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- #include "lfr_states.h"
-
- void State::Idle::enter(LFR_StateMachine* stateMachine)
- {
-
- }
-
- void State::Idle::exit(LFR_StateMachine* stateMachine)
- {
-
- }
-
- LFR_IState& State::Idle::getInstance()
- {
- static State::Idle singleton;
- return singleton;
- }
-
- void State::Autonomous::enter(LFR_StateMachine* stateMachine)
- {
- std::cout << "enter autonomous mode" << std::endl;
- stateMachine->enterAutonomous();
- }
-
- void State::Autonomous::exit(LFR_StateMachine* stateMachine)
- {
- std::cout << "exit autonomous mode" << std::endl;
- stateMachine->exitAutonomous();
- }
-
- LFR_IState& State::Autonomous::getInstance()
- {
- static State::Autonomous singleton;
- return singleton;
- }
-
- void State::Manual::enter(LFR_StateMachine* stateMachine)
- {
- std::cout << "enter manual mode" << std::endl;
-
- }
-
- void State::Manual::exit(LFR_StateMachine* stateMachine)
- {
- std::cout << "exit manual mode" << std::endl;
- }
-
- LFR_IState& State::Manual::getInstance()
- {
- static State::Manual singleton;
- return singleton;
- }
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