Compare commits
15
Commits
4332bbab5f
..
A4
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
09c8ca75fe | ||
|
|
a7a85287d0 | ||
|
|
2b46522a4d | ||
|
|
643c524d1b | ||
|
|
3b1a8af39d | ||
|
|
be77aebb25 | ||
|
|
7618246a5b | ||
|
|
78de564416 | ||
|
|
7ae37fad48 | ||
|
|
5d78ae3349 | ||
|
|
5fa8a68108 | ||
|
|
08d8778929 | ||
|
|
762dd4df86 | ||
|
|
382203559c | ||
|
|
c8490df248 |
No files matched your search
@@ -0,0 +1,4 @@
|
||||
1_Grundlagen/code/matrix.exe
|
||||
.out
|
||||
.exe
|
||||
.a
|
||||
Vendored
+28
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"tasks": [
|
||||
{
|
||||
"type": "cppbuild",
|
||||
"label": "C/C++: x86_64-w64-mingw32-gcc.exe build active file",
|
||||
"command": "c:\\Users\\tobis\\mingw64\\bin\\x86_64-w64-mingw32-gcc.exe",
|
||||
"args": [
|
||||
"-fdiagnostics-color=always",
|
||||
"-g",
|
||||
"${file}",
|
||||
"-o",
|
||||
"${fileDirname}\\${fileBasenameNoExtension}.exe"
|
||||
],
|
||||
"options": {
|
||||
"cwd": "c:\\Users\\tobis\\mingw64\\bin"
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$gcc"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"detail": "Task generated by Debugger."
|
||||
}
|
||||
],
|
||||
"version": "2.0.0"
|
||||
}
|
||||
Vendored
+28
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"tasks": [
|
||||
{
|
||||
"type": "cppbuild",
|
||||
"label": "C/C++: g++ build active file",
|
||||
"command": "/usr/bin/g++",
|
||||
"args": [
|
||||
"-fdiagnostics-color=always",
|
||||
"-g",
|
||||
"${file}",
|
||||
"-o",
|
||||
"${fileDirname}/${fileBasenameNoExtension}"
|
||||
],
|
||||
"options": {
|
||||
"cwd": "${fileDirname}"
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$gcc"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"detail": "Task generated by Debugger."
|
||||
}
|
||||
],
|
||||
"version": "2.0.0"
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#table(
|
||||
columns: (1fr, auto, auto),
|
||||
inset: 10pt,
|
||||
align: horizon,
|
||||
table.header(
|
||||
[*Adresse*], [*Inhalt an der Adresse*], [Name der Variablen],
|
||||
),
|
||||
`0x7fffffffd7d8`,
|
||||
\&int\*\*,
|
||||
matrix,
|
||||
`0x7fffffffd938`,
|
||||
\&uadf,
|
||||
matrix[0]
|
||||
)
|
||||
|
||||
Executable
BIN
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
#include <iostream>
|
||||
|
||||
int main(){
|
||||
std::cout << "Hello, World!";
|
||||
|
||||
Executable
BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
int main(){
|
||||
int array[3] = {0, 1, 2};
|
||||
for (int i = 0; i < 10; i++){
|
||||
cout << array[i] << "\n";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
.file "laufzeitfehler.cpp"
|
||||
.text
|
||||
#APP
|
||||
.globl _ZSt21ios_base_library_initv
|
||||
.section .rodata
|
||||
.LC0:
|
||||
.string "\n"
|
||||
#NO_APP
|
||||
.text
|
||||
.globl main
|
||||
.type main, @function
|
||||
main:
|
||||
.LFB1984:
|
||||
.cfi_startproc
|
||||
pushq %rbp
|
||||
.cfi_def_cfa_offset 16
|
||||
.cfi_offset 6, -16
|
||||
movq %rsp, %rbp
|
||||
.cfi_def_cfa_register 6
|
||||
subq $16, %rsp
|
||||
movl $0, -16(%rbp)
|
||||
movl $1, -12(%rbp)
|
||||
movl $2, -8(%rbp)
|
||||
movl $0, -4(%rbp)
|
||||
jmp .L2
|
||||
.L3:
|
||||
movl -4(%rbp), %eax
|
||||
cltq
|
||||
movl -16(%rbp,%rax,4), %eax
|
||||
movl %eax, %esi
|
||||
movl $_ZSt4cout, %edi
|
||||
call _ZNSolsEi
|
||||
movl $.LC0, %esi
|
||||
movq %rax, %rdi
|
||||
call _ZStlsISt11char_traitsIcEERSt13basic_ostreamIcT_ES5_PKc
|
||||
addl $1, -4(%rbp)
|
||||
.L2:
|
||||
cmpl $9, -4(%rbp)
|
||||
jle .L3
|
||||
movl $0, %eax
|
||||
leave
|
||||
.cfi_def_cfa 7, 8
|
||||
ret
|
||||
.cfi_endproc
|
||||
.LFE1984:
|
||||
.size main, .-main
|
||||
.ident "GCC: (GNU) 15.2.1 20260123 (Red Hat 15.2.1-7)"
|
||||
.section .note.GNU-stack,"",@progbits
|
||||
@@ -0,0 +1,3 @@
|
||||
|
||||
int addtwo(int s1, int s2)
|
||||
{}
|
||||
@@ -0,0 +1,9 @@
|
||||
|
||||
void addtwo();
|
||||
|
||||
int main(){
|
||||
int a = 1;
|
||||
int b = 2;
|
||||
addtwo();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
#include <link.h>
|
||||
|
||||
int add(int s1, int s2){
|
||||
return s1 + s2;
|
||||
}
|
||||
BIN
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
#define NUM 0
|
||||
using namespace std;
|
||||
|
||||
int main(){
|
||||
int i;
|
||||
i = NUM;
|
||||
cout << i << "\n" ;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
#define NUM
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 105 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 45 KiB |
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Executable
BIN
Binary file not shown.
@@ -1,34 +1,49 @@
|
||||
#include<stdio.h>
|
||||
#include<stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "matrix.h"
|
||||
|
||||
int main()
|
||||
int ***build_matrix(int nx, int ny, int nz)
|
||||
{
|
||||
const int nx=3;
|
||||
const int ny=2;
|
||||
int** matrix;
|
||||
|
||||
matrix = (int**)malloc(ny*sizeof(int*));
|
||||
for(int y=0; y<ny; y++)
|
||||
int ***matrix = (int ***)malloc(nz * sizeof(int **));
|
||||
for (int z = 0; z < nz; z++)
|
||||
{
|
||||
matrix[y] = (int*)malloc(nx*sizeof(int));
|
||||
for(int x=0; x<nx; x++)
|
||||
matrix[z] = (int **)malloc(ny * sizeof(int *));
|
||||
for (int y = 0; y < ny; y++)
|
||||
{
|
||||
matrix[y][x] = (y+1)*10 + x+1;
|
||||
matrix[z][y] = (int *)malloc(nx * sizeof(int));
|
||||
for (int x = 0; x < nx; x++)
|
||||
{
|
||||
matrix[z][y][x] = (z + 1) * 100 + (y + 1) * 10 + x + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return matrix;
|
||||
}
|
||||
|
||||
for(int y=0; y<ny; y++)
|
||||
void print_matrix(int ***matrix, int nx, int ny, int nz)
|
||||
{
|
||||
for (int z = 0; z < nz; z++)
|
||||
{
|
||||
for(int x=0; x<nx; x++)
|
||||
for (int y = 0; y < ny; y++)
|
||||
{
|
||||
printf("%i ",matrix[y][x]);
|
||||
for (int x = 0; x < nx; x++)
|
||||
{
|
||||
printf("%i ", matrix[z][y][x]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
for(int y=0; y<ny; y++)
|
||||
void free_matrix(int ***matrix, int ny, int nz)
|
||||
{
|
||||
for (int z = 0; z < nz; z++)
|
||||
{
|
||||
free(matrix[y]);
|
||||
for (int y = 0; y < ny; y++)
|
||||
{
|
||||
free(matrix[z][y]);
|
||||
}
|
||||
free(matrix[z]);
|
||||
}
|
||||
free(matrix);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
int ***build_matrix(int nx, int ny, int nz);
|
||||
void print_matrix(int ***matrix, int nx, int ny, int nz);
|
||||
void free_matrix(int ***matrix, int ny, int nz);
|
||||
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
@@ -1,45 +1,38 @@
|
||||
#include "flugkurve01.h"
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
// Körper:
|
||||
float masse = 10; // [kg]
|
||||
float xPosition = 0; // [m]
|
||||
float yPosition = 0; // [m]
|
||||
float xGeschwindigkeit = 10; // [m/s]
|
||||
float yGeschwindigkeit = 10; // [m/s]
|
||||
Vektor mulVektor(Vektor vec, float num) {
|
||||
Vektor ergebnis = {vec.x * num, vec.y * num};
|
||||
return ergebnis;
|
||||
}
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
const float X_BESCHLEUNIGUNG_GRAVITATION = 0; // [m/s^2]
|
||||
const float Y_BESCHLEUNIGUNG_GRAVITATION = -9.81; // [m/s^2]
|
||||
const float REIBUNGSKOEFFIZIENT = -5; // [kg/s]
|
||||
Vektor addVektor(Vektor vec1, Vektor vec2) {
|
||||
Vektor erg = {vec1.x + vec2.x, vec1.y + vec2.y};
|
||||
return erg;
|
||||
}
|
||||
|
||||
// Sorgt dafür, dass 2 Nachkommastellen angezeigt werden:
|
||||
cout << fixed;
|
||||
cout.precision(2);
|
||||
Koerper bewegeKoerper(Koerper korp, Vektor gesamtkraft, float dt) {
|
||||
|
||||
// Simulation:
|
||||
const float dt = 0.1; // [s]
|
||||
for(;;)
|
||||
{
|
||||
cout << "(" << xPosition << "," << yPosition << ")" << endl;
|
||||
// Berechnung der Beschleunigung aus der Kraft
|
||||
float xBeschleunigung = gesamtkraft.x / korp.masse;
|
||||
float yBeschleunigung = gesamtkraft.y / korp.masse;
|
||||
|
||||
// Berechnung der Beschleunigung aus der Kraft
|
||||
float xBeschleunigung = xGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + X_BESCHLEUNIGUNG_GRAVITATION;
|
||||
float yBeschleunigung = yGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + Y_BESCHLEUNIGUNG_GRAVITATION;
|
||||
// Ermittlung der neuen Geschwindigkeit
|
||||
korp.geschwindigkeit.x += dt * xBeschleunigung;
|
||||
korp.geschwindigkeit.y += dt * yBeschleunigung;
|
||||
|
||||
// Ermittlung der neuen Geschwindigkeit
|
||||
xGeschwindigkeit += dt * xBeschleunigung;
|
||||
yGeschwindigkeit += dt * yBeschleunigung;
|
||||
// Ermittlung der neuen Position
|
||||
korp.position.x += dt * korp.geschwindigkeit.x;
|
||||
korp.position.y += dt * korp.geschwindigkeit.y;
|
||||
return korp;
|
||||
}
|
||||
|
||||
// Ermittlung der neuen Position
|
||||
xPosition += dt * xGeschwindigkeit;
|
||||
yPosition += dt * yGeschwindigkeit;
|
||||
void ausgabeKoerper(Koerper korp){
|
||||
cout << "x = " << korp.position.x << "y = " << korp.position.y;
|
||||
}
|
||||
|
||||
if(yPosition<=0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
void ausgabeVektor(Vektor vec){
|
||||
cout << "x = " << vec.x << endl;
|
||||
cout << "y = " << vec.y << endl;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
struct Vektor {
|
||||
float x; // [m/s^2]
|
||||
float y; // [m/s^2]
|
||||
};
|
||||
// Körper:
|
||||
struct Koerper {
|
||||
float masse; // [kg]
|
||||
Vektor position;
|
||||
Vektor geschwindigkeit;
|
||||
};
|
||||
|
||||
Vektor addVektor(Vektor vec1, Vektor vec2);
|
||||
Vektor mulVektor(Vektor vec, float skalar);
|
||||
Koerper bewegeKoerper(Koerper korp, Vektor gesamtkraft, float dt);
|
||||
void ausgabeKoerper(Koerper korp);
|
||||
void ausgabeVektor(Vektor vec);
|
||||
@@ -0,0 +1,9 @@
|
||||
const float* const wert
|
||||
|
||||
Welche Bedeuting haben das erste und zweite const?
|
||||
1. const: es ist ein konstanter float
|
||||
2. const: es ist ein konstanter zeiger
|
||||
|
||||
Welchen Nutzen könnte die Verwendung von const an den beiden Stellen bieten?
|
||||
An der 1. Stelle: sichergehen, dass der Wert mit den gearbeitet wird nicht geändert wird
|
||||
An der 2. Stelle: sichergehen, dass der Zeiger nicht auf etwas anderes zeigt, womit sich der Wert ändern würde.
|
||||
Executable
BIN
Binary file not shown.
+22
-7
@@ -1,10 +1,25 @@
|
||||
#include <stdio.h>
|
||||
#include "summe.h"
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
int main()
|
||||
{
|
||||
const int N = 4;
|
||||
const float daten[N] = {1.0f,2.0f,3.0f,4.0f};
|
||||
float summe = berechneSumme(daten,N);
|
||||
printf("Summe = %f\n", summe);
|
||||
int main() {
|
||||
/* const int N = 4;
|
||||
const float daten[N] = {1.0f,2.0f,3.0f,4.0f};
|
||||
float summe = berechneSumme(daten,N);
|
||||
printf("Summe = %f\n", summe); */
|
||||
string name;
|
||||
int anzahlSummanten;
|
||||
int hilfvar;
|
||||
vector<int> summanten;
|
||||
cout << "Was ist dein Name?" << endl;
|
||||
cin >> name;
|
||||
cout << "Hallo " << name << ", Wie viele Zahlen willst du addieren?" << endl;
|
||||
cin >> anzahlSummanten;
|
||||
for (int i = 0; i < anzahlSummanten; i++) {
|
||||
cout << "Der " << i + 1 << ". Summant ist:" << endl;
|
||||
cin >> hilfvar;
|
||||
summanten.push_back(hilfvar);
|
||||
}
|
||||
cout << name << ", die Summe ist: " << berechneSumme(summanten) << endl;
|
||||
cout << "Auf Wiedersehen " << name << endl;
|
||||
}
|
||||
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
+10
-5
@@ -1,8 +1,13 @@
|
||||
#include "summe.h"
|
||||
|
||||
float berechneSumme(const float* const wert, int anzahlWerte)
|
||||
{
|
||||
return (anzahlWerte) ? *wert+berechneSumme(wert+1, anzahlWerte-1) : 0;
|
||||
/* float berechneSumme(const float *const wert, int anzahlWerte) {
|
||||
return (anzahlWerte) ? *wert + berechneSumme(wert + 1, anzahlWerte - 1) : 0;
|
||||
} */
|
||||
|
||||
int berechneSumme(vector<int> myvector) {
|
||||
int summe;
|
||||
for (unsigned int i = 0; i < myvector.size(); i++) {
|
||||
summe += myvector[i];
|
||||
}
|
||||
return summe;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef __SUMME_H
|
||||
#define __SUMME_H
|
||||
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
/**
|
||||
* Berechnet die Summe ueber eine Menge von Werten.
|
||||
* @param wert Werte
|
||||
@@ -8,5 +10,5 @@
|
||||
* @return Summe
|
||||
*/
|
||||
float berechneSumme(const float* const wert, int anzahlWerte);
|
||||
|
||||
int berechneSumme(vector<int> myvector);
|
||||
#endif
|
||||
Executable
BIN
Binary file not shown.
@@ -30,6 +30,7 @@ void function_checks() {
|
||||
assert(fabs(koerper.geschwindigkeit.x - 10.7) < 0.1 && "Result must be 10.7");
|
||||
assert(fabs(koerper.geschwindigkeit.y - 9.3) < 0.1 && "Result must be 9.3");
|
||||
assert(fabs(koerper.position.x - 74.9) < 0.1 && "Result must be 74.9");
|
||||
cout << koerper.position.y << endl;
|
||||
assert(fabs(koerper.position.y - 65.1) < 0.1 && "Result must be 65.1");
|
||||
cout << "bewegeKoerper erfolgreich" << endl;
|
||||
}
|
||||
|
||||
@@ -1,45 +1,38 @@
|
||||
#include "flugkurve02.h"
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
// Körper:
|
||||
float masse = 10; // [kg]
|
||||
float xPosition = 0; // [m]
|
||||
float yPosition = 0; // [m]
|
||||
float xGeschwindigkeit = 10; // [m/s]
|
||||
float yGeschwindigkeit = 10; // [m/s]
|
||||
Vektor mulVektor(const Vektor &vec, const float &skalar){
|
||||
Vektor ergebnis = {vec.x * skalar, vec.y * skalar};
|
||||
return ergebnis;
|
||||
}
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
const float X_BESCHLEUNIGUNG_GRAVITATION = 0; // [m/s^2]
|
||||
const float Y_BESCHLEUNIGUNG_GRAVITATION = -9.81; // [m/s^2]
|
||||
const float REIBUNGSKOEFFIZIENT = -5; // [kg/s]
|
||||
Vektor addVektor(const Vektor &vec1, const Vektor &vec2) {
|
||||
Vektor erg = {vec1.x + vec2.x, vec1.y + vec2.y};
|
||||
return erg;
|
||||
}
|
||||
|
||||
// Sorgt dafür, dass 2 Nachkommastellen angezeigt werden:
|
||||
cout << fixed;
|
||||
cout.precision(2);
|
||||
Koerper bewegeKoerper(const Koerper &korp, const Vektor &gesamtkraft,const float &dt) {
|
||||
Koerper erg = {0, {0,0}, {0,0}};
|
||||
// Berechnung der Beschleunigung aus der Kraft
|
||||
const float xBeschleunigung = gesamtkraft.x / korp.masse;
|
||||
const float yBeschleunigung = gesamtkraft.y / korp.masse;
|
||||
|
||||
// Simulation:
|
||||
const float dt = 0.1; // [s]
|
||||
for(;;)
|
||||
{
|
||||
cout << "(" << xPosition << "," << yPosition << ")" << endl;
|
||||
// Ermittlung der neuen Geschwindigkeit
|
||||
erg.geschwindigkeit.x = korp.geschwindigkeit.x + dt * xBeschleunigung;
|
||||
erg.geschwindigkeit.y = korp.geschwindigkeit.y + dt * yBeschleunigung;
|
||||
|
||||
// Berechnung der Beschleunigung aus der Kraft
|
||||
float xBeschleunigung = xGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + X_BESCHLEUNIGUNG_GRAVITATION;
|
||||
float yBeschleunigung = yGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + Y_BESCHLEUNIGUNG_GRAVITATION;
|
||||
// Ermittlung der neuen Position
|
||||
erg.position.x += korp.position.x + dt * erg.geschwindigkeit.x;
|
||||
erg.position.y += korp.position.y + dt * erg.geschwindigkeit.y;
|
||||
return erg;
|
||||
}
|
||||
|
||||
// Ermittlung der neuen Geschwindigkeit
|
||||
xGeschwindigkeit += dt * xBeschleunigung;
|
||||
yGeschwindigkeit += dt * yBeschleunigung;
|
||||
void ausgabeKoerper(const Koerper &korp){
|
||||
cout << "x = " << korp.position.x << "y = " << korp.position.y;
|
||||
}
|
||||
|
||||
// Ermittlung der neuen Position
|
||||
xPosition += dt * xGeschwindigkeit;
|
||||
yPosition += dt * yGeschwindigkeit;
|
||||
|
||||
if(yPosition<=0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
void ausgabeVektor(const Vektor &vec){
|
||||
cout << "x = " << vec.x << endl;
|
||||
cout << "y = " << vec.y << endl;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
struct Vektor {
|
||||
float x; // [m/s^2]
|
||||
float y; // [m/s^2]
|
||||
};
|
||||
// Körper:
|
||||
struct Koerper {
|
||||
float masse; // [kg]
|
||||
Vektor position;
|
||||
Vektor geschwindigkeit;
|
||||
};
|
||||
|
||||
Vektor addVektor(const Vektor &vec1, const Vektor &vec2);
|
||||
Vektor mulVektor(const Vektor &vec, const float &skalar);
|
||||
Koerper bewegeKoerper(const Koerper &korp, const Vektor &gesamtkraft,const float &dt);
|
||||
void ausgabeKoerper(const Koerper &korp);
|
||||
void ausgabeVektor(const Vektor &vec);
|
||||
Executable
BIN
Binary file not shown.
@@ -4,4 +4,38 @@
|
||||
#include "flugkurve03.h"
|
||||
using namespace std;
|
||||
|
||||
//to be implemented
|
||||
|
||||
Vektor Vektor::mulVektor(const Vektor &vec, const float &skalar){
|
||||
Vektor ergebnis = {vec.x * skalar, vec.y * skalar};
|
||||
return ergebnis;
|
||||
}
|
||||
|
||||
Vektor addVektor(const Vektor &vec1, const Vektor &vec2) {
|
||||
Vektor erg = {x + x, y + y};
|
||||
return erg;
|
||||
}
|
||||
|
||||
Koerper bewegeKoerper(const Koerper &korp, const Vektor &gesamtkraft,const float &dt) {
|
||||
Koerper erg = {0, {0,0}, {0,0}};
|
||||
// Berechnung der Beschleunigung aus der Kraft
|
||||
const float xBeschleunigung = gesamtkraft.x / korp.masse;
|
||||
const float yBeschleunigung = gesamtkraft.y / korp.masse;
|
||||
|
||||
// Ermittlung der neuen Geschwindigkeit
|
||||
erg.geschwindigkeit.x = korp.geschwindigkeit.x + dt * xBeschleunigung;
|
||||
erg.geschwindigkeit.y = korp.geschwindigkeit.y + dt * yBeschleunigung;
|
||||
|
||||
// Ermittlung der neuen Position
|
||||
erg.position.x += korp.position.x + dt * erg.geschwindigkeit.x;
|
||||
erg.position.y += korp.position.y + dt * erg.geschwindigkeit.y;
|
||||
return erg;
|
||||
}
|
||||
|
||||
void ausgabeKoerper(const Koerper &korp){
|
||||
cout << "x = " << korp.position.x << "y = " << korp.position.y;
|
||||
}
|
||||
|
||||
void ausgabeVektor(const Vektor &vec){
|
||||
cout << "x = " << vec.x << endl;
|
||||
cout << "y = " << vec.y << endl;
|
||||
}
|
||||
@@ -1,4 +1,38 @@
|
||||
#include <string>
|
||||
using namespace std;
|
||||
|
||||
// to be defined
|
||||
#pragma once
|
||||
|
||||
// Parametrierung der auf den Körper wirkende Kräfte:
|
||||
class Vektor {
|
||||
public:
|
||||
float x; // [m/s^2]
|
||||
float y; // [m/s^2]
|
||||
Vektor() = default;
|
||||
Vektor(float x, float y) {
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
}
|
||||
void add(const Vektor &vec2);
|
||||
void ausgabeVektor(const Vektor &vec);
|
||||
void mul(const float &skalar);
|
||||
};
|
||||
// Körper:
|
||||
class Koerper {
|
||||
float masse; // [kg]
|
||||
Vektor position;
|
||||
Vektor geschwindigkeit;
|
||||
|
||||
public:
|
||||
Koerper(float masse, Vektor position, Vektor geschwindigkeit) {
|
||||
this->masse = masse;
|
||||
this->position = position;
|
||||
this->geschwindigkeit = geschwindigkeit;
|
||||
};
|
||||
float liefereMasse();
|
||||
Koerper bewegeKoerper(const Koerper &korp, const Vektor &gesamtkraft,
|
||||
const float &dt);
|
||||
Vektor lieferePosition();
|
||||
Vektor liefereGeschwindigkeit();
|
||||
void bewegen(Vektor beschleunigung, float dt);
|
||||
};
|
||||
Reference in new issue
Block a user