------------------------
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// Spielvariablen
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// -------------------------------------------------------
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// Nur 3 Farben für 3 Paare
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int pairCount = 6; // <-- vorerst fixe Anzahl
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std::vector<Vec3> positions;
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std::vector<gamecube> cubes;
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// Nur 3 Farben für 3 Paare
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Color colors[] = { RED, GREEN, BLUE };
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innitGame(pairCount, cubes, positions);
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// 6 Karten-Positionen im 3x2 Raster
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std::vector<Vec3> positions = {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}};
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// Farben doppelt in einen Pool legen und mischen
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std::vector<Color> colorPool;
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for (int i = 0; i < 3; i++)
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{
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colorPool.push_back(colors[i]);
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colorPool.push_back(colors[i]);
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}
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// Fisher-Yates Shuffle mit rand()
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for (int i = colorPool.size() - 1; i > 0; --i)
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{
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int j = rand() % (i + 1); // Zufallsindex von 0 bis i
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std::swap(colorPool[i], colorPool[j]);
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}
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// Karten/Würfel erstellen
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std::vector<gamecube> cubes;
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for (int i = 0; i < 6; i++)
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cubes.emplace_back(positions[i], colorPool[i]);
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gamecube* first = nullptr;
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gamecube* second = nullptr;
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@@ -112,9 +60,6 @@ int main()
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// Klick-Erkennung
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if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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//Neu Counter
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counter++;
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Vector2 mouse = GetMousePosition();
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for (auto &c : cubes)
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@@ -145,8 +90,6 @@ int main()
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// Matching-Logik
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if (first && second)
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{
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//counter hier macht umdrehungen
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Color col1 = first->GetColor();
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Color col2 = second->GetColor();
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@@ -161,7 +104,6 @@ int main()
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second->FlipBackward();
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}
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first = second = nullptr;
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}
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@@ -180,16 +122,15 @@ int main()
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c.Draw();
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EndMode3D();
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if (gameWon)
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DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
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else
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DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
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//Neu Counter
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DrawText(TextFormat("Counter: %i",counter/2),10,40,20,DARKGRAY); //counter//2 da sonst doppelt
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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}
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@@ -0,0 +1 @@
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git push pull test
|
||||
Binary file not shown.
Reference in New Issue
Block a user