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__pycache__/
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*.pyc
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import pygame
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from Praktikumsaufgaben.compute import matmul, rot_2D, transpose, rotate
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from game import Game
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EARTH_RADIUS = 30
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MOON_RADIUS = 10
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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BLUE = (0, 0, 255)
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class Moon(Game):
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"""Der Mond kreist um die Erde."""
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def __init__(
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self,
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title: str = "Moon",
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fps: int = 60,
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size: tuple[int, int] = (640, 400),
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) -> None:
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"""Legt Startposition, Drehwinkel und Rotationsmatrix fest."""
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super().__init__(title, fps, size)
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# TODO: Startposition des Mondes festlegen
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self.position_moon = (100, 0)
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# TODO: Drehwinkel pro Bild festlegen
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self.theta = 0.001 # je grösser theta desto schneller dreht sich der mond
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# TODO: Rotationsmatrix berechnen
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self.rot_moon = rot_2D(self.theta)
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def update_game(self) -> bool:
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"""Dreht den Mond ein Stück weiter."""
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# TODO: Mondposition mit der Rotationsmatrix weiterdrehen
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point = transpose([list(self.position_moon)]) #koordinaten zur liste, transpose wandelt diese in zeilenmatrix um
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result = matmul(self.rot_moon, point) #multiplizieet die mondposition mit der rotationsmatrix
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self.position_moon = (result[0][0], result[1][0]) #speichert einf die nuee pos
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return True
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def draw_game(self) -> None:
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"""Zeichnet Erde und Mond."""
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# TODO: Bildschirm löschen
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self.screen.fill(BLACK)
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center_x = self.size[0] // 2
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center_y = self.size[1] // 2 #hiermit berchnen wir den mittelpunkt des fensters
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# TODO: Erde zeichnen
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pygame.draw.circle(
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self.screen,
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BLUE,
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(center_x, center_y),
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EARTH_RADIUS
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)
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# TODO: Mond zeichnen
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moon_x = center_x + self.position_moon[0] #zuerst die pos berechnen
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moon_y = center_y + self.position_moon[1] #abstand zur erde
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pygame.draw.circle(
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self.screen,
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WHITE,
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(int(moon_x), int(moon_y)),
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MOON_RADIUS
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)
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# TODO: Bild anzeigen
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pygame.display.flip()
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if __name__ == "__main__":
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# TODO: Moon-Objekt erzeugen und starten
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moon = Moon()
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moon.run()
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# Prog3B/compute.py
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"""Matrix transpose implementation.
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The function `transpose` accepts a 2‑D list `matrix` and returns a new
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2‑D list where rows and columns are swapped. The implementation uses
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simple for‑loops and basic list operations to stay within the beginner
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Python skill level.
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Example
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-------
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>>> transpose([[1, 2, 3], [4, 5, 6]])
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[[1, 4], [2, 5], [3, 6]]
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"""
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from typing import List, Any
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import math
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def transpose(matrix: List[List[Any]]) -> List[List[Any]]:
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"""Return the transpose of a rectangular matrix.
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Parameters
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----------
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matrix: list of list
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A non‑empty 2‑D list where each sub‑list represents a row. All
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rows are assumed to be the same length.
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Returns
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-------
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list of list
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A new matrix where the i‑th row of the result contains the i‑th
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column of the input.
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"""
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if not matrix:
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return []
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rows = len(matrix)
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cols = len(matrix[0])
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# initialise result with correct dimensions
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result: List[List[Any]] = [[0] * rows for _ in range(cols)]
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for i in range(rows):
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for j in range(cols):
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result[j][i] = matrix[i][j]
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return result
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def rotate(matrix: List[List[Any]]) -> List[List[Any]]:
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"""Return a new matrix rotated 90 degrees clockwise.
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The original matrix is not modified.
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Parameters
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----------
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matrix: list of list
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A rectangular matrix.
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Returns
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-------
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list of list
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Rotated matrix.
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"""
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if not matrix:
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return []
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inter = transpose(matrix)
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rows = len(inter); cols = len(inter[0])
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result: List[List[Any]] = [[0] * rows for _ in range(cols)]
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for i in range(cols):
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for j in range(rows):
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result[i][j] = inter[rows - 1 - j][i]
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return result
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def rot_2D(theta):
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"""Erzeugt eine Rotationsmatrix für einen Winkel."""
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return [
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[math.cos(theta), -math.sin(theta)],
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[math.sin(theta), math.cos(theta)]
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]
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def matmul(A, B):
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"""Multipliziert zwei Matrizen."""
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rows_A = len(A)
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cols_A = len(A[0])
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cols_B = len(B[0])
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if cols_A != len(B):
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raise ValueError("Matrizen können nicht multipliziert werden")
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result = [[0] * cols_B for _ in range(rows_A)]
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for i in range(rows_A):
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for j in range(cols_B):
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for k in range(cols_A):
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result[i][j] += A[i][k] * B[k][j]
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return result
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if __name__ == "__main__":
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# simple demonstration / sanity check
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sample = [[1, 2, 3], [4, 5, 6]]
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print("Input:")
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print(sample)
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print("\nTransposed:")
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print(transpose(sample))
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print("\nRotated:")
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print(rotate(sample))
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@@ -0,0 +1,52 @@
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import pygame
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class Game:
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"""Basisklasse für Pygame-Spiele."""
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def __init__(
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self,
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title: str = "Game",
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fps: int = 60,
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size: tuple[int, int] = (640, 400),
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) -> None:
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pygame.init()
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self.title = title
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self.fps = fps
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self.size = size
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self.screen = pygame.display.set_mode(size)
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pygame.display.set_caption(title)
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self.clock = pygame.time.Clock()
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def update_game(self) -> bool:
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"""Aktualisiert den Spielzustand."""
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return True
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def draw_game(self) -> None:
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"""Zeichnet das Spiel."""
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pass
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def run(self) -> None:
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"""Startet die Spielschleife."""
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if running:
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running = self.update_game()
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if running:
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self.draw_game()
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self.clock.tick(self.fps)
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pygame.quit()
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@@ -0,0 +1,16 @@
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{
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"$schema": "https://opencode.ai/config.json",
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"provider": {
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"thn": {
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"npm": "@ai-sdk/openai-compatible",
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"options": {
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"baseURL": "http://141.75.33.244:8000/v1",
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"apiKey": "sk-QXj1p40XOwNSze_5-eYrBzVh3qIgAfqoWPkAjNVqOS8"
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},
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"models": {
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"gpt-oss:20b": { "name": "GPT-OSS 20B" }
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}
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}
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},
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"model": "thn/gpt-oss:20b"
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}
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