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8aeb643e21 | ||
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4f762c7df9 | ||
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1b94f8ca7a | ||
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3eca1b1f7b | ||
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65bb4d4897 | ||
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36c16d053e |
+33
-17
@@ -1,36 +1,52 @@
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use crate::math::{Point3, Vector3};
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pub struct Plane {
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point: Point3,
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normal: Vector3,
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pub struct Plane<T> {
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point: Point3<T>,
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normal: Vector3<T>,
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}
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impl Plane {
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pub fn new(point: Point3, normal: Vector3) -> Plane {
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impl<T> Plane<T> {
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pub fn new(point: Point3<T>, normal: Vector3<T>) -> Plane<T> {
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Plane { point, normal }
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}
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}
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pub struct Line {
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point: Point3,
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direction: Vector3,
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pub struct Line<T> {
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point: Point3<T>,
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direction: Vector3<T>,
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}
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pub struct Sphere {
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point: Point3,
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radius: f64,
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pub struct Sphere<T> {
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point: Point3<T>,
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radius: T,
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}
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impl Sphere {
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pub fn new(point: Point3, radius: f64) -> Sphere {
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impl<T> Sphere<T> {
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pub fn new(point: Point3<T>, radius: T) -> Sphere<T> {
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Sphere { point, radius }
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}
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}
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pub enum Geometry {
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Sphere(Sphere),
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Plane(Plane),
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Line(Line),
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pub enum Geometry<T> {
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Sphere(Sphere<T>),
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Plane(Plane<T>),
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Line(Line<T>),
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}
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impl<T> Geometry<T> {
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pub fn draw(&self) {
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match self {
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Geometry::Sphere(_) => {
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println!("Drawing Sphere!");
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}
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Geometry::Line(_) => {
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println!("Drawing Line!");
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}
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Geometry::Plane(_) => {
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println!("Drawing Plane!");
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}
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}
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}
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}
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#[cfg(test)]
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+64
-17
@@ -1,31 +1,31 @@
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use hello::geometry::{self, Geometry, Sphere};
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use hello::math::{Mat4x4, Point3};
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use hello::geometry::{Geometry, Line, Plane, Sphere};
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use hello::math::{Mat4x4, Point3, Vector3};
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use std::rc::Rc;
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#[derive(Clone)]
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struct RGB {
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red: f64,
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green: f64,
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blue: f64,
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struct RGB<T> {
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red: T,
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green: T,
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blue: T,
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}
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#[derive(Clone)]
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struct Texture {
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struct Texture<T> {
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width: usize,
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height: usize,
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pixel: Vec<RGB>,
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pixel: Vec<RGB<T>>,
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}
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impl Texture {
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fn load_texture() -> Texture {
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impl Texture<f64> {
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fn load_texture() -> Texture<f64> {
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let width = 640;
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let height = 480;
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let mut pixel = Vec::new();
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for x in 0..width {
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for y in 0..height {
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for _ in 0..width {
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for _ in 0..height {
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pixel.push(RGB {
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red: 1.0,
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green: 1.0,
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@@ -42,14 +42,18 @@ impl Texture {
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}
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}
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struct RenderableGeometry {
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struct RenderableGeometry<T> {
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transform: Mat4x4,
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geometry: Geometry,
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texture: Rc<Texture>,
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geometry: Geometry<T>,
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texture: Rc<Texture<f64>>,
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}
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impl RenderableGeometry {
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fn new(transform: Mat4x4, geometry: Geometry, texture: Rc<Texture>) -> RenderableGeometry {
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impl<T> RenderableGeometry<T> {
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fn new(
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transform: Mat4x4,
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geometry: Geometry<T>,
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texture: Rc<Texture<f64>>,
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) -> RenderableGeometry<T> {
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RenderableGeometry {
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transform,
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geometry,
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@@ -58,9 +62,49 @@ impl RenderableGeometry {
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}
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}
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trait Renderable {
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fn render(&self);
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}
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impl<T> Renderable for Sphere<T> {
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fn render(&self) {
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println!("Rendering Sphere!");
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}
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}
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impl<T> Renderable for Plane<T> {
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fn render(&self) {
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println!("Rendering Plane!");
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}
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}
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impl<T> Renderable for Line<T> {
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fn render(&self) {
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println!("Rendering Line!");
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}
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}
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fn main() {
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let tex = Rc::new(Texture::load_texture());
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let sphere = Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0));
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let geometries = vec![sphere];
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for g in geometries {
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g.draw();
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}
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let mut renderables: Vec<Box<dyn Renderable>> = Vec::new();
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renderables.push(Box::new(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0)));
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renderables.push(Box::new(Plane::new(
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Point3::new(0.0, 0.0, 0.0),
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Vector3::new(0.0, 1.0, 0.0),
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)));
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for r in renderables {
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r.render();
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}
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let geo1 = RenderableGeometry::new(
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Mat4x4::ident(),
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Geometry::Sphere(Sphere::new(Point3::new(0.0, 0.0, 0.0), 1.0)),
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@@ -80,4 +124,7 @@ fn main() {
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);
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println!("Reference counter = {}", Rc::strong_count(&tex));
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let a = Vector3::new(2.0, 3.0, 1.0);
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let b = 10.0 * a;
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}
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+76
-42
@@ -1,91 +1,125 @@
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use std::ops::{Add, Div, Mul, Sub};
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub struct Vector3 {
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x: f64,
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y: f64,
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z: f64,
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macro_rules! create_vector {
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($name:ident [$($elem:ident),+] ) => {
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub struct $name<T> {
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$($elem: T,)*
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}
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impl<T> $name<T> {
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pub fn new($($elem : T,)*) -> $name<T> {
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$name { $($elem,)* }
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}
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}
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};
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}
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impl Vector3 {
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pub fn new(x: f64, y: f64, z: f64) -> Vector3 {
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Vector3 { x, y, z }
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}
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}
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create_vector! { Vector4 [x, y, z, w] }
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create_vector! { Vector3 [x, y, z] }
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create_vector! { Vector2 [x, y] }
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impl Add for Vector3 {
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type Output = Vector3;
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impl<T> Add for Vector3<T>
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where
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T: Add<Output = T>,
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{
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type Output = Vector3<T>;
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fn add(self, rhs: Vector3) -> Self::Output {
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fn add(self, rhs: Vector3<T>) -> Self::Output {
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Vector3::new(self.x + rhs.x, self.y + rhs.y, self.z + rhs.z)
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}
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}
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impl Sub for Vector3 {
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type Output = Vector3;
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impl<T> Sub for Vector3<T>
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where
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T: Sub<Output = T>,
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{
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type Output = Vector3<T>;
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fn sub(self, rhs: Vector3) -> Self::Output {
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fn sub(self, rhs: Vector3<T>) -> Self::Output {
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Vector3::new(self.x - rhs.x, self.y - rhs.y, self.z - rhs.z)
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}
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}
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impl Mul<f64> for Vector3 {
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type Output = Vector3;
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impl<T> Mul<T> for Vector3<T>
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where
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T: Mul<Output = T> + Clone + Copy,
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{
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type Output = Vector3<T>;
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fn mul(self, rhs: f64) -> Self::Output {
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fn mul(self, rhs: T) -> Self::Output {
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Vector3::new(self.x * rhs, self.y * rhs, self.z * rhs)
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}
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}
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impl Mul<Vector3> for f64 {
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type Output = Vector3;
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macro_rules! impl_mul_for_vector3 {
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($($type:ty)+) => {
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$(
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impl Mul<Vector3<$type>> for $type {
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type Output = Vector3<$type>;
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fn mul(self, rhs: Vector3) -> Self::Output {
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Vector3::new(self * rhs.x, self * rhs.y, self * rhs.z)
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}
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fn mul(self, rhs: Vector3<$type>) -> Self::Output {
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Vector3::new(self * rhs.x, self * rhs.y, self * rhs.z)
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}
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})*
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};
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}
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impl Mul for Vector3 {
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type Output = f64;
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impl_mul_for_vector3! { i32 f32 f64 }
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fn mul(self, rhs: Vector3) -> Self::Output {
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impl<T> Mul for Vector3<T>
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where
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T: Mul<Output = T> + Add<Output = T>,
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{
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type Output = T;
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fn mul(self, rhs: Vector3<T>) -> Self::Output {
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self.x * rhs.x + self.y * rhs.y + self.z * rhs.z
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}
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}
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impl Div<f64> for Vector3 {
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type Output = Vector3;
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impl<T> Div<T> for Vector3<T>
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where
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T: Div<Output = T> + Copy + Clone,
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{
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type Output = Vector3<T>;
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fn div(self, rhs: f64) -> Self::Output {
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fn div(self, rhs: T) -> Self::Output {
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Vector3::new(self.x / rhs, self.y / rhs, self.z / rhs)
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}
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}
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub struct Point3 {
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x: f64,
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y: f64,
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z: f64,
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pub struct Point3<T> {
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x: T,
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y: T,
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z: T,
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}
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impl Point3 {
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pub fn new(x: f64, y: f64, z: f64) -> Point3 {
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impl<T> Point3<T> {
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pub fn new(x: T, y: T, z: T) -> Point3<T> {
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Point3 { x, y, z }
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}
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}
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impl Add<Vector3> for Point3 {
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type Output = Point3;
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impl<T> Add<Vector3<T>> for Point3<T>
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where
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T: Add<Output = T>,
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{
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type Output = Point3<T>;
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fn add(self, rhs: Vector3) -> Self::Output {
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fn add(self, rhs: Vector3<T>) -> Self::Output {
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Point3::new(self.x + rhs.x, self.y + rhs.y, self.z + rhs.z)
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}
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}
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impl Sub for Point3 {
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type Output = Vector3;
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impl<T> Sub for Point3<T>
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where
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T: Sub<Output = T>,
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{
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type Output = Vector3<T>;
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fn sub(self, rhs: Point3) -> Self::Output {
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fn sub(self, rhs: Point3<T>) -> Self::Output {
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Vector3::new(self.x - rhs.x, self.y - rhs.y, self.z - rhs.z)
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}
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}
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Reference in New Issue
Block a user