generated from freudenreichan/info2Praktikum-DobleSpiel
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Lukas_bran
| Author | SHA1 | Date | |
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6b66a6c31a | ||
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aa83f84a21 | ||
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1389fcc864 | ||
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918ae1d61e | ||
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7ce362eb8b | ||
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8b09fec7b2 |
154
bintree.c
154
bintree.c
@ -8,29 +8,177 @@
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* `treeSize`: zählt die Knoten im Baum (rekursiv),
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* `nextTreeData`: Traversierung mit Hilfe des zuvor implementierten Stacks. */
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//Hilfsfunktion für addToTree. Erstellt eine treenode.
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static TreeNode* createTreeNode(const void *data, size_t dataSize)
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{
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TreeNode* newNode = calloc(1, sizeof(TreeNode));
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if(!newNode)
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{
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return NULL;
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}
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newNode ->data = malloc(dataSize);
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if(!newNode->data)
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{
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free(newNode);
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return NULL;
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}
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memcpy(newNode -> data, data, dataSize);
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return newNode;
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}
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// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added). (auf 1 wenn duplikat geaddet)
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
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{
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if(!root)
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{
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TreeNode *newNode = createTreeNode(data, dataSize);
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if(isDuplicate != NULL)
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{
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*isDuplicate = 0;
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}
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return newNode;
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}
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int compare = compareFct(data, root-> data);
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if(compare < 0)
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{
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root -> left = addToTree(root -> left, data, dataSize, compareFct, isDuplicate);
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}
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else if(compare > 0)
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{
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root -> right = addToTree(root -> right, data, dataSize, compareFct, isDuplicate);
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}
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else
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{
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if(isDuplicate != NULL)
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{
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*isDuplicate = 1;
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return root;
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}
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//Konvention: rechts ist >= also das Duplikat wird nach rechts verfrachtet.
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root -> right = addToTree(root -> right, data, dataSize, compareFct, isDuplicate);
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}
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return root;
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}
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// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
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// Use your implementation of a stack to organize the iterator. Push the root node and all left nodes first. On returning the next element,
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// push the top node and push all its left nodes.
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// Wir brauchen eine statische Variable, die überdauernd existiert
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// (Alternativ kann man diese auch global ausserhalb definieren)
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// Die statische Variable (das Gedächtnis) muss außerhalb oder static innerhalb sein
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/*
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* nextTreeData - Iterative In-Order Traversierung (wie strtok)
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* * Funktionsweise:
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* 1. Initialisierung (root != NULL):
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* - Löscht alten Stack.
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* - Wandert von root so weit nach LINKS wie möglich.
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* - Pushed alle Knoten auf dem Weg auf den Stack.
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* -> Das kleinste Element liegt nun oben.
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* * 2. Iteration (root == NULL):
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* - Pop: Nimmt oberstes Element vom Stack (aktuell kleinstes).
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* - Logik: Hat dieses Element einen RECHTEN Nachbarn?
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* -> JA: Gehe eins nach rechts, dann wieder alles nach LINKS pushen.
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* -> NEIN: Nichts tun (der Elternknoten liegt schon als nächstes auf dem Stack).
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* - Gibt die Daten des gepoppten Elements zurück.
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*/
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static StackNode *iteratorStack = NULL;
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void *nextTreeData(TreeNode *root)
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{
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//neuer Baum wird übergeben (root != NULL)
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if (root != NULL)
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{
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// 1. Aufräumen: Falls noch Reste vom letzten Mal da sind
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if (iteratorStack != NULL) {
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clearStack(iteratorStack);
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iteratorStack = NULL;
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}
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// 2. Initial befüllen: "Push root and all left nodes"
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TreeNode *currentNode = root;
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while (currentNode != NULL)
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{
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iteratorStack = push(iteratorStack, currentNode);
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// Immer weiter nach links absteigen
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currentNode = currentNode->left;
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}
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}
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// PHASE 2: Iteration (Nächsten Wert holen)
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// Wenn der Stack leer ist (oder leer war), sind wir fertig.
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if (iteratorStack == NULL)
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{
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return NULL;
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}
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// 1. Wir schauen uns das oberste Element an (der nächste Knoten in der Reihe)
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// Wir wissen, dass es ein TreeNode* ist, also casten wir.
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TreeNode *nodeToReturn = (TreeNode*) top(iteratorStack);
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// 2. Wir entfernen ihn vom Stack (er ist jetzt "verarbeitet")
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// Auch hier: pop gibt den neuen Head zurück, also variable aktualisieren!
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iteratorStack = pop(iteratorStack);
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// 3. Wir retten die Nutzer-Daten (z.B. den Integer), bevor wir weiterwandern
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void *userData = nodeToReturn->data;
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// 4. Nachfolger suchen (Die Logik für In-Order: Rechts, dann alles links)
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if (nodeToReturn->right != NULL)
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{
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TreeNode *currentNode = nodeToReturn->right;
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while (currentNode != NULL)
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{
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// Auch hier: Stack aktualisieren
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iteratorStack = push(iteratorStack, currentNode);
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currentNode = currentNode->left;
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}
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}
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// Wir geben die echten Daten zurück (nicht den Knoten, sondern den Inhalt)
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return userData;
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}
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// Releases all memory resources (including data copies).
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// Gibt den gesamten Speicher (Knoten + Daten) frei
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void clearTree(TreeNode *root)
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{
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if (root)
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{
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// 2. Rekursion: Erst tief in den Baum absteigen (Post-Order)
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clearTree(root->left);
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clearTree(root->right);
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// 3. Jetzt sind die Kinder weg. Wir kümmern uns um den aktuellen Knoten.
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// Erst den Inhalt (die Datenkopie) löschen!
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// (free(NULL) ist in C erlaubt, daher müssen wir nicht zwingend auf NULL prüfen,
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// aber es schadet auch nicht).
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free(root->data);
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// 4. Dann den Container (den Knoten selbst) löschen
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free(root);
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}
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}
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// Returns the number of entries in the tree given by root.
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unsigned int treeSize(const TreeNode *root)
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{
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// Abbruchbedingung: Wenn kein Knoten da ist, ist die Größe 0
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if (root == NULL)
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{
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return 0;
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}
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// Rekursionsschritt:
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// 1 (für den aktuellen Knoten) + alles im linken Baum + alles im rechten Baum
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return 1 + treeSize(root->left) + treeSize(root->right);
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}
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@ -5,11 +5,11 @@
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typedef int (*CompareFctType)(const void *arg1, const void *arg2);
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typedef struct node
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typedef struct treenode
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{
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void *data;
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struct node *left;
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struct node *right;
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struct treenode *left;
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struct treenode *right;
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} TreeNode;
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// Adds a copy of data's pointer destination to the tree using compareFct for ordering. Accepts duplicates
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21
makefile
21
makefile
@ -29,21 +29,32 @@ program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(program_obj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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# Test Stack (JETZT MIT UNITY)
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# Wir müssen unity/unity.c mitkompilieren und -Iunity nutzen
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test_stack: test_stack.c stack.o $(unityfolder)/unity.c
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$(CC) $(FLAGS) -Iunity test_stack.c stack.o $(unityfolder)/unity.c -o test_stack$(EXT)
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# --------------------------
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unitTests_stack: test_stack
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./test_stack$(EXT)
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test_numbers: test_numbers.c numbers.c bintree.c stack.c unity/unity.c
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gcc -Wall -Wextra -std=c99 -Iunity \
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-o test_numbers \
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test_numbers.c numbers.c bintree.c stack.c unity/unity.c
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unitTests_number: test_numbers
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./test_numbers
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#-------------------------
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# Clean
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# --------------------------
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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del /f *.o doble.exe test_stack.exe test_numbers.exe
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else
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rm -f *.o doble
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endif
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87
numbers.c
87
numbers.c
@ -11,16 +11,93 @@
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* Duplizieren eines zufälligen Eintrags im Array.
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* in `getDuplicate()`: Sortieren des Arrays und Erkennen der doppelten Zahl durch Vergleich benachbarter Elemente. */
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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//Vergleichsfunktion von qsort
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static int compareUnsignedInt(const void *a, const void *b)
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{
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const unsigned int *x = (const unsigned int *)a;
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const unsigned int *y = (const unsigned int *)b;
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|
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if (*x < *y) return -1;
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if (*x > *y) return 1;
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return 0;
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}
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//Mischen des Arrays
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static void shuffleArray(unsigned int *array, unsigned int n)
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{
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if (n > 1)
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{
|
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for (unsigned int i = n - 1; i > 0; i--)
|
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{
|
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unsigned int j = rand() % (i + 1);
|
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unsigned int temp = array[i];
|
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array[i] = array[j];
|
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array[j] = temp;
|
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}
|
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}
|
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}
|
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//Wenn weniger als zwei Zahlen
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unsigned int *createNumbers(unsigned int len)
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{
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if (len < 2) return NULL;
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|
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//Dynamisches Array
|
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unsigned int *numbers = malloc(len * sizeof(unsigned int));
|
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if (numbers == NULL) return NULL;
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//Variabelen für den Binärbaum
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TreeNode *root = NULL;
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int isDuplicate = 0;
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unsigned int count = 0;
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|
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|
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while (count < len - 1)
|
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{ //Zufallszahlen generieren
|
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unsigned int value = (rand() % (2 * len)) + 1;
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|
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|
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root = addToTree(root, &value, sizeof(unsigned int), compareUnsignedInt, &isDuplicate);
|
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|
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if (isDuplicate == 0)
|
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{ //in array schreiben falls kein Duplikat
|
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numbers[count] = value;
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count++;
|
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}
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|
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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}
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//Duplikat erzeugen
|
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unsigned int randomIndex = rand() % (len - 1);
|
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unsigned int duplicateValue = numbers[randomIndex];
|
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numbers[len - 1] = duplicateValue;
|
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root = addToTree(root, &duplicateValue, sizeof(unsigned int), compareUnsignedInt, NULL);
|
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//Array mischen damit duplikat nicht am Ende immer ist
|
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shuffleArray(numbers, len);
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|
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clearTree(root);
|
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return numbers;
|
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}
|
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//get Duplicate
|
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
|
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{
|
||||
|
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if (numbers == NULL || len < 2) {
|
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return 0;
|
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}
|
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//Kopie vom Array anlegen
|
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unsigned int *copy = malloc(len * sizeof(unsigned int));
|
||||
|
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if (copy == NULL) {
|
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return 0;
|
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}
|
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memcpy(copy, numbers, len * sizeof(unsigned int));
|
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qsort(copy, len, sizeof(unsigned int), compareUnsignedInt);
|
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unsigned int duplicate = 0;
|
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//Duplikat finden
|
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for (unsigned int i = 0; i + 1 < len; ++i) {
|
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if (copy[i] == copy[i + 1]) {
|
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duplicate = copy[i];
|
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break;
|
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}
|
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}
|
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//Speicher freigeben
|
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free(copy);
|
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return duplicate;
|
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}
|
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49
stack.c
49
stack.c
@ -8,26 +8,69 @@
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* `clearStack`: gibt den gesamten Speicher frei. */
|
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|
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// Pushes data as pointer onto the stack.
|
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|
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// Hilfsfunktion
|
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static StackNode *createStackNode(void *data)
|
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{
|
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// 1. Container reservieren
|
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StackNode *newNode = calloc(1, sizeof(StackNode));
|
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if(!newNode) return NULL;
|
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|
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// 2. WICHTIG: Wir speichern nur den Zeiger (die Adresse)!
|
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// Wir machen KEIN zweites malloc für die Daten.
|
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// Der Stack "besitzt" die Daten nicht, er referenziert sie nur.
|
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newNode->data = data;
|
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|
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newNode->nextNode = NULL;
|
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return newNode;
|
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}
|
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|
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StackNode *push(StackNode *stack, void *data)
|
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{
|
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// Neue Node erstellen
|
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StackNode *newNode = createStackNode(data);
|
||||
if (!newNode) {
|
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return stack; // Fehlerfall: Stack bleibt unverändert (oder Fehlerbehandlung)
|
||||
}
|
||||
|
||||
// Verkettung: Die neue Node zeigt auf den alten Kopf
|
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newNode->nextNode = stack;
|
||||
|
||||
// Die neue Node ist der neue Kopf (Rückgabewert)
|
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return newNode;
|
||||
}
|
||||
|
||||
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
|
||||
// freed by caller.)
|
||||
StackNode *pop(StackNode *stack)
|
||||
{
|
||||
|
||||
if(stack)
|
||||
{
|
||||
StackNode* tempNode = stack -> nextNode;
|
||||
free(stack);
|
||||
return tempNode;
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
// Returns the data of the top element.
|
||||
void *top(StackNode *stack)
|
||||
{
|
||||
|
||||
if(stack)
|
||||
{
|
||||
return stack ->data;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Clears stack and releases all memory.
|
||||
void clearStack(StackNode *stack)
|
||||
{
|
||||
|
||||
StackNode *temp = NULL;
|
||||
while(stack)
|
||||
{
|
||||
temp = stack -> nextNode;
|
||||
free(stack);
|
||||
stack = temp;
|
||||
}
|
||||
}
|
||||
6
stack.h
6
stack.h
@ -9,6 +9,12 @@ The latest element is taken from the stack. */
|
||||
|
||||
//TODO: passenden Datentyp als struct anlegen
|
||||
|
||||
typedef struct node
|
||||
{
|
||||
void *data;
|
||||
struct node* nextNode;
|
||||
} StackNode;
|
||||
|
||||
// Pushes data as pointer onto the stack.
|
||||
StackNode *push(StackNode *stack, void *data);
|
||||
|
||||
|
||||
92
test_numbers.c
Normal file
92
test_numbers.c
Normal file
@ -0,0 +1,92 @@
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "unity/unity.h"
|
||||
#include "numbers.h"
|
||||
|
||||
void setUp(void)
|
||||
{
|
||||
}
|
||||
|
||||
void tearDown(void)
|
||||
{
|
||||
}
|
||||
|
||||
static unsigned int countOccurrences(const unsigned int *numbers, unsigned int len, unsigned int value)
|
||||
{
|
||||
unsigned int count = 0;
|
||||
for (unsigned int i = 0; i < len; ++i) {
|
||||
if (numbers[i] == value) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void test_createNumbers_returns_non_null(void)
|
||||
{
|
||||
unsigned int len = 20;
|
||||
unsigned int *numbers = createNumbers(len);
|
||||
|
||||
TEST_ASSERT_NOT_NULL(numbers);
|
||||
|
||||
free(numbers);
|
||||
}
|
||||
|
||||
void test_createNumbers_value_range(void)
|
||||
{
|
||||
unsigned int len = 30;
|
||||
unsigned int *numbers = createNumbers(len);
|
||||
|
||||
TEST_ASSERT_NOT_NULL(numbers);
|
||||
|
||||
for (unsigned int i = 0; i < len; ++i) {
|
||||
TEST_ASSERT_TRUE(numbers[i] >= 1);
|
||||
TEST_ASSERT_TRUE(numbers[i] <= 2 * len);
|
||||
}
|
||||
|
||||
free(numbers);
|
||||
}
|
||||
|
||||
void test_getDuplicate_finds_exactly_one_duplicate(void)
|
||||
{
|
||||
unsigned int len = 25;
|
||||
unsigned int *numbers = createNumbers(len);
|
||||
|
||||
TEST_ASSERT_NOT_NULL(numbers);
|
||||
|
||||
unsigned int duplicate = getDuplicate(numbers, len);
|
||||
TEST_ASSERT_NOT_EQUAL_UINT(0, duplicate);
|
||||
|
||||
unsigned int occurrences =
|
||||
countOccurrences(numbers, len, duplicate);
|
||||
|
||||
TEST_ASSERT_EQUAL_UINT(2, occurrences);
|
||||
|
||||
free(numbers);
|
||||
}
|
||||
|
||||
void test_error_cases(void)
|
||||
{
|
||||
TEST_ASSERT_NULL(createNumbers(0));
|
||||
TEST_ASSERT_NULL(createNumbers(1));
|
||||
|
||||
TEST_ASSERT_EQUAL_UINT(0, getDuplicate(NULL, 10));
|
||||
|
||||
unsigned int oneElement[1] = { 42 };
|
||||
TEST_ASSERT_EQUAL_UINT(0, getDuplicate(oneElement, 1));
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
srand((unsigned int) time(NULL));
|
||||
|
||||
UNITY_BEGIN();
|
||||
|
||||
RUN_TEST(test_createNumbers_returns_non_null);
|
||||
RUN_TEST(test_createNumbers_value_range);
|
||||
RUN_TEST(test_getDuplicate_finds_exactly_one_duplicate);
|
||||
RUN_TEST(test_error_cases);
|
||||
|
||||
return UNITY_END();
|
||||
}
|
||||
72
test_stack.c
Normal file
72
test_stack.c
Normal file
@ -0,0 +1,72 @@
|
||||
#include <stdlib.h>
|
||||
#include "unity.h"
|
||||
#include "stack.h"
|
||||
|
||||
// Globale Variablen für den Test (optional, aber praktisch hier)
|
||||
StackNode *stack = NULL;
|
||||
int *a;
|
||||
int *b;
|
||||
|
||||
void setUp(void) {
|
||||
stack = NULL;
|
||||
// Wir reservieren Speicher für jedes Test-Szenario frisch
|
||||
a = malloc(sizeof(int));
|
||||
b = malloc(sizeof(int));
|
||||
*a = 10;
|
||||
*b = 20;
|
||||
}
|
||||
|
||||
void tearDown(void) {
|
||||
// Aufräumen nach jedem Test
|
||||
if (stack != NULL) {
|
||||
clearStack(stack);
|
||||
stack = NULL;
|
||||
}
|
||||
// Falls der Stack die Daten NICHT freest, müssen wir es tun:
|
||||
// Hinweis: Wenn clearStack die Daten freest, darfst du hier a und b nicht free-en!
|
||||
// Ich gehe davon aus, der Stack freest die Daten NICHT.
|
||||
free(a);
|
||||
free(b);
|
||||
}
|
||||
|
||||
void test_push_and_top(void) {
|
||||
stack = push(stack, a);
|
||||
TEST_ASSERT_NOT_NULL(stack);
|
||||
TEST_ASSERT_EQUAL_INT(10, *(int*)top(stack));
|
||||
|
||||
stack = push(stack, b);
|
||||
TEST_ASSERT_EQUAL_INT(20, *(int*)top(stack));
|
||||
}
|
||||
|
||||
void test_pop_logic(void) {
|
||||
// Vorbereitung
|
||||
stack = push(stack, a);
|
||||
stack = push(stack, b);
|
||||
|
||||
// Test Pop 1
|
||||
stack = pop(stack);
|
||||
TEST_ASSERT_NOT_NULL(stack);
|
||||
TEST_ASSERT_EQUAL_INT(10, *(int*)top(stack));
|
||||
|
||||
// Test Pop 2 (Stack sollte leer werden)
|
||||
stack = pop(stack);
|
||||
TEST_ASSERT_NULL(stack);
|
||||
}
|
||||
|
||||
void test_clearStack(void) {
|
||||
stack = push(stack, a);
|
||||
stack = push(stack, b);
|
||||
|
||||
clearStack(stack);
|
||||
stack = NULL; // Muss im Code manuell gemacht werden, wenn clearStack void ist
|
||||
|
||||
TEST_ASSERT_NULL(stack);
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_push_and_top);
|
||||
RUN_TEST(test_pop_logic);
|
||||
RUN_TEST(test_clearStack);
|
||||
return UNITY_END();
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user