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+31
@@ -0,0 +1,31 @@
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|
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${CMAKE_CURRENT_LIST_DIR}/${OS_FOLDER}/libraylib.a
|
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"-framework IOKit" # For device input
|
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"-framework Cocoa" # For windows/UI
|
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"-framework OpenGL" # For rendering
|
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)
|
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|
||||
elseif(UNIX)
|
||||
# Linux build
|
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message(STATUS "Building for Linux...")
|
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target_link_libraries(${PROJECT_NAME} PRIVATE
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${CMAKE_CURRENT_LIST_DIR}/linux/libgamematrix.a
|
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${CMAKE_CURRENT_LIST_DIR}/linux/libraylib.a
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m pthread dl # Standard Linux libraries
|
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else()
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# Unsupported OS
|
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message(FATAL_ERROR "Unsupported operating system.")
|
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endif()
|
||||
@@ -0,0 +1,64 @@
|
||||
========================================================
|
||||
Projekt: gamematrix (C++ Library)
|
||||
Rolle: Projektleiter
|
||||
Datei: requirements.txt
|
||||
Datum: 10.11.2025
|
||||
Team: ShehiBr (fuh wit yuh buh)
|
||||
========================================================
|
||||
|
||||
# ----------------------------
|
||||
# 1. Projektziel
|
||||
# ----------------------------
|
||||
Beschreiben Sie hier kurz das Ziel des Projekts:
|
||||
|
||||
Ziel: Die Bibliothek gamematrix um grundlegende 3D-Transformationsfunktionen zu erweitern,
|
||||
die später über pybind11 in Python eingebunden werden können.
|
||||
|
||||
# ----------------------------
|
||||
# 2. Funktionale Anforderungen
|
||||
# ----------------------------
|
||||
Listen Sie alle Funktionen auf, die die Bibliothek bereitstellen soll.
|
||||
Tragen Sie ein: Funktion, Eingabe, Ausgabe, kurze Beschreibung
|
||||
|
||||
| Funktion | Eingabe | Ausgabe | Kurzbeschreibung |
|
||||
|---------------|------------------------------------|-----------------------|----------------------------------------|
|
||||
| matmul | 4x4 Matrix A, 4x4 Matrix B | 4x4 Matrix | Multipliziert 2 Matrizen |
|
||||
| translate | 3D Vektor | 4x4 Matrix | Liefert eine Übersetzungs Matrix |
|
||||
| rot3D | Winkel in °, Rotationsachse (x/y/z)| 4x4 Matrix | Liefert eine Rotationsmatrix |
|
||||
| identity (optional)| --- | 4x4 Matrix | Liefert eine Einheitsmatrix |
|
||||
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
||||
| _____________ | __________________________________ | ____________________ | ______________________________ |
|
||||
|
||||
# ----------------------------
|
||||
# 3. Nicht-funktionale Anforderungen
|
||||
# ----------------------------
|
||||
(z. B. Performance, Lesbarkeit, Wartbarkeit, Python-Kompatibilität via pybind11)
|
||||
|
||||
- ____________________________________________________________
|
||||
- ____________________________________________________________
|
||||
- ____________________________________________________________
|
||||
|
||||
# ----------------------------
|
||||
# 4. Annahmen / Einschränkungen
|
||||
# ----------------------------
|
||||
(z. B. alle Matrizen sind 4x4, Winkel in Grad, nur double)
|
||||
|
||||
- Alle Matrizen sind 4x4
|
||||
- Winkel werden in Grad angegeben
|
||||
- Keine Skalierung, nur Rotation und Translation
|
||||
|
||||
# ----------------------------
|
||||
# 5. Abnahmekriterien
|
||||
# ----------------------------
|
||||
Wie soll geprüft werden, dass die Anforderungen erfüllt sind?
|
||||
(z. B. Unit-Tests, Beispielrotationen, Matrizenmultiplikation)
|
||||
|
||||
- Alle Matrixfunktionen liefern korrekte Ergebnisse bei Testeingaben
|
||||
- Vergleich mit bekannten Referenzwerten (Rotation 90° um x-Achse, etc.)
|
||||
- Kompilierbarkeit der Bibliothek und Integration in das Spielprojekt
|
||||
|
||||
========================================================
|
||||
Hinweis:
|
||||
- Diese Datei wird vom Projektleiter erstellt und gepflegt.
|
||||
- Jede Phase des Projekts soll hier dokumentiert werden.
|
||||
========================================================
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "gamematrix.h"
|
||||
#include "raylib.h"
|
||||
#include <rlgl.h>
|
||||
#include "rlgl.h"
|
||||
|
||||
struct Vec3 //anisch unnötig weil rylib schon vec3 hat
|
||||
{
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
Reference in new issue
Block a user