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#include "utils.h"
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#define PI 3.14159265359
LFRPoint::LFRPoint(/* args */) : x(0.0), y(0.0)
{
}
LFRPoint::LFRPoint(double x, double y): x(x), y(y)
{
}
LFRPoint::~LFRPoint()
{
}
LFRVector::LFRVector(/* args */) : LFRPoint()
{
}
LFRVector::LFRVector(double x, double y) : LFRPoint(x, y)
{
}
LFRVector::LFRVector(const LFRPoint& pt) : LFRPoint(pt)
{
}
LFRVector::~LFRVector()
{
}
LFRLine::LFRLine(/* args */) : start(), dir()
{
}
LFRLine::LFRLine(LFRPoint start, LFRVector dir) : start(start), dir(dir)
{
}
LFRLine::LFRLine(LFRPoint start, LFRPoint end) : start(start)
{
dir = end - start;
}
LFRLine::~LFRLine()
{
}
VectorOfLines::VectorOfLines()
{
}
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VectorOfLines::~VectorOfLines()
{
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}
double VectorOfLines::calcGradient(Point p0, Point p1)
{
double gradient = (p1.y - p0.y)/(p1.x - p0.x + 1e-10);
return p1.x > p0.x ? gradient : - gradient;
}
float VectorOfLines::calcZeroPoint(cv::Point x, float m)
{
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return 0.0;
}
double VectorOfLines::calcDistance(Point p0, Point p1)
{
return sqrt(pow(p1.y - p0.y, 2) + pow(p1.x - p0.x, 2));
}
vector<Vec4i> VectorOfLines::findMiddleLine(vector<Vec4i> &lines){
Point point11;
Point point12;
Point point21;
Point point22;
vector<Vec4i> middleLines;
for( size_t i = 0; i < (lines.size() - 1); i++ )
{
point11 = Point(lines[i][0], lines[i][1]);
point12 = Point( lines[i][2], lines[i][3]);
double gradient1 = VectorOfLines::calcGradient(point11, point12);
//Compare every Line with the other
for( size_t j = 0; j < (lines.size()); j++ )
{
if(j != i)
{
point21 = Point(lines[j][0], lines[j][1]);
point22 = Point(lines[j][2], lines[j][3]);
double gradient2 = VectorOfLines::calcGradient(point21, point22);
if(norm(gradient1 - gradient2) < 0.15)
{
middleLines.push_back(Vec4i((point11.x+point21.x)/2, (point11.y+point21.y)/2, (point12.x+point22.x)/2, (point12.y+point22.y)/2));
}
}
}
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}
return middleLines;
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}
int VectorOfLines::calcAngle(int deltaX, int deltaY){
int refAngle = 0;
if(deltaX > 10E-12){
refAngle = atan(deltaY/deltaX) * 180/PI;
// convert from img coordinates to regbot coordinates
refAngle = -(refAngle);
if (refAngle > 90)
refAngle = refAngle - 180;
cout << refAngle << "\n";
}else{
refAngle = -90;
}
return refAngle;
}