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4 Commits

Author SHA1 Message Date
Stephan Rehfeld
3eca1b1f7b Some changes 2026-06-17 17:34:29 +02:00
Stephan Rehfeld
5a23f49eae Making datatype for color channels of color type and texture generic 2026-05-27 18:47:57 +02:00
Stephan Rehfeld
3ea1a7c5aa Polymorpism by dyn Trait and Boxes 2026-05-27 18:41:29 +02:00
Stephan Rehfeld
65bb4d4897 draw() is a nicer name 2026-05-27 18:29:20 +02:00
3 changed files with 100 additions and 47 deletions

View File

@ -34,16 +34,16 @@ pub enum Geometry {
}
impl Geometry {
pub fn greet(&self) {
pub fn draw(&self) {
match self {
Geometry::Sphere(_) => {
println!("Sphere!");
println!("Drawing Sphere!");
}
Geometry::Line(_) => {
println!("Line!");
println!("Drawing Line!");
}
Geometry::Plane(_) => {
println!("Plane!");
println!("Drawing Plane!");
}
}
}

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@ -1,31 +1,31 @@
use hello::geometry::{self, Geometry, Sphere};
use hello::math::{Mat4x4, Point3};
use hello::geometry::{Geometry, Line, Plane, Sphere};
use hello::math::{Mat4x4, Point3, Vector3};
use std::rc::Rc;
#[derive(Clone)]
struct RGB {
red: f64,
green: f64,
blue: f64,
struct RGB<T> {
red: T,
green: T,
blue: T,
}
#[derive(Clone)]
struct Texture {
struct Texture<T> {
width: usize,
height: usize,
pixel: Vec<RGB>,
pixel: Vec<RGB<T>>,
}
impl Texture {
fn load_texture() -> Texture {
impl Texture<f64> {
fn load_texture() -> Texture<f64> {
let width = 640;
let height = 480;
let mut pixel = Vec::new();
for x in 0..width {
for y in 0..height {
for _ in 0..width {
for _ in 0..height {
pixel.push(RGB {
red: 1.0,
green: 1.0,
@ -45,11 +45,11 @@ impl Texture {
struct RenderableGeometry {
transform: Mat4x4,
geometry: Geometry,
texture: Rc<Texture>,
texture: Rc<Texture<f64>>,
}
impl RenderableGeometry {
fn new(transform: Mat4x4, geometry: Geometry, texture: Rc<Texture>) -> RenderableGeometry {
fn new(transform: Mat4x4, geometry: Geometry, texture: Rc<Texture<f64>>) -> RenderableGeometry {
RenderableGeometry {
transform,
geometry,
@ -58,11 +58,48 @@ impl RenderableGeometry {
}
}
trait Renderable {
fn render(&self);
}
impl Renderable for Sphere {
fn render(&self) {
println!("Rendering Sphere!");
}
}
impl Renderable for Plane {
fn render(&self) {
println!("Rendering Plane!");
}
}
impl Renderable for Line {
fn render(&self) {
println!("Rendering Line!");
}
}
fn main() {
let tex = Rc::new(Texture::load_texture());
let sphere = Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0));
sphere.greet();
let geometries = vec![sphere];
for g in geometries {
g.draw();
}
let mut renderables: Vec<Box<dyn Renderable>> = Vec::new();
renderables.push(Box::new(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0)));
renderables.push(Box::new(Plane::new(
Point3::new(0.0, 0.0, 0.0),
Vector3::new(0.0, 1.0, 0.0),
)));
for r in renderables {
r.render();
}
let geo1 = RenderableGeometry::new(
Mat4x4::ident(),

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@ -1,62 +1,78 @@
use std::ops::{Add, Div, Mul, Sub};
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct Vector3 {
x: f64,
y: f64,
z: f64,
pub struct Vector3<T> {
x: T,
y: T,
z: T,
}
impl Vector3 {
pub fn new(x: f64, y: f64, z: f64) -> Vector3 {
impl<T> Vector3<T> {
pub fn new(x: T, y: T, z: T) -> Vector3<T> {
Vector3 { x, y, z }
}
}
impl Add for Vector3 {
type Output = Vector3;
impl<T> Add for Vector3<T>
where
T: Add<Output = T>,
{
type Output = Vector3<T>;
fn add(self, rhs: Vector3) -> Self::Output {
fn add(self, rhs: Vector3<T>) -> Self::Output {
Vector3::new(self.x + rhs.x, self.y + rhs.y, self.z + rhs.z)
}
}
impl Sub for Vector3 {
type Output = Vector3;
impl<T> Sub for Vector3<T>
where
T: Sub<Output = T>,
{
type Output = Vector3<T>;
fn sub(self, rhs: Vector3) -> Self::Output {
fn sub(self, rhs: Vector3<T>) -> Self::Output {
Vector3::new(self.x - rhs.x, self.y - rhs.y, self.z - rhs.z)
}
}
impl Mul<f64> for Vector3 {
type Output = Vector3;
impl<T> Mul<T> for Vector3<T>
where
T: Mul<Output = T> + Clone + Copy,
{
type Output = Vector3<T>;
fn mul(self, rhs: f64) -> Self::Output {
fn mul(self, rhs: T) -> Self::Output {
Vector3::new(self.x * rhs, self.y * rhs, self.z * rhs)
}
}
impl Mul<Vector3> for f64 {
type Output = Vector3;
/*
impl<T> Mul<Vector3<T>> for f64 {
type Output = Vector3<T>;
fn mul(self, rhs: Vector3) -> Self::Output {
fn mul(self, rhs: Vector3<T>) -> Self::Output {
Vector3::new(self * rhs.x, self * rhs.y, self * rhs.z)
}
}
}*/
impl Mul for Vector3 {
type Output = f64;
impl<T> Mul for Vector3<T>
where
T: Mul<Output = T> + Add<Output = T>,
{
type Output = T;
fn mul(self, rhs: Vector3) -> Self::Output {
fn mul(self, rhs: Vector3<T>) -> Self::Output {
self.x * rhs.x + self.y * rhs.y + self.z * rhs.z
}
}
impl Div<f64> for Vector3 {
type Output = Vector3;
impl<T> Div<T> for Vector3<T>
where
T: Div<Output = T> + Copy + Clone,
{
type Output = Vector3<T>;
fn div(self, rhs: f64) -> Self::Output {
fn div(self, rhs: T) -> Self::Output {
Vector3::new(self.x / rhs, self.y / rhs, self.z / rhs)
}
}
@ -74,16 +90,16 @@ impl Point3 {
}
}
impl Add<Vector3> for Point3 {
impl Add<Vector3<T>> for Point3 {
type Output = Point3;
fn add(self, rhs: Vector3) -> Self::Output {
fn add(self, rhs: Vector3<T>) -> Self::Output {
Point3::new(self.x + rhs.x, self.y + rhs.y, self.z + rhs.z)
}
}
impl Sub for Point3 {
type Output = Vector3;
type Output = Vector3<T>;
fn sub(self, rhs: Point3) -> Self::Output {
Vector3::new(self.x - rhs.x, self.y - rhs.y, self.z - rhs.z)